[EGOSOFT] Debug Log Level Adjustments

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Misunderstood Wookie
Posts: 377
Joined: Mon, 15. Mar 04, 08:07
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[EGOSOFT] Debug Log Level Adjustments

Post by Misunderstood Wookie »

Hi, just me.. again.
I am sure I am not the only one to mention this or even ask but please... PLEASE! can we get an adjustment to how the debug log outputs?
  • Modded Files and the '.Sig' validation.
    You can omit those we don't want them as modders it fulls the log of garbage that we already know is not going to be signed because it is not official and loads from the extension folder just omit the sig check for extension or at very least change the debug level to General.
  • Skippable errors
    Logic such as node and connection issues, move them to a Warn Level, Error is too high, any error which is not fatal to game logic should be a warning, not an error.
Just a couple of thoughts as I sift thru mu some million long line log looking for possible game crashing issues I am having to fight a ton of small things that waste everyone's time when they are either harmless or not even worth knowing about. I am going to have to regex the crap out of this file just to find what I am after, so please if possible can we get this debug output a bit more readable?
*modified*
*X3 LiteCube User*
MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
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DeadAirRT
Posts: 1124
Joined: Fri, 25. Jan 19, 03:26
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Re: [EGOSOFT] Debug Log Level Adjustments

Post by DeadAirRT »

Logmx is your friend until they make changes
Misunderstood Wookie
Posts: 377
Joined: Mon, 15. Mar 04, 08:07
x4

Re: [EGOSOFT] Debug Log Level Adjustments

Post by Misunderstood Wookie »

DeadAirRT wrote: Sun, 23. Feb 20, 21:53 Logmx is your friend until they make changes
I have this but nobody has yet shared a profile for X4 log, I tried a standard Regex one but it is not doing a great job, do you have a nice template I can import?
*modified*
*X3 LiteCube User*
MOD GemFX Real Space Shaders
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.
Image
DeadAirRT
Posts: 1124
Joined: Fri, 25. Jan 19, 03:26
x4

Re: [EGOSOFT] Debug Log Level Adjustments

Post by DeadAirRT »

I just made a regex one then applied a lot of filters. Other than that, not sure what more it can do lol.

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