
Can we please have a seperate boost energy in 3.0?
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Can we please have a seperate boost energy in 3.0?
This would be such a big improvement. Actually, I use a mod to disable boost completely just because it is using the same energy as shield right now. But fighters without boost is not so nice and using travel speed for this is meh. Would love to have a real boost like in every other game
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- EGOSOFT
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Re: Can we please have a seperate boost energy in 3.0?
Let's go even further - what if it used actual fuel instead of shield energy?
As in, you had to refuel your ships at refueling stations in order to be able to use boost/travel drive. Please do note that refueling stations already existed in X-Rebirth, although they were used for capital ship jumpdrive refueling.
As in, you had to refuel your ships at refueling stations in order to be able to use boost/travel drive. Please do note that refueling stations already existed in X-Rebirth, although they were used for capital ship jumpdrive refueling.
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Re: Can we please have a seperate boost energy in 3.0?
Seeing how resupply "works". I'd rather not think about this.repatomonor wrote: ↑Wed, 16. Oct 19, 21:13 Let's go even further - what if it used actual fuel instead of shield energy?
As in, you had to refuel your ships at refueling stations in order to be able to use boost/travel drive. Please do note that refueling stations already existed in X-Rebirth, although they were used for capital ship jumpdrive refueling.

Just allow capships to travel boost during combat as it was in XR.
Small ships can keep the shield drain 2.6-3.0 should improve on their logic so enemies don't drain themselves fully.
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Re: Can we please have a seperate boost energy in 3.0?
Yes to slowly recharging boost bar instead of taking shield energy to boost, no to fuel that you have to restock.
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Re: Can we please have a seperate boost energy in 3.0?
If anyone needs extra fuel on M/AM engines to achieve...what? short burst of +100% thrust? then they're doing something REALLY wrong. No to needing fuel unless it's actual jump drives.
Diverting extra energy from the engine to an auxiliary boost capacitor on the other hand would be a lot more plausible.
The current method of tying boost to shields, your OTHER line of defense, is just stupid and results in a death spiral.
Need to get away? Boost. Still in range? Too bad, you just depleted your shields as well.
Got hit? Better get away. HAH! Shield's gone, so you can't boost either.
Diverting extra energy from the engine to an auxiliary boost capacitor on the other hand would be a lot more plausible.
The current method of tying boost to shields, your OTHER line of defense, is just stupid and results in a death spiral.
Need to get away? Boost. Still in range? Too bad, you just depleted your shields as well.
Got hit? Better get away. HAH! Shield's gone, so you can't boost either.
Last edited by Berserk Knight on Thu, 17. Oct 19, 10:35, edited 1 time in total.
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Re: Can we please have a seperate boost energy in 3.0?
Actually Boost was also implemented in X3 by using Energy Cells, and when that was drained, it ate shields. I liked that energy cells had more interesting purposes besides jump fuel there.
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Re: Can we please have a seperate boost energy in 3.0?
I have declared boosting illegal in my empire, any captain or pilot caught using boost during combat will be sentenced to death by firing squad.
Such tactical idiocy will not be tolerated, and ship designers will spend 25 jazuras on Gulag station for making such a huge engineering blunder.
Such tactical idiocy will not be tolerated, and ship designers will spend 25 jazuras on Gulag station for making such a huge engineering blunder.
“To be the first to enter the cosmos, to engage, single-handed, in an unprecedented duel with nature - could one dream of anything more?” - Yuri Gagarin
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Re: Can we please have a seperate boost energy in 3.0?
Use the VRO mod, it disables boosting for everyone. Unless that is exactly the thing you are already using!EmperorDragon wrote: ↑Thu, 17. Oct 19, 09:56 I have declared boosting illegal in my empire, any captain or pilot caught using boost during combat will be sentenced to death by firing squad.
Such tactical idiocy will not be tolerated, and ship designers will spend 25 jazuras on Gulag station for making such a huge engineering blunder.
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Re: Can we please have a seperate boost energy in 3.0?
Yeah, I'm just joking around like the imperialist spacefaring dictator I am. I actually used a small no boosting mod before but, the VRO mod seems like a much better alternative.Falcrack wrote: ↑Thu, 17. Oct 19, 15:05Use the VRO mod, it disables boosting for everyone. Unless that is exactly the thing you are already using!EmperorDragon wrote: ↑Thu, 17. Oct 19, 09:56 I have declared boosting illegal in my empire, any captain or pilot caught using boost during combat will be sentenced to death by firing squad.
