Post 2.5 GUI update

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mr.WHO
Posts: 9153
Joined: Thu, 12. Oct 06, 17:19
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Post 2.5 GUI update

Post by mr.WHO »

Hi Egosoft, I noticed that in 2.5 You finally adressed the issues with map property menu GUI.

I'd like you to do the same for Station GUI for post 2.5:


Station building menu:
https://imgur.com/a/WOPPDdH

1) For the love of GOD, make this collapsed list BELOW resource, BELOW fund and BELOW assign Contruction ship.
This is the least useful part of the menu yet it is at the TOP while you have scroll for literaly EVERYTTHING ELSE that is more useful and frequently used.

2) To make it a little bit more clear, you should group all the modules into sub-groups identical like the modules menu to the left.
Please make that ESC key deselect any build module you picked from the left menu - currently you cannot deselect picked module - you can only place it, change it to different module or go out of entire build menu.

3) Please make a button that allow you to switch beteween "textured" and "holographic" view.
In 90% the cases I work in holographic view and it's absolutely irritating when "Texture" view pop up because you misclicked.


Station logical overview:
https://imgur.com/a/rk33UP3

1) Please make a highlight/color for the modules that don't work due to lack of resources - there was such notification mark for station(!) in X-Rebirth (albeit for entire station rather than module).
2) Please add estimated Production/consumption/net information for each product. I SHOULDN'T have to go to external web page like this to plan my station!
http://www.x4-game.com/#/station-calculator
3) FOR THE LOVE OF GOD move the statistic graph to separate menu/tab. I have 180h in-game, 10 huge stations, wharf, Shipyard and I NEVER used this, yet this obscure 50% on my screen.
There is absolutely no need to have both of these (production chain and statistic graph) on the same screen!
Buzz2005
Posts: 2299
Joined: Sat, 26. Feb 05, 01:47
x4

Re: Post 2.5 GUI update

Post by Buzz2005 »

you should change the title of the post to FOR THE LOVE OF GOD and we should make posts starting

FOR THE LOVE OF GOD... 8) :lol:

I will make one for wing commands, just need to make screenshots
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
adeine
Posts: 1448
Joined: Thu, 31. Aug 17, 17:34
x4

Re: Post 2.5 GUI update

Post by adeine »

4) Make the logical overview zoomable with mouse wheel and click draggable like the map screen. Instant fix for the awkward side-to-side and top down scrolling, or being unable to see any complex station in its entirety.
Falcrack
Posts: 5742
Joined: Wed, 29. Jul 09, 00:46
x4

Re: Post 2.5 GUI update

Post by Falcrack »

mr.WHO wrote: Wed, 1. May 19, 20:20 3) FOR THE LOVE OF GOD move the statistic graph to separate menu/tab. I have 180h in-game, 10 huge stations, wharf, Shipyard and I NEVER used this, yet this obscure 50% on my screen.
There is absolutely no need to have both of these (production chain and statistic graph) on the same screen!
I use the statistic graph all the time. I want more graphs! More ways to interpret what is going on with the economy, with my stations, etc.
Artean
Posts: 1120
Joined: Tue, 14. Feb 06, 17:41
x4

Re: Post 2.5 GUI update

Post by Artean »

adeine wrote: Wed, 1. May 19, 23:24 4) Make the logical overview zoomable with mouse wheel and click draggable like the map screen. Instant fix for the awkward side-to-side and top down scrolling, or being unable to see any complex station in its entirety.
This would be very welcome!
"In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - D.N.A
photomankc
Posts: 232
Joined: Wed, 16. Jul 14, 15:01

Re: Post 2.5 GUI update

Post by photomankc »

Artean wrote: Thu, 2. May 19, 08:36
adeine wrote: Wed, 1. May 19, 23:24 4) Make the logical overview zoomable with mouse wheel and click draggable like the map screen. Instant fix for the awkward side-to-side and top down scrolling, or being unable to see any complex station in its entirety.
This would be very welcome!
Here! here!
Buzz2005
Posts: 2299
Joined: Sat, 26. Feb 05, 01:47
x4

Re: Post 2.5 GUI update

Post by Buzz2005 »

Wingman commands:

Please FOR THE LOVE OF GOD put this wingman commands:
https://imgur.com/dsUatjM

here:
https://imgur.com/Ixa3PnA

PLEASE :| , so we dont have to go to the map for EVERY COMMAND!

Personal wingmans are totally useless now bc of this, there should be the same commands when Im not targeting anything with a small addition of "Attack in range" as centar point is my ships position
This would make controller gameplay as it should be, no need to open map to fight enemies with my wingman
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

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