Split Vendetta DLC on Steam: why is there a price for it?

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Shehriazad
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Re: Split Vendetta DLC on Steam: why is there a price for it?

Post by Shehriazad »

The 3.0 Patch comes with a TON of stuff and we are also supposed to get some smaller story stuff in a free update together with the DLC.

Like...what more could you want?

They've even been adding new ship variants and are expanding on actual stuff to do for free....you also get a bunch of new sectors that are off-the-grid (the fast travel ring) and add lots of new opportunities and even some non-DLC factions are making their way into the game AS WE SPEAK.

They'd have to do none of that but feel obliged to. The two last X³ titles had a ton of content, sure...but this was basically the fruit of more than half a decade of content additions to the orignal X³:Reunion and an EXTENSIVE amount of player created assets that were added in.

If you give X4 the same amount of time the X³ games have had then you'll very likely see that the amount of base game content will be nothing short of amazing. Also at least to ME X:Rebirth was just as barren as X4 on release. I expect this from Egosoft but still support them because I know how much love/time and effort goes into post release care. X4 is no exception (luckily)


Saying that "Older X titles didn't make you to buy DLC" is really misleading as well...because that practice started with X1.

X3 basically had two DLCs that were turned into standalone games.
X Rebirth definitely had DLC.
Even X1 had freaking X-Tension which essentially was the first time we ever got to fly more than ONE hard-locked ship.....


I have no problem with calling Egosoft out for delivering me an especially small base game when compared to the later X³ games (even though doing that is kinda unfair)...but we also never had such an advanced economy simulation.


And in the end...we still do not even know how Ventures and DLC ships will work. I get a STRONG feeling that if they want to keep the feature alive they'll have to allow for Split ships to be sent to Non-DLC owners...effectively giving you a way to see/interact and mayyyyyyyyybe capture them. At least that'd be (*puts on glasses*) very cash-money of them.
Graaf
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Re: Split Vendetta DLC on Steam: why is there a price for it?

Post by Graaf »

Skeeter wrote: Sat, 22. Feb 20, 23:32
tomchk wrote: Fri, 21. Feb 20, 21:15 Maybe he's thinking of free patches, which we are still getting?
one dlc the teladi one in rebirth was free for a limit time to owners of rebirth then was about 5.99 after.
Unfortunately for many owner of Rebirth it wasn't given freely on the fact that you own Rebirth, You actually had to claim it in the limited amount of time it was free. I know because it was put as a reminder in the newsletter I received AFTER the limited time expired.
And the excuse it couldn't be given to every owner is bs because other games manage to do that just fine.

Shehriazad wrote: Sun, 23. Feb 20, 21:03 Saying that "Older X titles didn't make you to buy DLC" is really misleading as well...because that practice started with X1.

X3 basically had two DLCs that were turned into standalone games.
X Rebirth definitely had DLC.
Even X1 had freaking X-Tension which essentially was the first time we ever got to fly more than ONE hard-locked ship.....
But at least those DLC's added something new to the universe. The Split DLC is adding something old, that is a base part of the all previous games. It is basically withholding base content for future sale because it was announced before the game even launched.
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Re: Split Vendetta DLC on Steam: why is there a price for it?

Post by Phipsz »

Graaf wrote: Tue, 25. Feb 20, 08:47
Shehriazad wrote: Sun, 23. Feb 20, 21:03 Saying that "Older X titles didn't make you to buy DLC" is really misleading as well...because that practice started with X1.

X3 basically had two DLCs that were turned into standalone games.
X Rebirth definitely had DLC.
Even X1 had freaking X-Tension which essentially was the first time we ever got to fly more than ONE hard-locked ship.....
But at least those DLC's added something new to the universe. The Split DLC is adding something old, that is a base part of the all previous games. It is basically withholding base content for future sale because it was announced before the game even launched.
When buying a new game, say Call of Duty Black Ops 3, do you expect to get all content of Call of Duty Black Ops 2? No. Please, stop using this argument, it is not valid. X4 is not X3, never was, never will be. We could argue about what is the better game, sure, but at the end of the day, that is purely personal preference. Based on that: yes, the DLC will indeed add new content: new space, new factions, new ships. probably even sectors, factions and ships that weren't even in X3!
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Re: Split Vendetta DLC on Steam: why is there a price for it?

