Post your FPS & CPU's scores - instructions how to measure included - 5950x + 12900k + now 5800x3D!!

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pref
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Re: Post your FPS & CPU's scores - instructions how to measure included

Post by pref »

spookywatcher wrote: Fri, 15. May 20, 17:15 In your Dense save game I'm getting 27 fps with a GPU util of 28% and a CPU core is pegged at 100%. In your new Young Guns I was still low GPU util and CPU core (or thread) was still pegged at 100%. It's a good test.
Yeah i was curious about this. You higher clock is only what matters, even though my cpu has a bit newer/better tech. Think that probably means you're not better off with 9900 either.
Not sure you can OC a 8700k or 9900k as much as yours.
pref
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Re: Post your FPS & CPU's scores - instructions how to measure included

Post by pref »

Have you checked the empty empire thing? Because there you haven't much to render but a moderate empire is ticking in the background.

What i was thinking is that perhaps there you could loose fps compared to young gun if differences in thread management or caching would make a higher gen cpu perform (relatively) better. But i suspect you are better of with what you have then with a 9900k.
spookywatcher
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Re: Post your FPS & CPU's scores - instructions how to measure included

Post by spookywatcher »

pref wrote: Fri, 15. May 20, 17:34 Have you checked the empty empire thing? Because there you haven't much to render but a moderate empire is ticking in the background.

What i was thinking is that perhaps there you could loose fps compared to young gun if differences in thread management or caching would make a higher gen cpu perform (relatively) better. But i suspect you are better of with what you have then with a 9900k.
On your Dense empire empty space save game I'm getting 136-142 fps.. It was bouncing pretty hard between those.

Again...Very much appreciated working with me on this and the save games. Looks like there is No need whatsoever to upgrade.
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Nort The Fragrent
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Re: Post your FPS & CPU's scores - instructions how to measure included

Post by Nort The Fragrent »

This is all irrelevant,

The FPS will be good in low render areas of the game.
And slow in high dense areas.
Depends on your CPU,
Your G card,

Your drive ! Your screen, your cat, and may be a gold fish if you have one !

This is just for grumblers,

ES do there best, stop grumbling and play the game !
spookywatcher
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Re: Post your FPS & CPU's scores - instructions how to measure included

Post by spookywatcher »

Nort The Fragrent wrote: Fri, 15. May 20, 17:46 This is all irrelevant,

The FPS will be good in low render areas of the game.
And slow in high dense areas.
Depends on your CPU,
Your G card,

Your drive ! Your screen, your cat, and may be a gold fish if you have one !

This is just for grumblers,

ES do there best, stop grumbling and play the game !
No Sh** it depends on your cpu. That is the whole point. Turn down graphics settings so GPU is not the limit and load the save games and see how YOUR cpu does. THAT's the whole d*mn point. To see if a 9900k perf is worth the $500 or if the $350 9700k is worth the upgrade. Or the Ryzens etc etc.

Come on man...use the grey matter. Of course it's about the CPU. Unbelievable.
Imperial Good
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Re: Post your FPS & CPU's scores - instructions how to measure included

Post by Imperial Good »

Please keep it civil people...

The CPU also involves the main memory as it houses the memory controller. This is why performance does not scale linearly with clock speed since the next limiting factor most of the time must be the memory performance. Tightening timings on your RAM beyond XMP could add a few extra FPS. Someone has reported this making a significant difference with the I9 9900k. Logically this also means that having 2 ranks per memory channel will also help at the same memory transfer frequency.
spookywatcher
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Re: Post your FPS & CPU's scores - instructions how to measure included

Post by spookywatcher »

117 fps - Young Guns new game loaded from save game

17-18 fps - Dense empire loaded from save game

i7 - 7700HQ stock 2.8ghz boost to 3.8 ghz (gaming laptop)
16 gig 2133 mhz - Single Channel CL 16

Win 10
version 3.10 SV
Socratatus
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Re: Post your FPS & CPU's scores - instructions how to measure included

Post by Socratatus »

pref wrote: Fri, 15. May 20, 13:08 Station and fleet positions and layout. Guess those are the most important.
But target selection can also involve rng and player location change can have an enormous impact on events as well so you can easily go different routes from the same state without directly interacting with other ships or stations.
Imperial Good wrote: Fri, 15. May 20, 12:32
Types and positions of lesser stations. Important stations like trading stations and shipyards/warfs usually are in the same locations but lesser ones like Energy Cell or Claytronic factories can be placed randomly around in sectors. I think the same applies to the initial fleets to some extent. This gives the universe a familiar feel while also adding some variation in that one cannot depend on lesser stations being where they were in your last playthrough. Claimable ships are not random and will always be in the exact same location.
Thanks to you both. I always thought claimable ships were randomly placed; I would`ve prefered it that way, but interesting.
1. Please do more on NPC civilian/uniform variety, and bio customisations, Devs.
2. Stations need sirens/warnings when enemy is close in numbers or Station in danger of destruction (in Sandbox).
Yes, for immersion. Thankyou ahead of time. (Edit: This is actually happening!!!)

