XTC 2.0 - Script Combatibility List - Reports from players

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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dizzy
Posts: 1019
Joined: Sun, 26. Sep 10, 06:00
x4

Post by dizzy »

You could use Smart Turrets instead of MARS if all you want is better turret logic. Smart Turrets is officially supported for XTC. You don't get the minion aspect of MARS.

Link: http://forum.egosoft.com/viewtopic.php?t=304686
ardias
Posts: 637
Joined: Sun, 27. Nov 05, 03:09
x4

Post by ardias »

Thanks I will try, MARS isn't working with XTC 2.2 anyway it seems.

Vanilla turret routines are just terrible :roll:
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dizzy
Posts: 1019
Joined: Sun, 26. Sep 10, 06:00
x4

Post by dizzy »

OK Traders is compatible but it won't show the trader profits in the various statistics center pages that other types of traders do show. So I made a few changes to some of the XTM 2.2a scripts to better support OK traders. More information and download link at:
http://forum.egosoft.com/viewtopic.php? ... 63#4463063
Iñakifp
Posts: 82
Joined: Thu, 25. Oct 07, 13:41
x4

Re:

Post by Iñakifp »

Yacek wrote: Sun, 6. Jan 13, 12:14
dESANT wrote:Anyone managed to get scorp map working with xtc 2.0?
Yes: maps

The problem with maps Scorpa action, the result of errors in the 7211-L044.xml. (I hope they were not intended).

fixed file can be downloaded here: 7211-L044.
Extract the file to a directory on t.

NOTE: To map Scorpa work, you may be required to start a new game. :cry:
Anyone can share this file? I started again with XTC and I dont know playing without this map XD
Or, if there is another solution to the issue... thanks

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