So, I know people are using this script. I was thinking of getting it, but would like some opinions concerning how useful it is. How about it? Worth getting is it? I don't want to use allot of scripts, but would welcome some suggestions on the ones that are good/useful? Thanks all.
DC/Gary
p.s. cannot wait for that star trek mod. some of those ships looked really kewl. Hat's off to the people programming it!
Patrol 3.0 Script
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Patrol Script!?
Hello there! I've just been browsing the posts and came across this. I've only just got X2 an dam slowly getting to grps with it. I know this may be a silly question but what does the patrol script actually do and where can i get it from?
Many thanks
marvinace
Many thanks
marvinace
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It has many uses, but the one I found most useful is to command a M6/M1/M2 ship to patrol 5 sectors. It will jump (if equipped with a Jump Drive and E-Cells) or simply travel to where there are hostilities, and kill them all, provided you place an Adv Nav Sat in each of the 5 sectors.
Hostility is defined by the settings on the ship. For example, I have an M6 patroling the area North/East of Thynn's Abyss, so I set Pirate+Xenon = Friend, and my patrol ship just looks for Khaaks and kills them.
The script also allows you to specify an area (N/S/E/W) that your ship can patrol, but I found that less useful than the 5 sector-patrol.
Hostility is defined by the settings on the ship. For example, I have an M6 patroling the area North/East of Thynn's Abyss, so I set Pirate+Xenon = Friend, and my patrol ship just looks for Khaaks and kills them.
The script also allows you to specify an area (N/S/E/W) that your ship can patrol, but I found that less useful than the 5 sector-patrol.
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Humm, used to be at www.xscripting.com, check there.
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