"No problem can withstand the assault of sustained thinking."
"Before acting 'out of the box', consider why the box was there in the first place."
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Geek
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Re: Post your FPS & CPU's scores - instructions how to measure included

Post by Geek »

CPU : Ryzen 3600 @ 4 Ghz
RAM : 3200 Mhz CL16

Youg gun save : 132
Empire save (looking at the huge station) : 18-19
Right on commander !
spookywatcher
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Re: Post your FPS & CPU's scores - instructions how to measure included

Post by spookywatcher »

6700k @ Stock 4.0 ghz boost to 4.2 ghz
16 gig xmp 2800mhz CL15

136-137 fps Young Gun
23-24 fps Dense empire
___________________________________

6700k @ 4.6 -xmp off
16 gig xmp OFF (so at 2133mhz CL 16)

137 fps Young Gun
22 fps Dense empire



6700k @ 4.6 -xmp on
16 gig xmp ON (so at 2800mz CL 15)

142 fps Young Gun
27 fps Dense empire *** Imperial Good You are correct with mem clock and timings making a big diff, wish I had faster mem to test
___________________________________

6700k @ 4.8
16 gig xmp 2800mhz CL 15

145 fps Young Gun
26-27 fps Dense empire


No real gain from 4.6 ghz to 4.8 ghz
But notable gains with xmp on vs off

All of the above was
Win 7
version 3.10 SV
pref
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Re: Post your FPS & CPU's scores - instructions how to measure included

Post by pref »

Nice hint with mem settings, did not change xmp profile but just set it for performance and i get 139-141 now on young gun instead of 125.

Thanks IG xD
Toombstone
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Re: Post your FPS & CPU's scores - instructions how to measure included

Post by Toombstone »

This test is absolutely wrong ... are there map filters? Do we measure piloting performance or map performance what kinds of background tasks we have open ... for ryzen users even ambient temps matter ... 5 degrees means 100mhz less turbo boost (ryzen is extremely temp sensitive) are you using cjr/djr or B die ... CL16 cjr means 16 18 18 36 , B die CL16 is 16 16 16 32-36 depends on the vendor ... ppl with ryzen should post temps and clocks too. Another factor is the number of monitors .... Good idea but hard to execute ... the results are kinda irrelevant.

Tested only the Dense save:
17fps in ship while flying 22 while stationary
Map performance with no filters 10 fps while zoomed out 25fps while zoomed in on the shipyard
R5 3600 Offset -0.0750 PBO limits 333 222 222 32C ambient 57 die 57 junction
GTX1070
16 gb cjr CL16 3200 XMP

16gb cjr 16 18 16 38 3600 (manual with secondary timings tweaked) 22fps while flying 28 while stationary 14 map zoomed out 27 zoomed in on the shipyard

all of this with 4 chrome tabs opened background tasks to a minimum 1080p with 1 monitor
Toombstone
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Re: Post your FPS & CPU's scores - instructions how to measure included

Post by Toombstone »

spookywatcher wrote: Fri, 15. May 20, 20:09 *** Imperial Good You are correct with mem clock and timings making a big diff, wish I had faster mem to test
Ive tested 6 different mem clocks with 1:1 FCLK and a couple of odd things ... Mem clocks on Intel should not matter that much ... due to the way Ryzen works faster memory will benefit Ryzen users more the best result was 1 to 1 fabric at 3600 with tighter sub timings but again this depends on the Die someone with B die can get more benefit from XMP alone ... If my math is correct the 3600 with tighter timings yelds about 29% fps increase
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Xeroeth
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Re: Post your FPS & CPU's scores - instructions how to measure included

Post by Xeroeth »

I tested it with various OC settings, changing clocks on my memory does absolutely nothing, changing memory speed does nothing, changing CPU clock brings a bit of change, about 1FPS per 200MHz untill I reached 3.4, after that I had severly lowered FPS in all scenarios. My FPS (specs in my signature):

Young Gun start - ~134FPS at start, ~130FPS after about 2.5 min
Dense space - ~22FPS

