There have been several updates since I started playing this campaign, perhaps with a new campaign I'll have less problems. Thanks anyway.Mightysword wrote: ↑Wed, 13. May 20, 22:46 Are you playing the latest Beta? And are you on an old save? The babies making were overturned and was significantly reduced since 1.3. But if you want to directly have control over it, I think there is a mod on nexus for that.
The devs are probably football fans, since there is a saying "do you want enough Children to field a football team" is an endearing expression.
Haven't heard anything about killing your wife, but there is a chance she'll die at each child birth though.
Playing other games
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Re: Playing other games
-Skinny women look good in clothes, fit women look good naked.
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Re: Playing other games
ME2... Build up a team of bad-asses to save the galaxy, and then they bugger off by ME3 and only make cameo appearances....
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Re: Playing other games
I always treat the recruiting missions as the main one though, because while you can do them in any order, I think you have to complete all the dossiers mission in each art for the main mission to trigger and move to the next act. So they're not side or optional in term moving forward. While the loyalty one are indeed side mission.pjknibbs wrote: ↑Thu, 14. May 20, 07:40 Those aren't the core storyline missions--they're entirely optional, in fact, you can skip pretty much all of them if you want. ME2 has three main types of missions: story ones, team recruiting ones, and companion loyalty ones. The latter two are fine, in fact, as I've already said, some of Bioware's best work. They're not what I'm talking about when I say the main plot is hot garbage.
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If by main story mission you refer to the 3 missions that trigger after you complete each set of dossiers: Horizon, Collector Ship, Install IFF, and of course the final one through the relay. I have no problem with them myself:
- Horizon: give the answer to what happening to the human colony.
- Collector ship: give insight to what happened to the Proethean, and also what awaited humanity.
- Acquire the IFF: at first glance it seems inconsequential and self-contained to ME2 story, but that 'ship' you were on would serve as a major plot to explain certain effect in ME3
Out of those Horizon is probably the weakest. The mission's premise is fine, but the interaction with a certain old squadmate there. It's the one thing I would agree to put the label hot garbage on. Sadly the issue with that one particular squadmate also persist into ME3 as well. I feel it's the case they try too hard to make that particular one stand out and end up making it fall flat.
- Horizon: give the answer to what happening to the human colony.
- Collector ship: give insight to what happened to the Proethean, and also what awaited humanity.
- Acquire the IFF: at first glance it seems inconsequential and self-contained to ME2 story, but that 'ship' you were on would serve as a major plot to explain certain effect in ME3
Out of those Horizon is probably the weakest. The mission's premise is fine, but the interaction with a certain old squadmate there. It's the one thing I would agree to put the label hot garbage on. Sadly the issue with that one particular squadmate also persist into ME3 as well. I feel it's the case they try too hard to make that particular one stand out and end up making it fall flat.
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Re: Playing other games
I don't think it's as simple as that though, it makes sense everyone is scattered given what happens at the last DLC of ME2. Plus it's not like they burger off randomly, given the state of the galaxy in ME3 it makes sense where most of them ended up where they are. Put a smile on my face in fact, the larger role most of them were given make me feel they grow out of the concept of just a squadmate/side kick, and our collective effort in previous games are finally recognized.Golden_Gonads wrote: ↑Thu, 14. May 20, 17:22 ME2... Build up a team of bad-asses to save the galaxy, and then they bugger off by ME3 and only make cameo appearances....
Finished playing Valkyria Chronicle 4. Don't know why I waited that long for it given the fact I thoroughly enjoyed VC1 ... 10 years ago. And I wish I waited forever. VC1's story may be a tough act to follow, but VC4 has probably one of the most stupid and cliche story in all the games I've ever played, even by anime/JRPG standard where I normally can ignore minor inconsistency to just enjoy the ride.
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Re: Playing other games
Mightysword wrote: ↑Thu, 14. May 20, 17:51 Like I said ME2's lack of direct action because it's meant to be an information exposure chapter. We know very little about the bad guys by ME1 except they're coming to wipe everyone out. ME2 explains the motive, method, and a glimpses of what would actually be the process.
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The Collectors are an irrelevant sideshow. They're minions of the Reapers who happen to be trying to build a Reaper in the absence of their true masters, and the fact the Reapers invade anyway at the beginning of the third game shows just how irrelevant they were in the grand scheme of things. We should have been spending ME2 trying to find out how to defeat the Reapers, not dealing with their manservants. Incidentally, we already knew the motive and method of the Reapers from the first game, the Prothean VI you find near the end of the game explains it all in great detail.
