mr.WHO wrote: ↑Tue, 27. Aug 19, 16:25
Scoob wrote: ↑Tue, 27. Aug 19, 15:58
I like X4's Fighters, though I think a clear Scout / Light / Heavy type distinction would be nice - different map icons like X3 and prior for M5/4/3.
Corvettes are pretty good as they are while a Frigates only distinction is the ability to dock ships / drones.
I'd love to see larger Frigates, but that's where the current Capital ships fit it seems.
Scoob.
Sorry, but are you blind? X4 races have exactly such fighter classification:
Scout, (for the lack of better description) Main Battle Fighter, Heavy fighter.
The only anomaly are Teladi having TWO scout for no reason and Argon having Elite (obsolete/old interceptor) and Quasar (which is bizzare stat non-sense comparing to Pulsar/Eclipse)
Regarding X4 frigates - personally I do not reckognize them as actual frigates - both size and capabilites they are more or less X3 Heavy corvettes (M6+).
I agree that the X4 need PROPER frigate (aka small ship in L-size range - less direct firepower and L-turrets, but very condense M-turrets with great coverage - ideal anti-fighter platform).
I didn't say they didn't have such a classification, I said a
distinction would be nice via different associated icons as per prior games. Just to make it clear, at a glance, what a ship is - which was so very easy with the old M5/4/3 having a different icon. Sure, I can
tell if a ship is likely a scout or whatever by double-checking its stats. I can even sometimes remember what's what. However, to help newer players and me a simple but nice QoL thing for people like me, I'd love it to be obvious just from the Icon what I'm seeing.
I agree re: the Frigates, they are just a "special" Corvette in my eyes, the current X4 "Destroyers" are Frigate size in my view. Carrier are fine - they can hold a lot of ships, so they live up to that role. However, I feel they are
light carriers at best, akin to the M7 Frigate light carriers in prior games.
So, fighters are fine, but let's have distinct Icons for them for clarity, not all grouped as "Fighter". Corvettes and Frigates in X4 are just two Corvette variations in my view - only the landing pad makes a Frigate distinct, size and weapon loadout does not. Current Destroyers are what I consider a "Frigate" class, they are light, fairly speedy and can do some damage but can't soak it up - even vs a couple of scouts! Mods (to weapons and shields) can make them feel a lot more potent, but they are still small. I want some giant ships again
As an aside, I personally rename my ships with a prefix for their class, so my own assets are very distinct at a glance... I just wish ship renaming was a case of delete and type from scratch. Argh!
At the end of the day, the Capital ships in X Rebirth
impressed me and I miss them. They were some great work by the Egosoft team both in design and combat potency. X4's Capital ships are fine...if they were the class below (M7) and I do like them in that contexts. They're simply not the impressive war machines that X Rebirth brought to the field though. I would LOVE for Egosoft, with a few tweaks of course, to bring their entire catalogue of X Rebirths larger ships into X4. Balor heavy missile Frigates? Yes please. Arawn Carrier
that can actually carry fighters in X4 hell yeah, I want that ship. Any of the Terran monster ships....heaven.
Over the years, since I first got X:BtF in 1999, I've rarely even glanced at the prior title again when the new title has come out. The new game replaced the old entirely for me. This was true up until X3 Albion Prelude, which I revisited a number of times after X Rebirth landed and I've done so again since X4. X4
has replaced X Rebirth for me in many many ways, it's a solid game no doubt. X Rebirth just nailed the Capital Class though.
Scoob.