3.0. And earlier observations

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Sanshy
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3.0. And earlier observations

Post by Sanshy »

The game is getting great but ... I have a few questions on some mechanisms that still get unanswered.

1. The faction fighting each other seems not logical. I helped the HOP to claim most of PAR space and now that they own the SOVereignty they don’t seems to bother cleaning the PAR stations ?

2. I helped HOP to completely clear the XENON past faulty logic. HOP builder 2 defense stations per systems but NEVER developed a single economy or production station in those new acquired systems ? They just patrol them ?!

3. I claimed for myself and cleared all ARG from Hatikvah choice (the top left one dead end system ) and many factions come mine in my system and even patrol it ... I don’t like it ... haha.

Let me know if you have some answers ! Thanks and enjoy the game all :-)
Waltz9
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Re: 3.0. And earlier observations

Post by Waltz9 »

Actually I never seend any faction build brand new stations. They only expand the existing ones.
Except for defense stations they obviously build those.
The game is focusing to much on wars then economy I think.
CBJ
EGOSOFT
EGOSOFT
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Re: 3.0. And earlier observations

Post by CBJ »

Waltz9 wrote: Thu, 19. Dec 19, 14:30 Actually I never seend any faction build brand new stations. They only expand the existing ones.
Actually they do build new stations, but only as a last resort.
Sanshy
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Re: 3.0. And earlier observations

Post by Sanshy »

I have seen them building many new stations in their own owned starting sectors. You can clearly see the difference at the game start and after 300 hours... they are having many new stations BUT if you help HOP to claim faulty logic for example, they WILL NEVER BUILD anything else then 2 defense platforms in that system... never ever any factories or anything. SAD
Waltz9
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Re: 3.0. And earlier observations

Post by Waltz9 »

CBJ wrote: Thu, 19. Dec 19, 14:57
Waltz9 wrote: Thu, 19. Dec 19, 14:30 Actually I never seend any faction build brand new stations. They only expand the existing ones.
Actually they do build new stations, but only as a last resort.
Well this is very anoying because. In one of my games the Xenon destroyed the Hatikvah Choice I trading center and killed the faction representative along with it.
I played many hours after that but the trading center wasn't coming back nor did they assign a new faction representative either.
So even after being destroyed they don't even try to restore themselves.
Panos
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Re: 3.0. And earlier observations

Post by Panos »

Waltz9 wrote: Thu, 19. Dec 19, 14:30 Actually I never seend any faction build brand new stations. They only expand the existing ones.
Except for defense stations they obviously build those.
The game is focusing to much on wars then economy I think.
You do get missions to build new stations. On my Teladi 2.5 start, weapon & hull parts were in low supply at the TEL/MIN zone and made a killing building station after station for them
With 3.0b4 again Teladi start, Engine parts in TEL/MIN space are in low supply and have set up for them 6 new stations in the area. 2 of them in 18 billion currently building simultaneously.
7th station built for them even had requirement 2 production units. Graphene & Superfluid refinery. When finished it got order to built a Quantum Tubes station.
Panos
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Re: 3.0. And earlier observations

Post by Panos »

Waltz9 wrote: Thu, 19. Dec 19, 15:56
CBJ wrote: Thu, 19. Dec 19, 14:57
Waltz9 wrote: Thu, 19. Dec 19, 14:30 Actually I never seend any faction build brand new stations. They only expand the existing ones.
Actually they do build new stations, but only as a last resort.
Well this is very anoying because. In one of my games the Xenon destroyed the Hatikvah Choice I trading center and killed the faction representative along with it.
I played many hours after that but the trading center wasn't coming back nor did they assign a new faction representative either.
So even after being destroyed they don't even try to restore themselves.
Saw something about this here
viewtopic.php?f=146&t=421001
CBJ
EGOSOFT
EGOSOFT
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Re: 3.0. And earlier observations

Post by CBJ »

Waltz9 wrote: Thu, 19. Dec 19, 15:56 So even after being destroyed they don't even try to restore themselves.
Remember that they also have to be able to obtain the resources to rebuild. If you've destroyed their resource supplies too, then no, they won't be able to rebuild.
Waltz9
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Re: 3.0. And earlier observations

Post by Waltz9 »

Panos wrote: Thu, 19. Dec 19, 17:56
Waltz9 wrote: Thu, 19. Dec 19, 14:30 Actually I never seend any faction build brand new stations. They only expand the existing ones.
Except for defense stations they obviously build those.
The game is focusing to much on wars then economy I think.
You do get missions to build new stations. On my Teladi 2.5 start, weapon & hull parts were in low supply at the TEL/MIN zone and made a killing building station after station for them
With 3.0b4 again Teladi start, Engine parts in TEL/MIN space are in low supply and have set up for them 6 new stations in the area. 2 of them in 18 billion currently building simultaneously.
7th station built for them even had requirement 2 production units. Graphene & Superfluid refinery. When finished it got order to built a Quantum Tubes station.
Yeah true. but thats only because you help them do it.
In X3 for example you also could build new stations as quest like you can do in X4 but when a station gets destroyed they at least try to restore themselves.
In X4 not. Whats gone is gone.
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mr.WHO
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Re: 3.0. And earlier observations

Post by mr.WHO »

Sanshy wrote: Thu, 19. Dec 19, 04:03
2. I helped HOP to completely clear the XENON past faulty logic. HOP builder 2 defense stations per systems but NEVER developed a single economy or production station in those new acquired systems ? They just patrol them ?!

In my game they claimet only 2 Xenon sectors so far, but in addition to 2 defense stations per sector, they managed to also build hull factoryin first sector.
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Sandalpocalypse
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Re: 3.0. And earlier observations

Post by Sandalpocalypse »

There's no reason for them to build in faulty logic.
Irrational factors are clearly at work.
Sanshy
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Re: 3.0. And earlier observations

Post by Sanshy »

Well there is many Gaz in faulty logic and beyond so I believe there is some reasons.
Anyway it was just one example, ANY new system that any factions will colonize or steal from others, they WILL NEVER BUILD ANYTHING ELSE then 2 defense platforms.

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