[2.50] Player shipyard queue full of non-progressing orders - explained but not obvious

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ZonedOut
Posts: 320
Joined: Sun, 15. Dec 13, 16:52
x4

[2.50] Player shipyard queue full of non-progressing orders - explained but not obvious

Post by ZonedOut »

I keep having to delete dead/stuck orders from my player shipyards when I allow them to build for the npc factions.

Ships in queue (note that only 2 will finish):

https://i.imgur.com/nukHi9u.jpg

Plenty of inventory:

https://i.imgur.com/UPUKgPk.jpg

Wait a while and no progress on 9 of the ships:

https://i.imgur.com/xfL2kzG.jpg


Save file:

https://www.dropbox.com/s/4h4lce5okemdm ... ml.gz?dl=0


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Mysterial
Posts: 665
Joined: Wed, 6. Nov 02, 20:31
x4

Re: [2.50] Player shipyard queue full of non-progressing orders

Post by Mysterial »

You have zero Advanced Composites, which are used for countermeasures that nearly all NPC ships will require. If your shipyard doesn't want to stock Advanced Composites, you need to buy the countermeasure blueprint.

Of course, it's a UI failure that you can't obtain this information easily, but there's no gameplay bug.

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