Nope, it's not a name of DLC2

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What if you want to build and trade, and not fight? Chaos looks bad in the ledger. Are there "borders"? Granted, deep space strikes are hampered by logistics, but not unheard of.spankahontis wrote: ↑Tue, 25. Aug 20, 00:00We need diplomacy to continuously keep shifting so what was calm space on the border becomes chaotic a day later and vice versa.
jlehtone wrote: ↑Tue, 25. Aug 20, 14:23What if you want to build and trade, and not fight? Chaos looks bad in the ledger. Are there "borders"? Granted, deep space strikes are hampered by logistics, but not unheard of.spankahontis wrote: ↑Tue, 25. Aug 20, 00:00We need diplomacy to continuously keep shifting so what was calm space on the border becomes chaotic a day later and vice versa.
There are two "diplomacy": what NPC does to NPC and what player can do.
The former can't be just RNG or clock. ("Whose side is Jack on?" "At the moment?" or "It is High Noon. Time to die. I'll love you again in 2 hours and 16 minutes.") It can't be an optimal strategy either: "Gentlemen, the pesky player is our common enemy. Lets coordinate our attacks."
The latter is Captain Jack's habit to sow ideas (that benefit himself). Would be nice to be able to whisper to Almighty RNG: Ceterum autem censeo Paranidae esse delendam?
Split say: DLC will be awesome. More things to shoot at!![]()