Someone posted a breakdown of x4 cpu usage. One thread for universe sim, two for rendering / simulation of current sector and one for something else. Idk how true that is - devs would know best.AquilaRossa wrote: ↑Sun, 8. Sep 19, 08:41A second of sync lag going thru a gate would not worry me though if the trade off was not getting really low FPS on stations etc. Not everybody has 16 or more threads, but it's heading that way (64 core Threadripper might be happening and a 16/32 core/thread Ryzen is due very soon, while I think Intel are going with 10 for desktop and 20 or more on their mega buck HEDT stuff). I would like the game to use those all threads though. it uses 8 cores max at the moment, or 8 just threads?External applications can processes data
So as far as cpu utilization goes there are lots of reserves on modern systems that are unused, still.
X4 is already hitting the limit at times, and cpu's won't get much more clockspeed in future either. So if it wont use more cores in future, we would already be at "premature dead-end" of the code base, like it was the single-core for X3
