[MOD] Random Xenon Gates v1.2

The place to discuss scripting and game modifications for X4: Foundations.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

Mysterial
Posts: 664
Joined: Wed, 6. Nov 02, 20:31
x4

[MOD] Random Xenon Gates v1.2

Post by Mysterial »

On universe startup, randomizes the location of the gates to Xenon space. Each vanilla gate to Xenon space has a number of curated positions where it could be placed instead. This can significantly impact the war state, economy, and which sectors are safe or dangerous. Spice up a restart with some new exploration!

Please note: This mod requires a new game to work and it cannot be safely removed afterwards.

Download Here
Also available on Steam Workshop

Changes in v1.2
Changes require a new game. Old saves will work fine but will not obtain any new elements.
  • The gate to Faulty Logic can no longer be placed in Second Contact VII
  • The gate to Tharka's Cascade can no longer be placed in either of the neutral pirate sectors
  • The gate to Frontier Edge (3.0 sector) can be placed in one of four locations

Return to “X4: Foundations - Scripts and Modding”