[Screenshots] Show me your capital system
Moderator: Moderators for English X Forum
-
- Posts: 920
- Joined: Sun, 17. Nov 13, 12:22
[Screenshots] Show me your capital system
As the title say's i'm really curious to see how people set up their capital systems.
This is mine in Nopileos Fortune II: https://imgur.com/wOCB2B5
Obviously not finished yet, i got lazy so still have a lot of stations to build, got most of the basics though.
In Nopileos Fortune VI i just have a huge defence station in the middle of all the jump lanes.
Like so: https://imgur.com/VkG9Oom
This is mine in Nopileos Fortune II: https://imgur.com/wOCB2B5
Obviously not finished yet, i got lazy so still have a lot of stations to build, got most of the basics though.
In Nopileos Fortune VI i just have a huge defence station in the middle of all the jump lanes.
Like so: https://imgur.com/VkG9Oom
-
- Posts: 920
- Joined: Sun, 17. Nov 13, 12:22
Re: [Screenshots] Show me your capital system
Also as a feature request it would be great if we had preset stations like we do ships or even better a way for us to share station designs with other players and the ability to rotate and move station "Blueprints" before construction has begun or at the very least give us an arrow marker or something along those lines so we know which direction is forward and back. 

-
- Posts: 2298
- Joined: Sat, 26. Feb 05, 01:47
Re: [Screenshots] Show me your capital system
you can save all your stations as presets
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
-
- Posts: 76
- Joined: Mon, 16. Mar 15, 14:10
Re: [Screenshots] Show me your capital system
you can rotate them, you just need to find the "root" module which is I suppose the first one placed
Also you Home System looks lovely. Like it way more than those self-sufficient megastructures
Also you Home System looks lovely. Like it way more than those self-sufficient megastructures
-
- Posts: 920
- Joined: Sun, 17. Nov 13, 12:22
-
- Posts: 920
- Joined: Sun, 17. Nov 13, 12:22
Re: [Screenshots] Show me your capital system
Oh yeah i mean't rotate the entire plot whilst nothing has been constructed, so you can see which direction it's actually facing without having to go back.
Atm i just rotate the E pier dock until it's facing right then build off that, i'm not really into the mega stations either feels a bit cheaty and looks horrendous

Edit: Eventually i want to turn my square defence station into a trading hub to get rid of excess wares once i figure out a way to do it.
-
- Posts: 2298
- Joined: Sat, 26. Feb 05, 01:47
Re: [Screenshots] Show me your capital system
what I like is just put all the modules I need and hit that dice button, no planing at all and looks good
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
-
- Posts: 920
- Joined: Sun, 17. Nov 13, 12:22
Re: [Screenshots] Show me your capital system
i completely forgot about that feature!!
Thanks a ton i'll just do that save myself some time to finish off the rest of my stations ready for adding an L/XL Shipyard to my wharf

-
- Posts: 2298
- Joined: Sat, 26. Feb 05, 01:47
Re: [Screenshots] Show me your capital system
and you dont need to put any connectors it does that automatically, awesome feature
EDIT:It does not work when adding stuff on already built stuff bc it shuffles them to, so it builds from scratch
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
-
- Posts: 920
- Joined: Sun, 17. Nov 13, 12:22
Re: [Screenshots] Show me your capital system
Awesome! yeah i would use it for my new stations the ones i built already are easy to expand if i need more of a certain resource i can just copy some sequences and paste em onBuzz2005 wrote: ↑Wed, 26. Feb 20, 19:55and you dont need to put any connectors it does that automatically, awesome feature
EDIT:It does not work when adding stuff on already built stuff bc it shuffles them to, so it builds from scratch

