Bubonosaure wrote: ↑Sat, 4. Apr 20, 20:00
In the extension tab, it does say 4.51. Do you think think the bug could be cleaned up as well or is the savegame most likely cooked ?
If you have duplicate stations, you're screwed. It's duplicating every station created by the DLC, which includes the usual random elements, so there's really no way to track what's supposed to be there and what is not.
I wish I had better info for you (or to maybe send to Egosoft...) but when I was experiencing it with the Catchup module, I literally deleted every file in the extension and the issue still happened. Something is going wrong with Egosoft's tracking of what extensions were used in the save and I have no idea how to track it any further. For me, setting save="1" on the module fixed it. Perhaps just for now, I don't know.
If you're still having problems, you have a couple options:
1) Go into your game directory, find extensions\ego_split_dlc\content.xml, turn save="1" to save="0". This will break the DLC importing into old saves, and it will probably break saves if you try to put save="1" back later, but it will work around this issue no matter what extension is triggering it.
2) Find whichever extension is triggering the issue and disable it. For most people that have reported issues, that's apparently the catchup module. If you enable script logging, you can see the issue very easily in the log, because it will have a line about "universe generation" every time you load the save.
EDIT: MORE INFO:
It's still not 100% certain but it appears this issue is caused by saving while having exactly one mod (not counting the DLC) with the save="1" flag.
Therefore, an additional workaround is to edit all your mods' content.xml so they have save="0"