Such tactical idiocy will not be tolerated, and ship designers will spend 25 jazuras on Gulag station for making such a huge engineering blunder.
“To be the first to enter the cosmos, to engage, single-handed, in an unprecedented duel with nature - could one dream of anything more?” - Yuri Gagarin
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Re: Can we please have a seperate boost energy in 3.0?
I personally went with
1. Increasing the boost duration on the engines to 3600. (Yes, that's a full hour.)
2. Removing the shield recharge delay.
3. Putting a 10 second cap on the boost time in the combat AI scripts. (Otherwise you'd see ships boosting away for 30 minutes. As part of a standard combat maneuver. It's hilarious when you watch it for the first time.)
Boosting doesn't even put a dent on the shields with that drain rate (0.27% shield drain for the full 10 second boost) and the shield regen is active during the boost, so all ships can boost as needed, provided they don't get hit with something that can drop their shields to 0 during that time.
I'm keeping this setup until they stop using shields to boost.
1. Increasing the boost duration on the engines to 3600. (Yes, that's a full hour.)
2. Removing the shield recharge delay.
3. Putting a 10 second cap on the boost time in the combat AI scripts. (Otherwise you'd see ships boosting away for 30 minutes. As part of a standard combat maneuver. It's hilarious when you watch it for the first time.)
Boosting doesn't even put a dent on the shields with that drain rate (0.27% shield drain for the full 10 second boost) and the shield regen is active during the boost, so all ships can boost as needed, provided they don't get hit with something that can drop their shields to 0 during that time.
I'm keeping this setup until they stop using shields to boost.
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Re: Can we please have a seperate boost energy in 3.0?
It would be a nice change. The AI never uses the shield one quite right and rather than trying to solve that problem, this sounds like a much more straightforward solution.
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Re: Can we please have a seperate boost energy in 3.0?
Will you publish a mod maybe?Berserk Knight wrote: ↑Thu, 17. Oct 19, 17:52 I personally went with
1. Increasing the boost duration on the engines to 3600. (Yes, that's a full hour.)
2. Removing the shield recharge delay.
3. Putting a 10 second cap on the boost time in the combat AI scripts. (Otherwise you'd see ships boosting away for 30 minutes. As part of a standard combat maneuver. It's hilarious when you watch it for the first time.)
Boosting doesn't even put a dent on the shields with that drain rate (0.27% shield drain for the full 10 second boost) and the shield regen is active during the boost, so all ships can boost as needed, provided they don't get hit with something that can drop their shields to 0 during that time.
I'm keeping this setup until they stop using shields to boost.
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
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Re: Can we please have a seperate boost energy in 3.0?
Problem with "fuel" for travel mode and boost is that it effectively makes the activities cost money. Might as well make it drain credits directly...
If one wants ships to cost money over time (which I personally would like, since I like economic challenge) then there are other approaches one could use such as supplies or wages.
What would be nice is if some fraction of shield could be reserved for boot use. Nothing worse than getting hit by a random plasma bolt and then unable to boost to reposition yourself.
If one wants ships to cost money over time (which I personally would like, since I like economic challenge) then there are other approaches one could use such as supplies or wages.
What would be nice is if some fraction of shield could be reserved for boot use. Nothing worse than getting hit by a random plasma bolt and then unable to boost to reposition yourself.
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Re: Can we please have a seperate boost energy in 3.0?
NO
Npc ships will boost away like crazy
Npc ships will boost away like crazy
X to X3 is MENU SUPERIOR!
I think Egosoft has already worked out our doom, because Xenon AI will reach the stars!
I think Egosoft has already worked out our doom, because Xenon AI will reach the stars!

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- EGOSOFT
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Re: Can we please have a seperate boost energy in 3.0?
Who wouldn't prefer a high speed chase anyway

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Re: Can we please have a seperate boost energy in 3.0?
What??? How do you come to this assumption? Can you explain this?
Every other space game does it with a seperate boost energy and I havent seen any ships boosting away like crazy in these games... o.O. It all depends on the values of capacitor, consumption and reload.