-
- Posts: 8359
- Joined: Sat, 14. Feb 04, 23:07
Re: [Screenshots] Show me your capital system
Don't really have a capital system (certainy not one I've claimed as my own).
Do however have a fair number of stations scattered around the map:
This is my main shipyard in Antigone Memorial:
https://www.dropbox.com/s/1767885gx603a ... 1.jpg?dl=0
...and the solar array which powers it:
https://www.dropbox.com/s/k3d3x0qkwa7us ... 1.jpg?dl=0
This is Grand Exchange HQ (barely visible under all the crap I built on top):
https://www.dropbox.com/s/c41uc9d0fpnkf ... 1.jpg?dl=0
Shipyard number 3 in Second Contact II (nothing special, more of a refit yard for fleets operating in the area):
https://www.dropbox.com/s/65gsyszpyysa2 ... 1.jpg?dl=0
Standard gate defence platform/missile production facility. This one guards N gate in Second Contact II:
https://www.dropbox.com/s/a07kbvpdqbw5y ... 1.jpg?dl=0
An identical structure guards the S gate. Two more presently under construction to protect N gate in Eighteen Billion & SE gate in Atiya's Misfortune III.
A current map for reference:
https://www.dropbox.com/s/kigeiyh292bsw ... 1.jpg?dl=0
Do however have a fair number of stations scattered around the map:
This is my main shipyard in Antigone Memorial:
https://www.dropbox.com/s/1767885gx603a ... 1.jpg?dl=0
...and the solar array which powers it:
https://www.dropbox.com/s/k3d3x0qkwa7us ... 1.jpg?dl=0
This is Grand Exchange HQ (barely visible under all the crap I built on top):
https://www.dropbox.com/s/c41uc9d0fpnkf ... 1.jpg?dl=0
Shipyard number 3 in Second Contact II (nothing special, more of a refit yard for fleets operating in the area):
https://www.dropbox.com/s/65gsyszpyysa2 ... 1.jpg?dl=0
Standard gate defence platform/missile production facility. This one guards N gate in Second Contact II:
https://www.dropbox.com/s/a07kbvpdqbw5y ... 1.jpg?dl=0
An identical structure guards the S gate. Two more presently under construction to protect N gate in Eighteen Billion & SE gate in Atiya's Misfortune III.
A current map for reference:
https://www.dropbox.com/s/kigeiyh292bsw ... 1.jpg?dl=0
-
- Posts: 834
- Joined: Tue, 4. Jan 11, 01:59
Re: [Screenshots] Show me your capital system
https://i.imgur.com/6EKyd2M.png
Just a map view but this "capital sector" filled with stations is why I hate building multiple stations now. Managing the funding and logical overviews was turning into a nightmare.
On my second game I tried building a mega-complex instead but it is far, far too slow to build.
Really considering using mods in future if they can ease some of these issues.
The rest of my domain is kinda empty except for miners and patrols.
https://i.imgur.com/m8fq0TC.png
Just a map view but this "capital sector" filled with stations is why I hate building multiple stations now. Managing the funding and logical overviews was turning into a nightmare.
On my second game I tried building a mega-complex instead but it is far, far too slow to build.
Really considering using mods in future if they can ease some of these issues.
The rest of my domain is kinda empty except for miners and patrols.
https://i.imgur.com/m8fq0TC.png
-
- Posts: 920
- Joined: Sun, 17. Nov 13, 12:22
Re: [Screenshots] Show me your capital system
Man those are so awesome i really need to pull my finger out and get cracking, in the process of getting my L shipyard up and running at the moment, still need to produce a lot of other wares though
GCU you best hope they don't implement modules randomly exploding on stations like you suggested otherwise that shipyard of yours is definitely going up in flames
Love the defence stations though i don't think anything is going to mess with those one barrage would probably destroy an I
and mathew you're like total real faction! i really love that system too i might end up taking that in my play through although i'm not too keen on warring with the main factions, wish they beefed up the xenon so they were a major threat but that system just looks juicy, going to wait for split vendetta i think and fight the split, their ships look quite menacing so i can pretend they're reavers from firefly
And yeah i don't know whats up with station build times, took me an hours to make 1 hull factory module.
maybe that construction ship didn't have any crew or build drones.
Keep the screenshots coming my dudes they are quite inspirational and giving me a few ideas of what to do in my own playthrough

GCU you best hope they don't implement modules randomly exploding on stations like you suggested otherwise that shipyard of yours is definitely going up in flames


and mathew you're like total real faction! i really love that system too i might end up taking that in my play through although i'm not too keen on warring with the main factions, wish they beefed up the xenon so they were a major threat but that system just looks juicy, going to wait for split vendetta i think and fight the split, their ships look quite menacing so i can pretend they're reavers from firefly

And yeah i don't know whats up with station build times, took me an hours to make 1 hull factory module.

Keep the screenshots coming my dudes they are quite inspirational and giving me a few ideas of what to do in my own playthrough

-
- Posts: 8359
- Joined: Sat, 14. Feb 04, 23:07
Re: [Screenshots] Show me your capital system
Thanks, rather pleased the way they turned out myself. Have yet not seen an I attempt to run the gauntlet, however this is what happened to an HOP fleet that came through the south gate a few weeks ago:
https://www.dropbox.com/s/f116iehzyda2p ... 1.jpg?dl=0
... and 9 seconds later:
https://www.dropbox.com/s/01py7qrlhqju0 ... 1.jpg?dl=0
-
- Posts: 920
- Joined: Sun, 17. Nov 13, 12:22
Re: [Screenshots] Show me your capital system
Oh man i can feel my FPS dropping just from the screenshotsGCU Grey Area wrote: ↑Thu, 27. Feb 20, 12:37Thanks, rather pleased the way they turned out myself. Have yet not seen an I attempt to run the gauntlet, however this is what happened to an HOP fleet that came through the south gate a few weeks ago:
https://www.dropbox.com/s/f116iehzyda2p ... 1.jpg?dl=0
... and 9 seconds later:
https://www.dropbox.com/s/01py7qrlhqju0 ... 1.jpg?dl=0

That's insane, i really hope they beef up the NPCs so they can actually contend with something like those defence stations, think i'll build something similar in hatikvahs choice still need to add turrets square defence station in nopileos though wish i did it before i built it so i could just copy and paste them

