

I suggest putting the game aside for now and taking a break from it and come back to check on it when it reaches 3.0+

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Likewise (though I'm a stubborn old C/C++ goat, so I do my own memory management), but the horrendous impact that queued orders for a single ship have on map framerate just cannot be explained by the draw calls for those little arrows... Either the UI is incurring ridiculous overhead when it is logging those errors or there is something fundamentally wrong with the way the map system and/or the UI works.cubebix9000 wrote: ↑Tue, 18. Jun 19, 14:04 Well its one of the first things i learnt when learning C# not to call updates per frame for things that do not need it xD. So i doubt that is the issue
I'm generally okay with the game as it is, though of course I do have hopes for 3.0.cubebix9000 wrote: ↑Tue, 18. Jun 19, 14:04I suggest putting the game aside for now and taking a break from it and come back to check on it when it reaches 3.0+
Indeed, though I won't compare anything to rebirth as that game has no place in the X series IMO.cubebix9000 wrote: ↑Fri, 21. Jun 19, 07:52hopefully i am correct that alot of these ships are simply place holders cause they are really bad compared to rebirth
As far as I can tell X4 is based on the same engine as rebirth, so Egosoft had the entire product life-cycle of that game to sort out basic features... like the UI.cubebix9000 wrote: ↑Fri, 21. Jun 19, 07:52lets not forget this is a new game engine for egosoft that they spent along time making and im sure they will work out the quirks soon enough ^^ they are after all a small team.
I'm sure it will be, and I am looking forward to it.cubebix9000 wrote: ↑Fri, 21. Jun 19, 07:52im sure 3.0 will be a massive changelog so lets look forward to that.