[MOD] Foundation of Conquest and War V. 7.2

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Jaskan
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Re: [MOD] Foundation of Conquest and War V. 5.4

Post by Jaskan »

BlackRain wrote: Thu, 16. Jul 20, 14:08 Yeah that is just me making a mistake as i sometimes do lol. To turn something off, it is 0. I play with everything on max so i sometimes forget to change it when I upload new versions.

It is a symptom of uptoolateitis
Excellent thanks for that clarification, been looking for Mod like this, very usefully options.
You moders make this game what it is.

I used to use Illuminati mod before it went out of date, so FOCW is my replacement to give some control over faction Strength.

Just in case you ever considering adding new options to the MOD , i vote for the illuminati mod type of options, which basically gives control over alliances.

The combined mod will allow user to control faction strength and alliances.
BlackRain
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Re: [MOD] Foundation of Conquest and War V. 5.4

Post by BlackRain »

Jaskan wrote: Thu, 16. Jul 20, 14:20
BlackRain wrote: Thu, 16. Jul 20, 14:08 Yeah that is just me making a mistake as i sometimes do lol. To turn something off, it is 0. I play with everything on max so i sometimes forget to change it when I upload new versions.

It is a symptom of uptoolateitis
Excellent thanks for that clarification, been looking for Mod like this, very usefully options.
You moders make this game what it is.

I used to use Illuminati mod before it went out of date, so FOCW is my replacement to give some control over faction Strength.

Just in case you ever considering adding new options to the MOD , i vote for the illuminati mod type of options, which basically gives control over alliances.

The combined mod will allow user to control faction strength and alliances.
I am not familiar with the Illuminati mod, but it wouldn't be difficult to add in options to change who is friends with who. Just put in a script which alters relations between factions. There are some mods that do things with relations out there already.
Mr.Freud
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Re: [MOD] Foundation of Conquest and War V. 5.4

Post by Mr.Freud »

BlackRain wrote: Thu, 16. Jul 20, 03:45
Mr.Freud wrote: Thu, 16. Jul 20, 02:26 started new game with 5.4.
Disabled everything except for Xenon. In HOP space I noticed a lot of "Ares Fighting Group"s. Are those added by FOCW?
If you disabled everything except for Xenon then there shouldn't be any ships added by my mod, except for Xenon ships. Not sure what the "Ares Fighting Group's" are.

My ships have names like Privateer fleet, Republican Guard, Company security, Constable fleet, Revolutionary fleet, Oppression fleet, etc. Xenon have names like Terraformer Overseer or Terraformer Supervisor fleet or along those lines.
Sry, looks like those names added by either VRO or FE.
Jaskan
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Re: [MOD] Foundation of Conquest and War V. 5.4

Post by Jaskan »

I am not familiar with the Illuminati mod, but it wouldn't be difficult to add in options to change who is friends with who. Just put in a script which alters relations between factions. There are some mods that do things with relations out there already.
Most of the faction mods out there allow you to change player relationship with factions, like cheat menu which i have.

But as far as am aware and google search after reading your reply, There is no other mod that allows changing the relationship of factions between player or between factions. Basically you can also change how the factions relate to each other. Only Illuminati Mod does this, but its now out of date.

And it will go very well with the options you already have , basically another set of options which allow management of balance of power to control game difficulty.

Checkout "Werit Gaming" on YouTube he wrote the illumnati mod, on the page for the video there are comments with others begging him to update the MOD. So looks like nothing else out there doing the same stuff.

But if you know of a mod doing this ps let me know

cheers
BlackRain
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Re: [MOD] Foundation of Conquest and War V. 5.4

Post by BlackRain »

Jaskan wrote: Fri, 17. Jul 20, 12:47
I am not familiar with the Illuminati mod, but it wouldn't be difficult to add in options to change who is friends with who. Just put in a script which alters relations between factions. There are some mods that do things with relations out there already.
Most of the faction mods out there allow you to change player relationship with factions, like cheat menu which i have.

But as far as am aware and google search after reading your reply, There is no other mod that allows changing the relationship of factions between player or between factions. Basically you can also change how the factions relate to each other. Only Illuminati Mod does this, but its now out of date.

And it will go very well with the options you already have , basically another set of options which allow management of balance of power to control game difficulty.

Checkout "Werit Gaming" on YouTube he wrote the illumnati mod, on the page for the video there are comments with others begging him to update the MOD. So looks like nothing else out there doing the same stuff.

But if you know of a mod doing this ps let me know

cheers
I will add in those options in the next version but it won't be with an in game menu like the illuminati mod. I haven't done anything with in game menus or lua. I can put it in the config though.
Jaskan
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Re: [MOD] Foundation of Conquest and War V. 5.4

Post by Jaskan »

I will add in those options in the next version but it won't be with an in game menu like the illuminati mod. I haven't done anything with in game menus or lua. I can put it in the config though.
Thats great news buddy, the new options will be perfect in same text file.