-
- Posts: 8359
- Joined: Sat, 14. Feb 04, 23:07
Re: [Screenshots] Show me your capital system
Maybe, however this is what I saw soon after starting my current game:
https://www.dropbox.com/s/5bm246zdct225 ... 1.jpg?dl=0
It rather worried me, at the time all I had was that Cormorant.
First thought on seeing it was 'how the hell am I supposed to deal with a fleet like that?'
That was the fleet which then proceeded to stomp all over Antigone & Argon; both factions came dangerously close to extinction.
In the end though, think I found an adequate solution.
-
- Posts: 920
- Joined: Sun, 17. Nov 13, 12:22
Re: [Screenshots] Show me your capital system
I've not really had many large scale conflicts in my game unless i'm just missing them, i see a few xenons working through sectors very slowly though no other factions have really taken territory or gained much ground in enemy sectors.GCU Grey Area wrote: ↑Thu, 27. Feb 20, 13:56Maybe, however this is what I saw soon after starting my current game:
https://www.dropbox.com/s/5bm246zdct225 ... 1.jpg?dl=0
It rather worried me, at the time all I had was that Cormorant.
First thought on seeing it was 'how the hell am I supposed to deal with a fleet like that?'
That was the fleet which then proceeded to stomp all over Antigone & Argon; both factions came dangerously close to extinction.
In the end though, think I found an adequate solution.
-
- Posts: 8359
- Joined: Sat, 14. Feb 04, 23:07
Re: [Screenshots] Show me your capital system
May depend on when a particular game was started. My current one was started pretty much as soon as the first beta for 3.0 was released. Games started in an earlier version may not have such an aggressive HOP faction - never saw a fleet as big as that HOP monster in any of my previous games, or that HOP started with so many stations. Guess the devs decided they need all that stuff because they have no allies to trade with.
As for the Xenon; fairly early on in my game Teladis cleared out Matrix 9 & 451, HOP did the same to Atiya's Misfortune & Faulty Logic shortly after. A while after that (while testing some of the new weapons & 3.0 subordinate roles) I cleared Scale Plate Green. In 3.0 factions rebuild their primary stations (shipyards etc) in other sectors they control. This includes the Xenon.
They've now effectively been concentrated in the area around Tharka's Cascade. They've got at least 2 shipyards & 3 wharves in the region & those are just the ones I'm aware of. It's entirely possible (likely even) that more may have been built since I last had a look round. The north of the map in my game is absolutely seething with Xenon ships, which is why I'm currently focused primarily on containment while I build up my fleets.
-
- Posts: 1294
- Joined: Mon, 26. Jan 15, 19:55
Re: [Screenshots] Show me your capital system
Whoa I didn't realize it added connectors for new stations! That's awesome. I need to try that next time. Thanks!Buzz2005 wrote: ↑Wed, 26. Feb 20, 19:55and you dont need to put any connectors it does that automatically, awesome feature
EDIT:It does not work when adding stuff on already built stuff bc it shuffles them to, so it builds from scratch
Please ensure this is documented, Egosoft! Is it in the tutorials yet?
Care to see what I've been creating? https://www.youtube.com/user/ytubrute
-
- Posts: 920
- Joined: Sun, 17. Nov 13, 12:22
Re: [Screenshots] Show me your capital system
Yeah this save was started in 3.0 beta when it was first released, current save game time is 3 days 16 hours and all of the sectors remain the same, apart from company regard and heras twin which have now been claimed by the xenon so i think i'll go wipe them out and claim those sectors for myself to avoid a war with the teladiGCU Grey Area wrote: ↑Thu, 27. Feb 20, 19:16May depend on when a particular game was started. My current one was started pretty much as soon as the first beta for 3.0 was released. Games started in an earlier version may not have such an aggressive HOP faction - never saw a fleet as big as that HOP monster in any of my previous games, or that HOP started with so many stations. Guess the devs decided they need all that stuff because they have no allies to trade with.
As for the Xenon; fairly early on in my game Teladis cleared out Matrix 9 & 451, HOP did the same to Atiya's Misfortune & Faulty Logic shortly after. A while after that (while testing some of the new weapons & 3.0 subordinate roles) I cleared Scale Plate Green. In 3.0 factions rebuild their primary stations (shipyards etc) in other sectors they control. This includes the Xenon.
They've now effectively been concentrated in the area around Tharka's Cascade. They've got at least 2 shipyards & 3 wharves in the region & those are just the ones I'm aware of. It's entirely possible (likely even) that more may have been built since I last had a look round. The north of the map in my game is absolutely seething with Xenon ships, which is why I'm currently focused primarily on containment while I build up my fleets.

I don't use SETA either so maybe just needs longer for it to run the simulation, HOP have been constantly trying to build and fighting in second contact II but haven't made any progress, they keep sending in a few ships at time.
Edit: By the way have you ever managed to find a way to move your fleet in formation, rather than having them fly to sectors peacemeal and getting owned?