You can try VRO mod than, this is one of it's goals.
It also makes capital ships more expansive.
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You can try VRO mod than, this is one of it's goals.
X4 lacks A LOT in "FIGHT" department. Players like me who exclusively play as military combat, struggle with money. Missions are very boring and their rewards are very bad. War missions are literally placeholder so no point in talking about them. Most of the money comes from boarding, and seeing how buggy and tedious it is, I guess they are barely worth it. Also remember, there is no strong enemy in this game. You can close a gate with a dozen of fighters then go to sleep and let the garbage OOS calculator do the job for you. People find everything cheap because assets arent lost. In my game I play as HOP, so I am at war with Argon, ANT, Paranid and Xenon. I feel the prices are balanced because i constantly lose ships due infinite enemy attacks from all sides (I don't cheese with defense station).taztaz502 wrote: ↑Mon, 23. Sep 19, 15:03 I think trading etc is fine if anything it needs improved.
We just need drastically higher prices for things, even if they upped the components required to build an object which would increase the price a lot e.g. make stations/ships cost 100x the current hull parts etc whilst increasing the consumption of certain goods like foods and energy cells, Ores and Gasses to help your early game economy providing faction stations with goods.
At the minute X4 is seriously lacking milestones, Getting your first real small fighter should be a milestone in it's own right, getting a medium freighter should be a huge milestone then just starting to make your own station should be one of the biggest milestones.
Then once you've achieved all that you realise the game hasn't even really begun and can start working on your own empire.
Also add the possibility to join a faction including pirates and give better rewards for combat/trade missions etc to make that style of play viable rather than just easy empire building like we have at the moment.
Um... they can't, because it's not.Nort The Fragrent wrote: ↑Mon, 23. Sep 19, 19:23 They pride them self's on how realistic the physics of flight are...
I agree with general context of this thread, that everything is to cheap. In X3 every next ship class felt as a great milestone. But the station build time is more than enough. When I built my last super complex it never finished because it took to long. I had nothing more to do, to fill the waiting time.Nort The Fragrent wrote: ↑Mon, 23. Sep 19, 19:23
Stations ! They need to be as hard to get as buying your first house, a struggle. A real struggle. Making station's 10 to 20 times more expensive, and a whole lot longer to construct. Would expand the game so much, and give you something to play for.
I can have a new station up and running in a matter of hours, What! Why so easy. Building a space station is a mammoth task, well it ought to be, to be realistic.
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