Thanks again
BlackRain
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Re: [MOD] Foundation of Conquest and War V. 5.4

Post by BlackRain »

FOCW Version 5.5

1) Diplomacy options in config file, you can make any factions friends, enemies, or whatever with any other faction. Including the player with each faction. Make sure to follow the instructions in the config file! Everything is explained.
2) Work around was made for newly built patrol ships getting subordinates. Patrol leaders will now spend up to 30 minutes near shipyards/wharfs to gather subordinates before going on their patrol route (they will still patrol the sector they are in while waiting for their subordinates).
BlackRain
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Re: [MOD] Foundation of Conquest and War V. 5.5

Post by BlackRain »

If you have already downloaded version 5.5, please re-download. I made a small mistake and the diplomacy configuration options won't work without the fix. Re download the file, same version
Jaskan
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Re: [MOD] Foundation of Conquest and War V. 5.4

Post by Jaskan »

BlackRain wrote: Fri, 17. Jul 20, 22:01 FOCW Version 5.5

1) Diplomacy options in config file, you can make any factions friends, enemies, or whatever with any other faction. Including the player with each faction. Make sure to follow the instructions in the config file! Everything is explained.
2) Work around was made for newly built patrol ships getting subordinates. Patrol leaders will now spend up to 30 minutes near shipyards/wharfs to gather subordinates before going on their patrol route (they will still patrol the sector they are in while waiting for their subordinates).
Wow that was quick! Thanks very much man give it a try

Cheers
BlackRain
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Re: [MOD] Foundation of Conquest and War V. 5.5

Post by BlackRain »

FOCW Version 5.6

1) There was a few issues with the scripts I coded for how patrol ships get subordinates in the last version. I have now fixed these. Everything should be working okay now and I shouldn't need to update anything else unless I add new things (Fingers crossed).
Jaskan
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Re: [MOD] Foundation of Conquest and War V. 5.5

Post by Jaskan »

BlackRain wrote: Sat, 18. Jul 20, 04:11 FOCW Version 5.6

1) There was a few issues with the scripts I coded for how patrol ships get subordinates in the last version. I have now fixed these. Everything should be working okay now and I shouldn't need to update anything else unless I add new things (Fingers crossed).
Hi thanks for the the new very detailed setup added.

One look at the new diplomacy settings i realised this is a very powerful feature, also means its easy to break the game Politics as you stated in the file.


So i have a suggestion, is it possible to help out by putting the default values for diplomacy somewhere in the file, so that folks can use that as a guide for setting diplomacy.

The difference from your original MOD is that leave everything at zero for ships , nothing happens.
With Diplomacy options leave everything at Zero, you have zero diplomacy game.

The simplest fix is section of the file that has default values for diplomacy as is when game starts, i have searched but cant find how to get this values, except for stuff in Encyclopedia thats quite vague, when it comes to number for diplomacy.

So if you know anyway to get what default numbers are for diplomacy, user can have a guide.

Thanks again for this powerfull tool.
BlackRain
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Re: [MOD] Foundation of Conquest and War V. 5.5

Post by BlackRain »

Jaskan wrote: Sat, 18. Jul 20, 10:33
BlackRain wrote: Sat, 18. Jul 20, 04:11 FOCW Version 5.6

1) There was a few issues with the scripts I coded for how patrol ships get subordinates in the last version. I have now fixed these. Everything should be working okay now and I shouldn't need to update anything else unless I add new things (Fingers crossed).
Hi thanks for the the new very detailed setup added.

One look at the new diplomacy settings i realised this is a very powerful feature, also means its easy to break the game Politics as you stated in the file.


So i have a suggestion, is it possible to help out by putting the default values for diplomacy somewhere in the file, so that folks can use that as a guide for setting diplomacy.

The difference from your original MOD is that leave everything at zero for ships , nothing happens.
With Diplomacy options leave everything at Zero, you have zero diplomacy game.

The simplest fix is section of the file that has default values for diplomacy as is when game starts, i have searched but cant find how to get this values, except for stuff in Encyclopedia thats quite vague, when it comes to number for diplomacy.

So if you know anyway to get what default numbers are for diplomacy, user can have a guide.

Thanks again for this powerfull tool.
It isn't hard to do this, I was just too lazy lol.
BlackRain
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Re: [MOD] Foundation of Conquest and War V. 5.6

Post by BlackRain »

Okay, re-download the file. I didn't make a new version, same version. Just re-download and I added the default values to the config file so you can compare.
Jaskan
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Re: [MOD] Foundation of Conquest and War V. 5.6

Post by Jaskan »

BlackRain wrote: Sat, 18. Jul 20, 16:12 Okay, re-download the file. I didn't make a new version, same version. Just re-download and I added the default values to the config file so you can compare.
Youre a star , thanks a very much
BlackRain
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Re: [MOD] Foundation of Conquest and War V. 5.6

Post by BlackRain »

FOCW Version 5.7

1) Some fixes to the scripts for errors made/missed.
BlackRain
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Re: [MOD] Foundation of Conquest and War V. 5.7

Post by BlackRain »

Sorry, I uploaded the version with my config file again, please make sure to edit the config properly!
Jaskan
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Re: [MOD] Foundation of Conquest and War V. 5.7

Post by Jaskan »

BlackRain wrote: Sun, 19. Jul 20, 21:56 Sorry, I uploaded the version with my config file again, please make sure to edit the config properly!
thanks for the update
Jaskan
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Re: [MOD] Foundation of Conquest and War V. 5.7

Post by Jaskan »

A tip for anyone using this MOD, best editor i know for editing it is Visual Studio, just open with visual studio from desktop.
Makes all the essential instructions much easier to read.

Notepad wordpad not the best for this.
Jaskan
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Re: [MOD] Foundation of Conquest and War V. 5.7

Post by Jaskan »

Hello

Which of the diplomacy faction names do i edit for Zyarth faction (ZYA)

I dont seem to see this faction name in Diplomacy edit section

cheers
BlackRain
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Re: [MOD] Foundation of Conquest and War V. 5.7

Post by BlackRain »

Jaskan wrote: Mon, 20. Jul 20, 14:16 Hello

Which of the diplomacy faction names do i edit for Zyarth faction (ZYA)

I dont seem to see this faction name in Diplomacy edit section

cheers
Zyarth is Split

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