GCU Grey Area wrote: ↑Sat, 22. Feb 20, 11:16
Ragemaster9999 wrote: ↑Sat, 22. Feb 20, 03:37
Warnoise wrote: ↑Sat, 22. Feb 20, 02:07
In Beta 6 i have a bunch of M and S subbordinate ships escorting my L ship. They just stand there at 0 speed doing nothing (especially the Ares) even when my ship or even they get attacked.
I have no hope regarding AI improvement...
Subordinate ships are beyond braindead in beta 6. Having all sorts of problems with them. They bug out constantly I recommend not using subordinates
Finding in 3.0 a lot depends on which specific roles are used.
Still not a fan of 'defence' role - in particular fighters using it still tend to wander a bit too much. Was my main reason for avoiding all combat use of subordinates prior to 3.0 (essentially all war fleets in previous games were under manual control) & don't think much has changed with it. I still only use 'defence' where there are no other options available, e.g. warships assigned to protect stations while I'm waiting for their defence modules to finish construction.
However, have come to quite like the new 'interception' & 'attack' roles. Find those roles sufficiently useful that for the first time in X4 I'm frequently using subordinates in combat & not being continuously annoyed by them. At present basic tactical groups of my fleet consist of 5 destroyers (Behemoths) + 40 fighters (Eclipse Vans). Command structure is 4 destroyers assigned to 'attack' group leader's target, while each destroyer has 8 fighters assigned the 'interception' role. Seems to be working OK so far.
There is literally nothing to like in the current AI. I just came from a game session where i tested plenty of combat/escort behavior using beta 6 and my god it is absolutely abysmal. Here are the things that i noticed:
-Escort ships(regardless of roles) will stop and do nothing at random times (especially after executing an order or something) it happends very frequently.
-Ships don't respond to being under attack when they are flying towards an enemy (they just get killed)
-M ships tend to do this stupid spiral thing whenever they take a certain amount of hull dmg. They basically turn in their place taking damage and die. looks very stupid
-Ships still cant hold formation in patrol. I have like 8 patrols, everytime they end up scattered all over the sector then try to catch up to each other but due to lag in their positioning calculation, they just go to the place where the leader was...it looks like straight out of a cartoon.
-When attacking a station, S and M ships tend to do this stupid dive without even opening fire. They just bump into station, then fly away, then start firing from the second dive.
-Target priority is illogical. My capital ship instead of prioritizing enemy capital ship, no, it decided to chase a god damn xenon N. It got literally melted in like 5 seconds by a xenon K.
-Medium ships tend to do this death dive towards enemy capital ship targets (a behavior which i have been calling out since release) just to get melted without doing anything.
-L ships just dancing around when fighting enemy capital ships (a xenon K literally melted 3 Phoenixes and still have 75% shield)
And plenty of other small details...
Seriously, even though I played with a testing mindset, it was boring and frustrating to watch. I submitted many bugs and saves, yet i see nothing changed.
It seems people don't IS fighting that often, this is why i don't see many AI related claims.