Post by Gregory »

Gregory wrote: Mon, 17. Feb 20, 09:05
X2-Illuminatus wrote: Sat, 15. Feb 20, 18:33 In this case the interesting question from my point of view is rather why the price appears to be so high? At a guess, as the X4: Foundations CE Content is the only additional package which includes "Split Vendetta" the DLC is automatically assigned the price of the CE content. So both prices are displayed as being the same. I doubt that this intended though, but merely an error on the Steam store page.
Just quickly jumping in to confirm this. The displayed €29,99 is the price of the Collector's Edition Content, not the price of X4: Split Vendetta. As announced in August 2019, the price for X4: Split Vendetta will be €14.99 / $14.99 / £12.49.
FYI the pricing is now displayed correctly and pre-purchase has been activated: https://store.steampowered.com/app/1133 ... _Vendetta/
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Matthew94
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Re: Split Vendetta DLC on Steam: why is there a price for it?

Post by Matthew94 »

Gregory wrote: Tue, 25. Feb 20, 12:04
pre-purchase has been activated
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Ezarkal
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Re: Split Vendetta DLC on Steam: why is there a price for it?

Post by Ezarkal »

Gregory wrote: Tue, 25. Feb 20, 12:04 FYI the pricing is now displayed correctly and pre-purchase has been activated: https://store.steampowered.com/app/1133 ... _Vendetta/
Shut up and take my money!
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Shehriazad
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Re: Split Vendetta DLC on Steam: why is there a price for it?

Post by Shehriazad »

Graaf wrote: Tue, 25. Feb 20, 08:47 But at least those DLC's added something new to the universe. The Split DLC is adding something old, that is a base part of the all previous games. It is basically withholding base content for future sale because it was announced before the game even launched.


So does Split Vendetta.

The Split race was redesigned and their ships while still being reminiscent of the old days are definitely different now.
We also don't know ANYTHING about how THEIR economy functions as of now. They supposedly come with their own Economy as they HAD to be self sufficient due to being cut off from us, aye?

There will also be some story content.


If Split DLC was straight up just 1:1 copying X³/Rebirth Split and pasting them into the game I'd somewhat agree...and yeah they WERE part of the base races back then...but Foundations plays in a time of fragmentation.

In the end the discussion is pointless, though as "Muh base game" people will defend their side to the death and the ones' that don't mind will simply buy the DLC.

Seeing how much quality stuff is in 3.0...I very much suggest just wait for the DLC to drop and then look at it OBJECTIVELY.

And if you STILL think that the amount of work in the DLC is not worth the money, vote with your wallet.

I already KNOW I'm getting my moneys' worth. X4 has given me hundreds of hours already in the base game and the DLC will only extend that.

X3:Reunion 1.0 was also barren AF when compared to X3:AP yet it had thousands of hours of fun for me.
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Re: Split Vendetta DLC on Steam: why is there a price for it?

Post by Artean »

Graaf wrote: Tue, 25. Feb 20, 08:47It is basically withholding base content for future sale because it was announced before the game even launched.
Yes, I'm also completely certain Egosoft is sitting on gigantic piles of content since release just waiting to wrap it into expensive DLCs. Outrageous!


Somehow most people seem to miss the huge undertaking that X4 is for a relatively small studio as Egosoft. Expecting them to release a fully fleshed out universe including all races on top of a simulation that is much more complex compared to former titles, just isn't very realistic. Would I prefer them to cut down on the ambitions on release to please that audience? Absolutely not.
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Buzz2005
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Re: Split Vendetta DLC on Steam: why is there a price for it?

Post by Buzz2005 »

and here we are talking about how to implement Borons for months now and they already have it just waiting for the right time to get even more money, how much do you need? :evil:

give Borons now!
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
Graaf
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Re: Split Vendetta DLC on Steam: why is there a price for it?

Post by Graaf »

Shehriazad wrote: Tue, 25. Feb 20, 17:04
Graaf wrote: Tue, 25. Feb 20, 08:47 But at least those DLC's added something new to the universe. The Split DLC is adding something old, that is a base part of the all previous games. It is basically withholding base content for future sale because it was announced before the game even launched.
So does Split Vendetta.

