Mackan wrote: ↑Sun, 5. Apr 20, 20:46The problem with the experience gain system is that, well, there is none...
Good work on your research!
I've suspected something like this, considering there are no fractional numbers for stars in NPC descriptions of saves (only positive integers from 0 to 15).
I think EgoSoft should rework the whole system. Make it something akin to reputation gains/losses. They can keep conditions preventing experience gains from certain tasks beyond certain levels.
I generally dislike anything "luck" (RNG) based. If I was into that sort of games, I'd rather hang out in a casino or around slot machines. IMO, each outcome should be a direct consequence of player's actions. RNG should only be used to make games less pre-determined ("chess-like") in situations setting up input for player to react, like random AI actions/mistakes.
P.S. Really don't like the battle system of "The Battle for Wesnoth" where simple rolls can either miraculously save a doomed unit from a killing blow, or destroy a strong unit by simple "bad luck".