XR Ship Pack (adds several ships from XR) Link Weapon Pack (adds several new weapons) Link Economy Overhaul (expands the X4 economy with many new buildings) Link X4 Editor (view stats of objects and make your own mod within a few clicks) Link
XR Ship Pack (adds several ships from XR) Link Weapon Pack (adds several new weapons) Link Economy Overhaul (expands the X4 economy with many new buildings) Link X4 Editor (view stats of objects and make your own mod within a few clicks) Link
[General] 0.00 ======================================
[=ERROR=] 0.00 'units_size_xl_cargo_hauler_2' has ungrouped engine connection 'con_engine_01'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 Non-virtual module 'dockarea_units_player_m_macro' does not have a wreck geometry defined
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 [Geometry::Geometry] Boundingbox is invalid/empty for geometry (extensions\xr_shippack\assets\units\size_l\units_size_l_combat_a_data#anim_lights), pls fix!
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 [Geometry::Geometry] Boundingbox is invalid/empty for geometry (extensions\xr_shippack\assets\units\size_l\units_size_l_combat_a_data#fx_lights), pls fix!
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 [Geometry::Geometry] Boundingbox is invalid/empty for geometry (extensions\xr_shippack\assets\units\size_l\units_size_l_combat_a_data#part_detail_s_alpha), pls fix!
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 [Geometry::Geometry] Boundingbox is invalid/empty for geometry (extensions\xr_shippack\assets\units\size_l\units_size_l_combat_a_data#part_detail_xs), pls fix!
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 [JobDB] Warning: JobID: 'argon_battleship_escort_xl_01' is defining a 'wing' quota but is not set to startactive="false", this may result in double the ships!
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 [JobDB] Warning: JobID: 'antigone_battleship_escort_xl_01' is defining a 'wing' quota but is not set to startactive="false", this may result in double the ships!
[General] 0.00 ======================================
[=ERROR=] 0.00 'units_size_xl_cargo_hauler_2' has ungrouped engine connection 'con_engine_01'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 Non-virtual module 'dockarea_units_player_m_macro' does not have a wreck geometry defined
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 [Geometry::Geometry] Boundingbox is invalid/empty for geometry (extensions\xr_shippack\assets\units\size_l\units_size_l_combat_a_data#anim_lights), pls fix!
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 [Geometry::Geometry] Boundingbox is invalid/empty for geometry (extensions\xr_shippack\assets\units\size_l\units_size_l_combat_a_data#fx_lights), pls fix!
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 [Geometry::Geometry] Boundingbox is invalid/empty for geometry (extensions\xr_shippack\assets\units\size_l\units_size_l_combat_a_data#part_detail_s_alpha), pls fix!
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 [Geometry::Geometry] Boundingbox is invalid/empty for geometry (extensions\xr_shippack\assets\units\size_l\units_size_l_combat_a_data#part_detail_xs), pls fix!
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 [JobDB] Warning: JobID: 'argon_battleship_escort_xl_01' is defining a 'wing' quota but is not set to startactive="false", this may result in double the ships!
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 [JobDB] Warning: JobID: 'antigone_battleship_escort_xl_01' is defining a 'wing' quota but is not set to startactive="false", this may result in double the ships!
Thank you. These are all more like warnings and should not effect the game in any way.
The first two warnings will be fixed in the next version, but I dont know how I can remove the warnings after that about the missing collision meshes. All the listed parts of the units_size_l_combat_a ship have the nocollision tag, so I dont know why this warning still appears.
I have added the startactive=false tag to the jobs, even if I dont know what it means. But the escorts in the vanilla job do have the same tag, so it should be ok.
XR Ship Pack (adds several ships from XR) Link Weapon Pack (adds several new weapons) Link Economy Overhaul (expands the X4 economy with many new buildings) Link X4 Editor (view stats of objects and make your own mod within a few clicks) Link
In this case, you can, before the release of the mod, check it for errors.
I have this enabled already, but I normally play with other mods as well and they produce a lot of errors as well. So sometimes I miss some errors and some errors I know but I dont know how to fix and they are harmless (like missing collision mesh).
XR Ship Pack (adds several ships from XR) Link Weapon Pack (adds several new weapons) Link Economy Overhaul (expands the X4 economy with many new buildings) Link X4 Editor (view stats of objects and make your own mod within a few clicks) Link
alexalsp wrote: ↑Mon, 23. Dec 19, 12:43
just start a new game with one mod and check)). And it will not be necessary to leaf through kilometers of lines.
In theory that is a good way, but some mods have dependancies and then it results in several restarts before you can test it and have all mods reactivated again. Sometimes I do this but often I am too lazy becauseI I also test the things out in game and when there are no bugs I am happy with it.
Also I have you .
