Peaceful sector claiming.

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carbunkle
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Peaceful sector claiming.

Post by carbunkle »

There really needs to be a way to buy or crowd out a sector to own it. Combat should not be the only solution to a trading player.
graphicboy
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Re: Peaceful sector claiming.

Post by graphicboy »

I thought I read once that whoever has the most admin modules wins... maybe that's wrong.
tero
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Re: Peaceful sector claiming.

Post by tero »

graphicboy wrote: Tue, 23. Apr 19, 05:31 I thought I read once that whoever has the most admin modules wins... maybe that's wrong.
afair they changed that. There were too many defence stations.
Waat dat wat? Dat waat wat!
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mr.WHO
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Re: Peaceful sector claiming.

Post by mr.WHO »

carbunkle wrote: Tue, 23. Apr 19, 04:36 There really needs to be a way to buy or crowd out a sector to own it. Combat should not be the only solution to a trading player.
Claim gray/pirate sectors - no one will oppose you as pirates don't care.
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eMYNOCK
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Re: Peaceful sector claiming.

Post by eMYNOCK »

there is a shady but peacefull solution.

get Spacesuit Bombs, 30 per non-player Administration Module for each Station that has that named Module.

Decorate the named Module with exact 30 tiny, red, high explosive Christmas Tree Lightbulbs... gain 5 km distance... than shout "Happy New Year" (trigger all Bombs) and enjoy the fireworks.


The victim Stations will be hostile for some minutes and will rebuild their destroyed Administration Modules.. but as long as a Player Owned Admin Module is present the Player will be able to Take over any System on the entire Map without mass destruction or brute force.
MynoCorp Technologies - We build it, you're stuck with it.
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ei8htx
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Re: Peaceful sector claiming.

Post by ei8htx »

^ By the same token, you can park as close as you can to the admin module, drop a couple mines, and boost away.

Repeat until the module is destroyed (make sure you have your own defense station with admin module first in the sector). The sector will immediately change ownership to you.

The defense station will be hostile for a bit, and you'll lose about 1 rep with the faction, but that's it.
carbunkle
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Re: Peaceful sector claiming.

Post by carbunkle »

Just seems silly to need to resort to violence. I thought the whole theme of the game is that you get to choose your path.
BlackRain
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Re: Peaceful sector claiming.

Post by BlackRain »

carbunkle wrote: Wed, 24. Apr 19, 03:46 Just seems silly to need to resort to violence. I thought the whole theme of the game is that you get to choose your path.
Right, but you are talking about taking another factions sector. Think about it, even if you were able to do that by building more admin modules than the other guy, how is that not a hostile act? You are literally robbing them of their sector. In reality, this would start a war anyway. You do get to choose your path, but like in anything, you also have to face the consequences. You don't need to conquer sectors to play as a trader or if you really feel you must have one, there are several no faction sectors.
Lazerius
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Re: Peaceful sector claiming.

Post by Lazerius »

carbunkle wrote: Wed, 24. Apr 19, 03:46 Just seems silly to need to resort to violence. I thought the whole theme of the game is that you get to choose your path.
If I walk into your house and sit on your couch, is it now my house? No

If you're a family of 5 in that house, and I call over 20 friends, there's more of us, so is it now my house? No

No, because that's literally not the way life works anywhere, ever.

The closest comparison would be illegally living in a house for over a year, and not being kicked out. In some countries (and US States), if the person squatting in a house can prove that they have lived there for over a year and nobody said they couldn't, they CAN legally take position of it (though good luck with that). This is exactly how pirate sectors work. I'm claiming it by putting a defense station in an area nobody else has claimed, and now I own it. I squatted in it unopposed, so now it's mine.
All your Hyperion Vanguards are belong to us.
martimus
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Re: Peaceful sector claiming.

Post by martimus »

eMYNOCK wrote: Tue, 23. Apr 19, 18:01 there is a shady but peacefull solution.

get Spacesuit Bombs, 30 per non-player Administration Module for each Station that has that named Module.

