[Suggestion] Asteroids fade in

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Max Bain
Posts: 1463
Joined: Wed, 27. Jun 18, 19:05
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[Suggestion] Asteroids fade in

Post by Max Bain »

Hello Egosoft,

I was trying to improve the graphics by altering the Render library file including the LOD values. I tried to give asteroids a fade in and out effect like the turrets have, but somehow it was not possible to give them this fade in effect. I think that this would greatly improve the overall graphics if you would add a fade in effect for all objects and not just a hand full of objects. Popping in asteroids or objects feels kinda meh if it happens so often.

What do you think? Why do many objects not have a fade in effect if you have the technology for doing this already? Can you add this to all objects? X4 would profit a lot.
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XTC0R
Posts: 401
Joined: Sat, 1. Dec 18, 19:58
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Re: [Suggestion] Asteroids fade in

Post by XTC0R »

+1
I would also like to see this. The popping in asteroids look really strange to me.
linolafett
EGOSOFT
EGOSOFT
Posts: 3568
Joined: Mon, 26. Mar 12, 14:57
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Re: [Suggestion] Asteroids fade in

Post by linolafett »

Asteroirds are a bit weird in how they are created. It has something to do with the regions, but cant recall exactly what it was.
In short: a fading is not simple to do for us (afaik: some information about them isnt available, caused by the way they are spawned/populated), but we would like to add the ability to do so in the future.
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Pares
Posts: 469
Joined: Wed, 6. May 09, 15:46
x4

Re: [Suggestion] Asteroids fade in

Post by Pares »

I wanted to create a topic about this a long time ago, since this is the only graphics related thing that really annoys me, although after hundreds of hours you get used to it, but +1 for this getting bigger attention before any other graphics related development.
linolafett wrote: Wed, 30. Oct 19, 14:04 Asteroirds are a bit weird in how they are created. It has something to do with the regions, but cant recall exactly what it was.
In short: a fading is not simple to do for us (afaik: some information about them isnt available, caused by the way they are spawned/populated), but we would like to add the ability to do so in the future.
Asteroids are one of the most frequently encountered objects in the universe, it would be a huge improvement to both graphics and immersion if you could fix this.
tomchk
Posts: 1294
Joined: Mon, 26. Jan 15, 19:55
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Re: [Suggestion] Asteroids fade in

Post by tomchk »

Any chance the ice ones will be translucent like in XR? I really miss how the asteroids looked there. I gather the models are the same but shaders need tweaking?
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