As for the main plot, it starts by killing off Shepard and resurrecting him--because of course it does, there obviously isn't any other way they could pull a hard reset on the plot. We're back to everybody not seeing the Reapers as a threat, despite the Council nearly--or even actually, depending what you did at the end of ME1--being destroyed by one. We're working for Cerberus, who were a two-bit terrorist organisation in the first game yet now have the capability of building a ship which is bigger and better than the best the Alliance could produce, not to mention being capable of raising the dead, and we're never given a choice about that. The entire crew of the Normandy from the first game also jumped ship and decided to join Cerberus as well, apparently for the lulz.
Liara, a main character from the first game and someone you'd think would be quite helpful in the quest to find out more info about the Reapers given her Prothean knowledge, either doesn't appear in the game at all or, if you have the Shadow Broker DLC, has turned from a meek archaeologist to become the most secretive information broker in the galaxy. Because that's an entirely logical progression given her character.
As for the main plot missions themselves, they make very little sense generally. The first one just happens to put you on a planet that Tali is also investigating, because God forbid anything happen by other than sheer coincidence or good luck. The ones in the middle are entirely forgettable and I can't even remember what happens in them. I'm sure I don't need to explain why the "All the heroes aboard the Normandy II get into a shuttle and fly off somewhere while the Collectors attack the ship" mission is plain nonsense? Even assuming you could fit all those people in the shuttle (and you could potentially have 12 companions at this point, which seems a bit of a tight fit), why wouldn't you just go in the Normandy? It's not like the ship has anything important to be doing. Finally, the Suicide Mission is kind of cool, but it really belongs at the end of the third game, because putting it here means the writers have to jump through hoops to get around the fact most of your companions might be dead in ME3!
And then we get the "human Reaper"...um, when were these things ever supposed to be organic? What does making one out of humans do to help? I can get the idea the Collectors are trying to build a Reaper to take over the job Sovereign failed to do in the first game, but since the Reapers arrive from deep space in a couple of years anyway, you kind of wonder why they bothered. The Reaper purge takes centuries, after all, delaying it by a couple of years isn't going to hurt.
As for the main plot, it starts by killing off Shepard and resurrecting him--because of course it does, there obviously isn't any other way they could pull a hard reset on the plot. We're back to everybody not seeing the Reapers as a threat, despite the Council nearly--or even actually, depending what you did at the end of ME1--being destroyed by one. We're working for Cerberus, who were a two-bit terrorist organisation in the first game yet now have the capability of building a ship which is bigger and better than the best the Alliance could produce, not to mention being capable of raising the dead, and we're never given a choice about that. The entire crew of the Normandy from the first game also jumped ship and decided to join Cerberus as well, apparently for the lulz.
Liara, a main character from the first game and someone you'd think would be quite helpful in the quest to find out more info about the Reapers given her Prothean knowledge, either doesn't appear in the game at all or, if you have the Shadow Broker DLC, has turned from a meek archaeologist to become the most secretive information broker in the galaxy. Because that's an entirely logical progression given her character.
As for the main plot missions themselves, they make very little sense generally. The first one just happens to put you on a planet that Tali is also investigating, because God forbid anything happen by other than sheer coincidence or good luck. The ones in the middle are entirely forgettable and I can't even remember what happens in them. I'm sure I don't need to explain why the "All the heroes aboard the Normandy II get into a shuttle and fly off somewhere while the Collectors attack the ship" mission is plain nonsense? Even assuming you could fit all those people in the shuttle (and you could potentially have 12 companions at this point, which seems a bit of a tight fit), why wouldn't you just go in the Normandy? It's not like the ship has anything important to be doing. Finally, the Suicide Mission is kind of cool, but it really belongs at the end of the third game, because putting it here means the writers have to jump through hoops to get around the fact most of your companions might be dead in ME3!
And then we get the "human Reaper"...um, when were these things ever supposed to be organic? What does making one out of humans do to help? I can get the idea the Collectors are trying to build a Reaper to take over the job Sovereign failed to do in the first game, but since the Reapers arrive from deep space in a couple of years anyway, you kind of wonder why they bothered. The Reaper purge takes centuries, after all, delaying it by a couple of years isn't going to hurt.
