In no point whatsoever I have said I was referring to Egosoft's DLCs when talking about "fire and forget DLCs". I actually expect them to be VERY beefy. I even specifically said that X4 expansions - also given that very track record and reputation you mention - look like are going to be valuable enough to justify the otherwise often uncalled for "premium/legendary/collector's editions" many AAA titles I was criticizing usually ship with. The only "pot shot" I've taken as a side note at Egosoft for their DLCs is that this time they are announced to have content that in previous titles was already in - and meant to be in - at launch in the base game. They might surprise us even more favourably, if so all the better, but as of now the first DLC is informally called "the Split DLC" for a reason.Roger L.S. Griffiths wrote: ↑Wed, 15. May 19, 00:19Firstly, most developers do not develop and maintain their own game engine, which is a highly expensive thing to do but sometimes absolutely necessary in order to achieve design goals.
Secondly, we do not know the precise nature of the DLCs ES have planned for X4 but ES do not really have a "fire and forget DLC" reputation. The premium DLC planned does seem to be intended to be "real expansions".
So, yeah, man: I know I'm extremely verbose, it's no coincidence I'm a writer, but, you know... read what you are going to reply to, please? Gonna be quicker for everyone involved.
Neither do I. But I wasn't the one who suggested the possibility to monetize on ventures with premium currencies to shorten their waiting times, or making their cosmetics/rewards purchasable via microtransactions, Egosoft did. I was even one of those moderates who replied "well, shucks, I don't agree and I can't see it being successful, but if you really have to, keep it absolutely cosmetic only, and do it so in no way this could harm or hinder the modding community by locking content out of their reach".Roger L.S. Griffiths wrote: ↑Wed, 15. May 19, 00:19Finally, ALOT of games these days have purchasable cosmetics, pay-to-win, or pay-to-play type models to supplement their income and help keep paying for on-going support. Historically, ES have kept their model as either base game only or base game plus optional expansions (often free but the gravy train had to stop sometime). Given modding, I can not see them making a success of any model but the premium expansion approach.
They suggested doing it, they tested the waters, and got quite the harsh reception for it: the average negative sentiment was "you ship a broken game, with fewer features and content than ever, and now you even consider the nickle and dime road? How about screw you guys, I'm going home?". Note the condition on which that negativity is based on, it's no coincidence.
Microtransactions are by now a very politically uncorrect word (in fact, now they are trying to call them "recurring user spending" in the industry, to distance them from what has become a tainted word), and that's because ALOT of games don't just come with that business model, but they also launch gutted BECAUSE of that business model. When a game launches in a good state and feature complete, usually you hardly hear anybody complaining about a few extra bucks you could (but don't have to) throw at it for extra cosmetics. I didn't see anybody ripping their hair out because Persona 5 also had a few silly (and even arguably overpriced) cosmetic micro dlcs, because the base game was so filled to the brim with content that it more than deserved it (and sure didn't need some dlcs to be thoroughly enjoyable for no less than 150 hrs: the sheer length of P5 was a meme of its own when it launched, to play P5R in 2020 we'll need to take a month off work

The list could go on a while, but the point is a very simple one: if and when large chunks of the playerbase complain about the state of a game and/or its business model, more often than not (not always, but often) there is a damn good reason for it. Complaints en masse very seldomly are just for the sake of it, because there's no evil mastermind guiding them all in a specific direction, as such they simply are the natural, collective response of the market. I can't think of any relevant case of it unless it's because of some political agenda that has nothing to do with the actual game quality itself (IE: incels and /pol/ trolls crying because a game has strong female leads, or feminists crying for the very opposite, two faces of the same BS).