Decorate the named Module with exact 30 tiny, red, high explosive Christmas Tree Lightbulbs... gain 5 km distance... than shout "Happy New Year" (trigger all Bombs) and enjoy the fireworks.


The victim Stations will be hostile for some minutes and will rebuild their destroyed Administration Modules.. but as long as a Player Owned Admin Module is present the Player will be able to Take over any System on the entire Map without mass destruction or brute force.
Thanks. I did this yesterday and it worked (although I needed 40 bombs, not 30). I now own all of Silent Witness at the cost of 1 reputation with Argon.
carbunkle
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Re: Peaceful sector claiming.

Post by carbunkle »

BlackRain wrote: Wed, 24. Apr 19, 04:06
carbunkle wrote: Wed, 24. Apr 19, 03:46 Just seems silly to need to resort to violence. I thought the whole theme of the game is that you get to choose your path.
Right, but you are talking about taking another factions sector. Think about it, even if you were able to do that by building more admin modules than the other guy, how is that not a hostile act? You are literally robbing them of their sector. In reality, this would start a war anyway. You do get to choose your path, but like in anything, you also have to face the consequences. You don't need to conquer sectors to play as a trader or if you really feel you must have one, there are several no faction sectors.
It's not a hostile act because I paid them to be there. If they want to sell away their sectors that's their perogitive. There shouldn't be consequences for a legal act. When I'm not pigeon holed into having my PMB in one sector I might not mind as much.
martimus
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Re: Peaceful sector claiming.

Post by martimus »

Maybe they will add a method to buy or earn sectors in 3.0, when they make the update focused on player owned sectors.
BlackRain
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Re: Peaceful sector claiming.

Post by BlackRain »

carbunkle wrote: Wed, 24. Apr 19, 21:55
BlackRain wrote: Wed, 24. Apr 19, 04:06
carbunkle wrote: Wed, 24. Apr 19, 03:46 Just seems silly to need to resort to violence. I thought the whole theme of the game is that you get to choose your path.
Right, but you are talking about taking another factions sector. Think about it, even if you were able to do that by building more admin modules than the other guy, how is that not a hostile act? You are literally robbing them of their sector. In reality, this would start a war anyway. You do get to choose your path, but like in anything, you also have to face the consequences. You don't need to conquer sectors to play as a trader or if you really feel you must have one, there are several no faction sectors.
It's not a hostile act because I paid them to be there. If they want to sell away their sectors that's their perogitive. There shouldn't be consequences for a legal act. When I'm not pigeon holed into having my PMB in one sector I might not mind as much.

What are you talking about you paid them to be there? This response makes no sense. Nothing you described in any of your posts talk about "paying them" and you can't pay anyone for a sector in the game to begin with. What legal act are you talking about? Perhaps you should be more specific when posting. Are you talking about when you pay for a license to build your station? That is not buying the sector, that is payment allowing you to build in the sector.
carbunkle
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Re: Peaceful sector claiming.

Post by carbunkle »

You pay the current faction for the license for the plots, or else they're illegal plots.
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Sam L.R. Griffiths
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Re: Peaceful sector claiming.

Post by Sam L.R. Griffiths »

carbunkle wrote: Thu, 25. Apr 19, 23:11 You pay the current faction for the license for the plots, or else they're illegal plots.
That is not even close to buying a sector though. It is essentially just something akin to a land tax - you are still beholden to the sector owner's laws (e.g. illegal ware lists).

As has been pointed out, actually trying to take control of a given sector that is already controlled by someone else is inherently a hostile act and on the most part is avoidable. As it currently stands, there are 6 unclaimed sectors at the start of an X4 game and these can be claimed without engaging in hostile accts.

I do not believe there is a legitimate case for ES adding a "peaceful"/"economic"/"cultural" sector take-over mechanic like you seem want. Nothing is stopping you from investigating modding options for this though.
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