Ram at CL13 (samsung B die). Couldn't get any higher since Broadwell-E gen freaks out above anything higher than 3200 on ram, also it would probably brought no further improvements, since it's Intel ...
Last edited by Xeroeth on Sat, 16. May 20, 10:25, edited 1 time in total.
||MOBO: ASUS X99-A II||CPU:I7-6800k||GPU:EVGA 3080FTW3||RAM: G.SKILL TRIDENT Z 64GB||PSU:EVGA SUPERNOVA 1000W P2||
||DISPLAYS:SAMSUNG G9 & IYAMA PROLITE XU2390||LCS:2xHWL BLACK ICE SR2 480 & LAING D5||SYSTEM:WIN 11||
Panos
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Re: Post your FPS & CPU's scores - instructions how to measure included

Post by Panos »

pref wrote: Fri, 15. May 20, 22:52 Nice hint with mem settings, did not change xmp profile but just set it for performance and i get 139-141 now on young gun instead of 125.

Thanks IG xD
Ram speed & timings play great role in this game.
On a 3900X have seen the difference between 3600C16 (XMP) and 3800C16 with tight timings (TFAW especially) is night and day. 3800C14 is even better.
spookywatcher
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Re: Post your FPS & CPU's scores - instructions how to measure included

Post by spookywatcher »

Toombstone wrote: Fri, 15. May 20, 23:15 This test is absolutely wrong ... are there map filters? Do we measure piloting performance or map performance what kinds of background tasks we have open ... for ryzen users even ambient temps matter ... 5 degrees means 100mhz less turbo boost (ryzen is extremely temp sensitive) are you using cjr/djr or B die ... CL16 cjr means 16 18 18 36 , B die CL16 is 16 16 16 32-36 depends on the vendor ... ppl with ryzen should post temps and clocks too. Another factor is the number of monitors .... Good idea but hard to execute ... the results are kinda irrelevant.

Tested only the Dense save:
17fps in ship while flying 22 while stationary
Map performance with no filters 10 fps while zoomed out 25fps while zoomed in on the shipyard
R5 3600 Offset -0.0750 PBO limits 333 222 222 32C ambient 57 die 57 junction
GTX1070
16 gb cjr CL16 3200 XMP

16gb cjr 16 18 16 38 3600 (manual with secondary timings tweaked) 22fps while flying 28 while stationary 14 map zoomed out 27 zoomed in on the shipyard

all of this with 4 chrome tabs opened background tasks to a minimum 1080p with 1 monitor
Who said anything about maps? And who benches with background tasks going? We know that it's next to impossible to get perfect tests in this game. So we're just trying to elim as much as poss.

Just load the save games and look at the FPS within a reasonable amount of time (10-20 secs?) before the RNG strays from the load too far and report the FPS. Use one monitor and turn down your graphics so that it is not the bottleneck
Toombstone
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Re: Post your FPS & CPU's scores - instructions how to measure included

Post by Toombstone »

spookywatcher wrote: Sat, 16. May 20, 00:39
Who said anything about maps?
You dont get it ... map performance is something very important for a game where late game you spend most of your time on the damn map ... so again your suggested testing methodology is flawed due to so many variables.
Socratatus
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Re: Post your FPS & CPU's scores - instructions how to measure included

Post by Socratatus »

spookywatcher wrote: Sat, 16. May 20, 00:39

Who said anything about maps? And who benches with background tasks going? We know that it's next to impossible to get perfect tests in this game. So we're just trying to elim as much as poss.
What`s with the aggressive attitude? We don`t owe you to post anything at all. Just be polite. I was going to post my specs, but not if I`m going to be jumped on for doing something slightly wrong.
1. Please do more on NPC civilian/uniform variety, and bio customisations, Devs.
2. Stations need sirens/warnings when enemy is close in numbers or Station in danger of destruction (in Sandbox).
Yes, for immersion. Thankyou ahead of time. (Edit: This is actually happening!!!)

"No problem can withstand the assault of sustained thinking."
"Before acting 'out of the box', consider why the box was there in the first place."
Toombstone
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Re: Post your FPS & CPU's scores - instructions how to measure included

Post by Toombstone »

Panos wrote: Sat, 16. May 20, 00:19 Ram speed & timings play great role in this game.
On a 3900X have seen the difference between 3600C16 (XMP) and 3800C16 with tight timings (TFAW especially) is night and day. 3800C14 is even better.
I found that ryzen in general likes TFAW. Btw gg on the lottery 3800 14 is one good kit
CBJ
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Re: Post your FPS & CPU's scores - instructions how to measure included

Post by CBJ »

This thread seems remarkably ill-tempered for a simple benchmarking discussion. If it carries on this way then it will be shut down, which would be a shame.

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