The Split race was redesigned and their ships while still being reminiscent of the old days are definitely different now.
We also don't know ANYTHING about how THEIR economy functions as of now. They supposedly come with their own Economy as they HAD to be self sufficient due to being cut off from us, aye?
Ah, yes. Two new module that make Chelt Meat and Rastar Oil. And a lot of existing modules with a re-skin. Also more of the same boring ships with re-skins.
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Re: Split Vendetta DLC on Steam: why is there a price for it?

Post by tomchk »

Graaf wrote: Tue, 25. Feb 20, 19:02 Ah, yes. Two new module that make Chelt Meat and Rastar Oil. And a lot of existing modules with a re-skin. Also more of the same boring ships with re-skins.
I suspect they could have progressed further if they had built X4 based on the DirectX XR rather than on the Vulkan XRVR, perhaps allowing more content to be free with base X4. Would you have preferred that?

Regardless (as it's too late to change that), how would you have them change going forward?
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Raevyan
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Re: Split Vendetta DLC on Steam: why is there a price for it?

Post by Raevyan »

Gregory wrote: Tue, 25. Feb 20, 12:04
Gregory wrote: Mon, 17. Feb 20, 09:05
X2-Illuminatus wrote: Sat, 15. Feb 20, 18:33 In this case the interesting question from my point of view is rather why the price appears to be so high? At a guess, as the X4: Foundations CE Content is the only additional package which includes "Split Vendetta" the DLC is automatically assigned the price of the CE content. So both prices are displayed as being the same. I doubt that this intended though, but merely an error on the Steam store page.
Just quickly jumping in to confirm this. The displayed €29,99 is the price of the Collector's Edition Content, not the price of X4: Split Vendetta. As announced in August 2019, the price for X4: Split Vendetta will be €14.99 / $14.99 / £12.49.
FYI the pricing is now displayed correctly and pre-purchase has been activated: https://store.steampowered.com/app/1133 ... _Vendetta/
You forgot to put in the release date !
Shehriazad
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Re: Split Vendetta DLC on Steam: why is there a price for it?

Post by Shehriazad »

Graaf wrote: Tue, 25. Feb 20, 19:02 Ah, yes. Two new module that make Chelt Meat and Rastar Oil. And a lot of existing modules with a re-skin. Also more of the same boring ships with re-skins.
Ah, so I see you already thoroughly played the new DLC. Good to know.

Again, objectivity is key here and unless you are willing to wait for the opportunity of objective judgment...there is nothing more to say here and the remarks such as yours will only come off as bitter.
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Re: Split Vendetta DLC on Steam: why is there a price for it?

Post by tomchk »

Sounds like we will hear more about the DLC on 3/3: https://www.reddit.com/r/X4Foundations/ ... bernd_and/
Might be in German...
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Kris86
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Re: Split Vendetta DLC on Steam: why is there a price for it?

Post by Kris86 »

Shehriazad wrote: Sun, 23. Feb 20, 21:03 The 3.0 Patch comes with a TON of stuff and we are also supposed to get some smaller story stuff in a free update together with the DLC.

Like...what more could you want?

They've even been adding new ship variants and are expanding on actual stuff to do for free....you also get a bunch of new sectors that are off-the-grid (the fast travel ring) and add lots of new opportunities and even some non-DLC factions are making their way into the game AS WE SPEAK.

They'd have to do none of that but feel obliged to. The two last X³ titles had a ton of content, sure...but this was basically the fruit of more than half a decade of content additions to the orignal X³:Reunion and an EXTENSIVE amount of player created assets that were added in.

If you give X4 the same amount of time the X³ games have had then you'll very likely see that the amount of base game content will be nothing short of amazing. Also at least to ME X:Rebirth was just as barren as X4 on release. I expect this from Egosoft but still support them because I know how much love/time and effort goes into post release care. X4 is no exception (luckily)


Saying that "Older X titles didn't make you to buy DLC" is really misleading as well...because that practice started with X1.

X3 basically had two DLCs that were turned into standalone games.
X Rebirth definitely had DLC.
Even X1 had freaking X-Tension which essentially was the first time we ever got to fly more than ONE hard-locked ship.....


I have no problem with calling Egosoft out for delivering me an especially small base game when compared to the later X³ games (even though doing that is kinda unfair)...but we also never had such an advanced economy simulation.