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Re: Playing other games
Warning: following reply contain spoiler for ME3, if you want to save the surprise for playing the game itself, please don't read it.
pjknibbs wrote: ↑Thu, 14. May 20, 21:34SpoilerShowFirst, the collector weren't acting randomly. They are acting under direct order of Harbinger, which possess command of individual collector like we saw in ME2. In ME3 we see Harbinger himself in Reaper form, and he's 'the' leader of the Reaper. It sets the tone that for this cycle, human has become an object of interest to the Reaper (more on this later).The Collectors are an irrelevant sideshow. They're minions of the Reapers who happen to be trying to build a Reaper in the absence of their true masters, and the fact the Reapers invade anyway at the beginning of the third game shows just how irrelevant they were in the grand scheme of things. We should have been spending ME2 trying to find out how to defeat the Reapers, not dealing with their manservants. Incidentally, we already knew the motive and method of the Reapers from the first game, the Prothean VI you find near the end of the game explains it all in great detail.
Secondly, someone have to investigate why Human colony in particular are disappearing. Yes, eventually the collector became a side show but that is in hindsight, we don't know that from the beginning. At the beginning of ME2 we're basically on a fact finding mission, to hopefully learn something more about the reapers. I think the difference between what we know at the end of ME1 and ME2 are massive. I think at the end of ME1 the sense of scale is not quite there yet, yes they're coming, but when? Yes reaper are powerful, but how many of them are there? Yes they're wiping out organic, but why? (this may not be relevant to stopping them, but important in term of exposition for the player). To make a comparison: ME1 is like watching a report of 400 deaths a day on the news, while ME2 is more like seeing convoy of trucks loaded with coffin. They're coming right now, and they are a whole fleet of them!
This explains a few things that lead to ME3:
- Shepperd detonated the Omega relay to buy time, basically commit genocide of the 300k of the entire Bitanrian race. At the beggining of ME3 when Sheppard expressed the frustration Alliance command doesn't listen to him, Anderson corrected him: "look Sheppard, you basically committed a genocide and you don't even get court martial, do you think command would try to protect you like this if they don't believe you?". Admiral Heckett expressed the same sentiment in the last communication with Sheppard in ME2 as well.
- Samething for Garrus: he used what he learnt in the ME2 and go back to Turrian command, managed to get some token of support and he used that to harden the Turrian defense line. When you meet him again in ME3, he told you this and said: "hopefully those preparation make a difference at the end". So ME2 are meaningful in prepare the galaxy in what to come, how little it is given the scale of thing.
The point is, without the journey of ME2, Shepard wouldn't have enough resolves to pull the trigger at the Omega Relay to not only buy precious time, but preventing the invasion from dropping right on top of the current races, Garrus wouldn't put away his pride to go back and beg his father, and he specifically mentioned by bring back what they learnt with him. Despite they knew the truth from Vigil, the fact that Shepard were still begruggingly hunt Geth at the beginning of ME2, and Garrus just ran away playing hero in the middle of nowhere kinda prove they didn't quite appreciate the Reaper threat yet. Also the data from the collector base helped convince the leaderships of the threat, as ME3 point out.
Third, coming back to the first point. It's revealed in ME3 (I think), that the role of the Reaper is not simply wipe out current organic to protect the next cycle, but also in a twisted way, preserve the trait and legacy of the current cycle as well - even as their goal is to kill everyone. The reaper themselves were made in the image of one of the first master race of the universe - Leviathan. Knowing this hindsight make the action of the collector in ME2 more understandable, if things goes as plan for the Reaper this cycle, than the galaxy of the next cycle would face some human shape reapers like we did at the end of ME2.
Just because the first game doesn't mention Cerberus as much would make them a 2-bit terrorist, plus I think it's more of a gameplay/presentation problem of ME1. ME3 connected Cerberus action as a whole through out 3 games very well. More importantly, Cerberus is more than just a coincident of an organization, they are more likely a construct or pattern from previous cycle that serve as one of the catalyst for Reaper's work.We're working for Cerberus, who were a two-bit terrorist organisation in the first game yet now have the capability of building a ship which is bigger and better than the best the Alliance could produce, not to mention being capable of raising the dead, and we're never given a choice about that. The entire crew of the Normandy from the first game also jumped ship and decided to join Cerberus as well, apparently for the lulz.
