BlackRain wrote: ↑Sat, 18. Jul 20, 04:11
FOCW Version 5.6
1) There was a few issues with the scripts I coded for how patrol ships get subordinates in the last version. I have now fixed these. Everything should be working okay now and I shouldn't need to update anything else unless I add new things (Fingers crossed).
Hi thanks for the the new very detailed setup added.
One look at the new diplomacy settings i realised this is a very powerful feature, also means its easy to break the game Politics as you stated in the file.
So i have a suggestion, is it possible to help out by putting the default values for diplomacy somewhere in the file, so that folks can use that as a guide for setting diplomacy.
The difference from your original MOD is that leave everything at zero for ships , nothing happens.
With Diplomacy options leave everything at Zero, you have zero diplomacy game.
The simplest fix is section of the file that has default values for diplomacy as is when game starts, i have searched but cant find how to get this values, except for stuff in Encyclopedia thats quite vague, when it comes to number for diplomacy.
So if you know anyway to get what default numbers are for diplomacy, user can have a guide.
Thanks again for this powerfull tool.