And in the end...we still do not even know how Ventures and DLC ships will work. I get a STRONG feeling that if they want to keep the feature alive they'll have to allow for Split ships to be sent to Non-DLC owners...effectively giving you a way to see/interact and mayyyyyyyyybe capture them. At least that'd be (*puts on glasses*) very cash-money of them.
Let's be honest. X4 on day one was not even worth half the money spent. With the 3.0 patch they are adding many free things, we thank Egosoft for this, I don't want to seem ungrateful though ... Let's say that the 3.0 with the free additions was DUE since we paid full price for the game and received an incomplete game in return. Many of us know Egosoft, they work like this, they launch a game with different problems but then in the following years they work for free to get to a little gem. This I know, I accepted the compromise of buying the collector on day one, hoping that over time it will come to a good game. I could wait, comorare the game years after all complete and maybe a few euros discount but I wanted to support Egosoft. I also understand that to sustain themselves economically they had to charge these "extras" in the form of dlc. But let's not fool ourselves, after rebirth looking a bit on competing game forums some credibility has been lost, I want to give him confidence and I really hope that it is well placed.
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Re: Split Vendetta DLC on Steam: why is there a price for it?

Post by Graaf »

tomchk wrote: Tue, 25. Feb 20, 19:14I suspect they could have progressed further if they had built X4 based on the DirectX XR rather than on the Vulkan XRVR, perhaps allowing more content to be free with base X4. Would you have preferred that?
No, because Rebirth was bad and anything related should have been aborted long ago.
tomchk wrote: Tue, 25. Feb 20, 19:14Regardless (as it's too late to change that), how would you have them change going forward?
Simple: remove the Walking in station part. It's the primary cause Rebirth was bad (the single ship limitation was just a syndrome) and keeping it makes any progress for actual content to be limited.
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Re: Split Vendetta DLC on Steam: why is there a price for it?

Post by tomchk »

Hmm, I'd have to disagree there, as I have loved the "space legs" in both games. I definitely want them to give us more to do (but not be required to do) while walking, such as being able to control a turret or help fix a ship/station from inside, but removing it would take away a huge percentage of my interest in these games.
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Re: Split Vendetta DLC on Steam: why is there a price for it?

Post by Matthew94 »

I love walking about in X4. Seeing an M freighter take off while walking about a station is one of the biggest "wow" moments in the game for me.

And, it's not an illusion! That ship flies off and does real trading! They are so close to getting this "genre" just right.

(I used quotes because there aren't any/many games that do everything that X does)
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Re: Split Vendetta DLC on Steam: why is there a price for it?

Post by tomchk »

Matthew94 wrote: Tue, 25. Feb 20, 23:44 I love walking about in X4. Seeing an M freighter take off while walking about a station is one of the biggest "wow" moments in the game for me.

And, it's not an illusion! That ship flies off and does real trading! They are so close to getting this "genre" just right.

(I used quotes because there aren't any/many games that do everything that X does)
Yeah, the immersion and knowledge that we are closer than ever to "true" simulation (almost all ships are actually doing something, not just going to disappear, etc.) is greatly helped by the walking for me. I just want them to flesh it out with more to do!
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Re: Split Vendetta DLC on Steam: why is there a price for it?

Post by Skeeter »

Matthew94 wrote: Tue, 25. Feb 20, 23:44 I love walking about in X4. Seeing an M freighter take off while walking about a station is one of the biggest "wow" moments in the game for me.

And, it's not an illusion! That ship flies off and does real trading! They are so close to getting this "genre" just right.

(I used quotes because there aren't any/many games that do everything that X does)
I do wish tho that the crew of ships leave their ships once docked go for a walk to traders corner or a relaxation area then few mins later go back then take off to show theres actual people doing realistic things like that. Also i do wish there were npcs using loaders to unload their goods and putting goods on etc instead of just landing then lifting off like they havent done squat after docking. Does it add gameplay, maybe not, but it sure helps give the immersion factor visually that ppl are real in the game and doing things properly instead of magically doing things. Also theres far too few npcs walking on stations and too few types, if them stations were real there would be hundreads and it would be crowded. Vulkan api helps having more characters on screen at once if its like dx12 without lowering performance afaik.
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