Also I disagree the crew of the old Normandy just joint for the lolz, they each provide solid reason/condition for joining, at least I find the explanation satisfied me enough. Also entire crew is a big of stretch, there were only not even a handful:
- Joker: flying is everything to him, a sarcastic guy like him obviously hold very little respect for stuck up command. Most importantly though, Joker carries a certain guilt (he revealed this at the end of ME3) that he blame himself for the the reason Sheppard died at the beginning of ME2 (refuse to abandon the old Normandy and made Sheppard late to get to the escape pot trying to rescue him).
- Tali: she didn't join you and outright shot you down when you first ran into her. She only joins the 2nd time when her mission is completed.
- Garrus: you just got his arse out of the fire, given the circumstance you ran into him it actually would be weird if he doesn't join you.
- Chalkwalk (the Dr in sickbay): she's the one with the weakest reason to join Shepard. I pass her as it seems she and Shepard are closed friend and want to look out for him, and the old lady seem to enjoy the thrill. I believe she is the 'only' alliance personel that joint.
The rest of the squads are new members who mostly joint under quid-pro-quo conditions. And the Normandy II are maned entirely by Cerberus staffs.
- Kaden/Ashley: provide the exact contrast of why a soldier loyal to the alliance would refuse to jump ship.
You're correct about this point, and I think most people agree Liara's shift is too extreme to be believable. They tone this down a bit in ME3 though, strong but still sweet rather the almost psycotic rage version we see in ME2.Liara, a main character from the first game and someone you'd think would be quite helpful in the quest to find out more info about the Reapers given her Prothean knowledge, either doesn't appear in the game at all or, if you have the Shadow Broker DLC, has turned from a meek archaeologist to become the most secretive information broker in the galaxy. Because that's an entirely logical progression given her character.
It's a valid point, but it's also too typical in narrative, especially in space opera for me to hold it against the game specifically. Like starwars back ground is build upon thousand if not million planets, yet for some reason every single major events only keep happening only on a few same planetsThe first one just happens to put you on a planet that Tali is also investigating, because God forbid anything happen by other than sheer coincidence or good luck.
Yes, that part is rather stupid, just something to force the story alone. Feel like they just want to rush it there.The ones in the middle are entirely forgettable and I can't even remember what happens in them. I'm sure I don't need to explain why the "All the heroes aboard the Normandy II get into a shuttle and fly off somewhere while the Collectors attack the ship" mission is plain nonsense?
Last edited by Mightysword on Fri, 15. May 20, 06:47, edited 2 times in total.
Reading comprehension is hard.
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Reading with prejudice makes comprehension harder.
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Re: Playing other games
Great, motion sickness from Far Cry (just bought the damned game...
)

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Re: Playing other games
A word about the Metro series. I can't comment on later games but I finished 2033 Redux a few times, and my impression with that game is that it's rough. The story is ok, I liked the atmopshere a lot (make sure to manually change the FOV), but the combat was not smooth. I'm guessing it's the engine.
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Re: Playing other games
Motion sickness while playing FPS is something I can't understand myself, as I also suffer from it. I'm generally fine with Third Person Shooter, but half of the FPS games I played give me motion sickness. The weirdest part for me is back then I can play counterstrike for hours and hours just fine, but playing Haft-life for an hour straight could make me sick enough to wanting vomit, and those two games are more or less the same thing!
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Re: Playing other games
Regarding Mass Effect: I don't think either of us is going to convince the other, and the thread is getting derailed, so I'll leave it there.
Regarding nausea: I don't get it myself, but I've heard that changing the field of view setting (assuming the game gives you the option for that) can help, is that something you can try?
Regarding nausea: I don't get it myself, but I've heard that changing the field of view setting (assuming the game gives you the option for that) can help, is that something you can try?
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Re: Playing other games
I suffer from chronic vertigo, a physical thing, and certain games just 'remind me...' - Half Life 2 was the same, and it usually means cross the game off the list, but I'd probably be okay playing it on a TV as long as I was a distance away. - Thing is, I'm fine with a game like X4, but the worst one I ever came across was Mount & Blade.
Using the mouse rather than a controller does seem to exacerbate it, but some older games just don't seem to like modern controllers.
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Re: Playing other games
I think that's why changing the FOV might help, because it'll give you the impression of being nearer or further away from the action without having to move your monitor? I honestly don't remember if the original Far Cry has an FOV setting, though.
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Re: Playing other games
Ah, yes, I guess certain distances / FOV cause resonance, which is probably why there's no rhyme nor reason behind which games are okay, and which trigger me. - Just loaded Far Cry, and no FOV options, unfortunately. 

