LameFox wrote: ↑Wed, 8. Apr 20, 14:59
I've had this save going for 1.5 cumulative days...
I've already got multiple capital ships in this time, most Argon building and turret/shield BPs...
So you've got all that stuff in a very short amount of time & are still complaining that your miners aren't effective enough?
Judging by results (i.e. all that stuff) seems to me they've been doing fine, even with the limitations imposed by low skill level.
How on earth did you get that this is about the effectiveness of mining? Yes, I don't need skilled miners or autotraders, and in fact have never had any in multiple playthroughs since launch because I didn't bother to keep buying ships until I got a good one, and those I had never made meaningful skill progress. I don't even need skilled combat pilots because it's possible to simply outperform economically and swarm them. None of that means it ought to take weeks to train one guy to fly through a few more sectors.
Also I boarded nearly all the ships in this playthrough and scanned most of the BP's (except turrets and shields because for some reason, we can't).
Mackan wrote: ↑Wed, 8. Apr 20, 15:43
Auto miners are extremely unlikely to level past 2 stars in vanilla. ~0.1% chance.
With how leveling currently is, auto miners and auto traders aren't feasible. The best alternative is to build trade stations with miner/trader subordinates as managers can still level up and miner/trader range is based on their manager's skill.
Is that seriously the % chance of them gaining skill!!?? 0.1% per trade completed?
LameFox, even the microscopic starter miner (and trader) ships haven't advanced past two Piloting stars in my 50 hour game. Or past 2.75 stars in Management, for that matter. Not one. Seminars. Seminars everywhere. Egosoft has a thing for seminars. Even some of the new missions are "seminars".
Man, I hope it's not really per trade then, I use only L miners to reduce map/property clutter. If a small ship hasn't done it in 50 hours and the only thing that skills them up relies on me wanting to do missions for seminars, or be willing to rotate all my captains to warships or something, they'll quite literally never get there.
coming to think of it, you can switch to 1.5 and gain 3 star captains, and reload into 3.0... profitssss.
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Mackan wrote: ↑Wed, 8. Apr 20, 16:30
Here's what the leveling curve roughly looks like for auto traders/miners and station managers (chance per trade):
What I dont understand is, why can we not have sector traders at 1 star? Why must we go all out for a 3 star "universal" trader?
Surely it makes more sense to be able to set up a 0-1 star pilot as a sector trader and the pilot "should" level up to be able to be used as a universal trader (universal = more than 1 jump gate.......) Its absolute bollocks.
I went spent over a million on a trade ship, cant do f'all with it thanks.
Seminars, ok just make them available to buy then not behind boring tedious missions that we would repeat over 100 times.
We need a quick and dirty fix until the devs spend a few months in getting a decent working update to the whole trader / Exp issues. How hard would it be for the Devs to make the seminars for lvl3 pilots purchasable from the trader's corner? This would tie us over until a proper fix is worked on.
lordmuck wrote: ↑Wed, 8. Apr 20, 17:38
What I dont understand is, why can we not have sector traders at 1 star?
Would love that. I've yet to understand why it isn't available. - You could have a zero star sector trader too, who simply buys anything there's a market for, with no thought for whether he/she is turning in a profit.
Shehriazad wrote: ↑Wed, 8. Apr 20, 12:54
So you can get lvl 2 with no real investment .
You can buy nearly lvl 5 pilots now for like 200 million credits
Missions award seminars to push pilots to lvl 3.
Getting a 3 star pilot to get started on automining should be very achievable for people that put in some work...the old solution of buying 100 cheap ships just to get a good pilot was bullcrap , anyway.
Some methods of training actually work pretty well now...I think I am good with this now.
My sector miners went from lvl 2 to 3 pretty fast as well.
I get that they want lvl 5 to be rare and hard to get...but since you get to straight up buy some for super ridiculous prices should be a good fix for people later down the line that need to supplement their crew.
How did Sector Miners go from 2 to 3 fast? I have like 10+ hours if not more and mines not level 3 yet. Of course no SETA.
I gave mine a Split M class Miner and forced them to mine a single resource in a sector that has multiple factories buying the resource. Since they fill up and sell at an insane pace (1000 m/s base speed) which seems to directly tie in to the speed they level up. I have a feeling that the amount of interactions has a direct influence on leveling.
The beta patch might actually slow this a tiny bit since they doubled the miners' cargo...but they still have the insane speed that no other miner can match, making them sell VERY often.
They also have FOUR mining "weapons" (two turrets and two guns) which also seems to help them fill their cargo even faster with OOS calculations.
TL;DR -> Split M sized miner is good at leveling pilots.
lordmuck wrote: ↑Wed, 8. Apr 20, 17:38
How hard would it be for the Devs to make the seminars for lvl3 pilots purchasable from the trader's corner? This would tie us over until a proper fix is worked on.
Yeah, I'd like to see the seminars that train pilots to level 3 purchasable at traders corner too.
Then they can remove these rewards for level 1, level 2 and level 3 seminars from missions spam, so I can have a chance of getting rewards for modding equipment again lol.
radcapricorn wrote: ↑Wed, 8. Apr 20, 19:26
Anyone who's on GoG with 3.0 (not 3.10), could you please check how many stars are required for the 'Explore' behaivor? (behavior, not order).
3.1 just came out of beta.
In the stable release of 3.1 it needs 3 stars.
I rolled back to 3.0 and it's the same, three stars.
Just found an NPC with 4* Marine 4* Morale stats for only 60 Million credits.... Seeing how much boarding power a single marine with 4* has this is an actual STEAL...Bro is gonna board a carrier ALONE and win.
Shehriazad wrote: ↑Wed, 8. Apr 20, 20:07
Just found an NPC with 4* Marine 4* Morale stats for only 60 Million credits.... Seeing how much boarding power a single marine with 4* has this is an actual STEAL...Bro is gonna board a carrier ALONE and win.
I had my miner MS001 to 2 stars since the beginning, I am now into 3 days of game time and I am not seeing any improvements on his Pilot Rank. They say that the Miner needs to work to gain rank. But what I am seeing is nothing from all the work he has done. I employ Egosoft to make a % to next rank. this allow us to see more information to know how long before they rank to next star, because everyone is blindfolded and can not track a plausible reason to think that this is not working or an issue is involved.
I totally understand trying to knock down fast pace people earning to much, but when I about to start an Empire, I would want my ships to go trading in more that 2 sectors. I really don't know how you get to 3 stars to be honest. I managed to get 2 x pilots to 2 1/3 star rank that's it in 3 days of game time. Properly if I play until Christmas I get to see a three star. I am really scratching my head over this. The Morale side of it is perfect in ranking up.
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Shehriazad wrote: ↑Wed, 8. Apr 20, 20:07
Just found an NPC with 4* Marine 4* Morale stats for only 60 Million credits.... Seeing how much boarding power a single marine with 4* has this is an actual STEAL...Bro is gonna board a carrier ALONE and win.
What kind of multipliers do they get with 4*?
Very highlevel marines will get hundreds of points in boarding rating for single units.
On my OLD savegame I have like 6 marines on my Peregrine and they can board ANY carrier because they are basically the 6 greatest warriors in the universe and will slaughter hundreds of recruits just like that. And anyone thinking that might be unrealistic...just remember that on this planet we have a sniper with around 550 confirmed kills and 700 kills total if you count the unconfirmed ones'...