XR Ship Pack (adds several ships from XR) Link Weapon Pack (adds several new weapons) Link Economy Overhaul (expands the X4 economy with many new buildings) Link X4 Editor (view stats of objects and make your own mod within a few clicks) Link
alexalsp wrote: ↑Mon, 23. Dec 19, 16:00
Just rename the Extention folder to Extention 1, and create a new Extention folder))). And you don’t need to Off anything
Ah and then I have another folder I name Extension and put only XR Ship Pack inside? Thats a nice hack if it works!
XR Ship Pack (adds several ships from XR) Link Weapon Pack (adds several new weapons) Link Economy Overhaul (expands the X4 economy with many new buildings) Link X4 Editor (view stats of objects and make your own mod within a few clicks) Link
alexalsp wrote: ↑Mon, 23. Dec 19, 16:00
Just rename the Extention folder to Extention 1, and create a new Extention folder))). And you don’t need to Off anything
Ah and then I have another folder I name Extension and put only XR Ship Pack inside? Thats a nice hack if it works!
Not sure this will work for steam mods. I guess steam will download them again before it launches the game. But for manully copied mods it will work.
I might take a break from modding because I finally want to start playing X4. So dont expect any big new versions in the next days. I think the mod is already in a very stable and balanced state. Have fun and enjoy
XR Ship Pack (adds several ships from XR) Link Weapon Pack (adds several new weapons) Link Economy Overhaul (expands the X4 economy with many new buildings) Link X4 Editor (view stats of objects and make your own mod within a few clicks) Link
alexalsp wrote: ↑Mon, 23. Dec 19, 16:00
Just rename the Extention folder to Extention 1, and create a new Extention folder))). And you don’t need to Off anything
Ah and then I have another folder I name Extension and put only XR Ship Pack inside? Thats a nice hack if it works!
Not sure this will work for steam mods. I guess steam will download them again before it launches the game. But for manully copied mods it will work.
Disable Steam during the test in the game settings.
Max Bain wrote: ↑Tue, 24. Dec 19, 01:39
Just uploaded 0.9.9.
I might take a break from modding because I finally want to start playing X4. So dont expect any big new versions in the next days. I think the mod is already in a very stable and balanced state. Have fun and enjoy
Max Bain wrote: ↑Tue, 24. Dec 19, 01:39
Just uploaded 0.9.9.
I might take a break from modding because I finally want to start playing X4. So dont expect any big new versions in the next days. I think the mod is already in a very stable and balanced state. Have fun and enjoy
Merry Christmas.
And a happy New Year with version 1.0.(1)!
XR Ship Pack (adds several ships from XR) Link Weapon Pack (adds several new weapons) Link Economy Overhaul (expands the X4 economy with many new buildings) Link X4 Editor (view stats of objects and make your own mod within a few clicks) Link
Big Update to version 1.0.4. See changelog and screenshots on the first page for more infos.
XR Ship Pack (adds several ships from XR) Link Weapon Pack (adds several new weapons) Link Economy Overhaul (expands the X4 economy with many new buildings) Link X4 Editor (view stats of objects and make your own mod within a few clicks) Link
XTC0R wrote: ↑Sun, 26. Jan 20, 13:04
Thank you for bringing these awesome ships to X4.
I checked out the Taranis a bit more in detail and have the following findings:
the "cloud" problem is well known and cant be fixed without a lot of work (what I can not offer right now). It is not a cloud but it is the hull texture of the ship you are walking through. All XR ships are not prepared for X4 modules, so they dont have holes at the positions where I placed the docks. Thats why you walk through the ship hull when you use the docking platforms. Its also mentioned under "known bugx/problems".
I fear that we need to live with it for now.
I will have a look on the bridge to see if I can reproduce and fix the "beeing stuck" problem. Maybe its not a problem with the taranis but with the bridge itself. Then I cant fix it and you should make a bug report for ego.
I never noticed the small engines... will check this.
Thanks
XR Ship Pack (adds several ships from XR) Link Weapon Pack (adds several new weapons) Link Economy Overhaul (expands the X4 economy with many new buildings) Link X4 Editor (view stats of objects and make your own mod within a few clicks) Link
1. The engines will be fixed in the next version. Also the red glow will be removed so it will be more in line with standard Argon engines.
2. The getting stuck problem on the bride is not a mod bug but a problem in vanilla. I could walk in each corner and never got stuck, but I remember, that I saw a bug report about getting stuck inside a bridge in vanilla. So nothing I can do here.
XR Ship Pack (adds several ships from XR) Link Weapon Pack (adds several new weapons) Link Economy Overhaul (expands the X4 economy with many new buildings) Link X4 Editor (view stats of objects and make your own mod within a few clicks) Link