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Re: Playing other games
When I'm not in the mood for X4 and I want to relax a bit, I'm going with Forza Horizon 4 (and looking for fellow drivers to do some co-op every now and then). Totally different genre.
On a more "strategic" kind of game, I love Europa Universalis and that kind of projects.
On a more "strategic" kind of game, I love Europa Universalis and that kind of projects.
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Re: Playing other games
At the moment playing " Journey of Life " which is as near to being Robinson Crusoe on a tropical island as I have found yet.... still in early access but very relaxing to play and only a few bugs which are well know and being sorted.... about 10 to 12 credits of most currencies.
Since is is not a well publicised game I have included a small you tube series to give an idea of location and gameplay.
https://www.youtube.com/watch?v=nOvjKMB ... 83aPtNSClM
Since is is not a well publicised game I have included a small you tube series to give an idea of location and gameplay.
https://www.youtube.com/watch?v=nOvjKMB ... 83aPtNSClM
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Re: Playing other games
Most game engines allow you to set it, it's just not all developers make it part of the UI. You can try to look up which engine the game based on, then look up the name of the .ini file for that engine and then what is the variable name to control FOV setting. Then you can change it ... most likely.
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Re: Playing other games
Haven't tried the game recently but I am guessing it's 4:3 ratio. If you have a nvidia card you can do Nvidia control panel/Adjust Desktop Size and Composition and select aspect ratio, perform scaling on gpu and click the box that says override the scaling mode set by games and programs. This lets you play 4:3 without stretching them to 16:9 or w/e aspect ratio. If that was making you ill.
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Re: Playing other games
I am getting worse at games. I just tried playing Yakuza Zero and got as far as the first boss. He kicked my butt several times, at which point the game did one of those "Awww, you're clearly a helpless dwid, would you like to try this again on easy?" things--which I accepted, second time of asking. And he beat me again. If I can't even get past the first boss I don't think the game's going to go well for me, so I uninstalled it. (Oh, and the karaoke minigame is absolutely ridiculous--I don't know how on earth you can do well on that without having four hands and probably an extra brain as well).
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Re: Playing other games
So there is going to be a new version of Trackmania from Ubisoft. Here's the interesting part it is going to be free which will have some limitations like you will not be able to use the track editor. But for $10 per year you can get greater access like the track editor and some other things. Then there is the $30 per year or $60 for 3 years, which gets you full access to everything the game has to offer. Sound like a subscription model, well according to Ubisoft it isn't a subscription model in their words it's a:
They talk about EA, well that's Ubisoft for you, it's not what it is, it's what they say it is.
I shed you not, that was an official announcement from one of Ubisofts community managers on the Maniaplanet forums. they also released a gameplay video the other week there, I think it was for the new assassins creed game but what they were calling a gameplay video had absolutely no gameplay in it at all in the video, but they said hey it's a gameplay video.“Actually it’s not a subscription model but an access to the game for a limited time. You pay for having access to the game for one period and that’s it. When the time is over, you have to buy the game again for the time that you want to access it again.”
They talk about EA, well that's Ubisoft for you, it's not what it is, it's what they say it is.
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Re: Playing other games
I haven't played zero but it could be just a first boss thing, kinda like the first Ninja Gaiden on the Xbox back then (the first boss was the hardest boss of the game). Overall though, I find Japanese fighting games tend to be built with the arcade standard (which is pretty much an extincted platform in the west) rather the console standard, so they're a tag harder. Also watching Japanese/Korean playing rhyme games at the arcade is a good way to convince yourself some gamers are a special breed of humanpjknibbs wrote: ↑Thu, 4. Jun 20, 21:17 I am getting worse at games. I just tried playing Yakuza Zero and got as far as the first boss. He kicked my butt several times, at which point the game did one of those "Awww, you're clearly a helpless dwid, would you like to try this again on easy?" things--which I accepted, second time of asking. And he beat me again. If I can't even get past the first boss I don't think the game's going to go well for me, so I uninstalled it. (Oh, and the karaoke minigame is absolutely ridiculous--I don't know how on earth you can do well on that without having four hands and probably an extra brain as well).

Are you using a controller or using M&B? If it's the latter it may explain your struggle.
Reading comprehension is hard.
Reading with prejudice makes comprehension harder.
Reading with prejudice makes comprehension harder.