[2.20] Resource zone is square

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mr.WHO
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[2.20] Resource zone is square

Post by mr.WHO »

Resource zone in SIlent Witness I and Path to Profit are perfect squares:

https://steamcommunity.com/sharedfiles/ ... 1714428686
https://steamcommunity.com/sharedfiles/ ... 1714428644

While perfect circle/sphere is something that can occur in Space, I think there is no natural perfect square :)

This looks like some kind of overlook in sector design.
Imperial Good
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Re: [2.20] Resource zone is square

Post by Imperial Good »

Can confirm this is still the case in 2.50 B2.

The fields should probably be made circular like The Reach since circles are more natural than squares.
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Fenris321
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Re: [2.20] Resource zone is square

Post by Fenris321 »

mr.WHO wrote: Tue, 16. Apr 19, 19:48 Resource zone in SIlent Witness I and Path to Profit are perfect squares:

https://steamcommunity.com/sharedfiles/ ... 1714428686
https://steamcommunity.com/sharedfiles/ ... 1714428644

While perfect circle/sphere is something that can occur in Space, I think there is no natural perfect square :)

This looks like some kind of overlook in sector design.
Yep, noticed the same thing today and was just getting ready to create a post until I saw this one. Not using beta in case that matters.
florianlt
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Re: [2.20] Resource zone is square

Post by florianlt »

OT: May I introduce you to Pyrite. :D
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mr.WHO
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Re: [2.20] Resource zone is square

Post by mr.WHO »

florianlt wrote: Wed, 17. Apr 19, 17:24 OT: May I introduce you to Pyrite. :D
Now that's something cool. Now I won't freak out when I stumble on some strange cube out there.
Markus
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Re: [2.20] Resource zone is square

Post by Markus »

the resource zones in those clusters are disc or sphere shaped, it is a limitation of the map that they get cut off at a certain distance.

they extend further than the rectangular shape - this was done for performance reasons.
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mr.WHO
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Re: [2.20] Resource zone is square

Post by mr.WHO »

Markus wrote: Tue, 23. Apr 19, 10:01 the resource zones in those clusters are disc or sphere shaped, it is a limitation of the map that they get cut off at a certain distance.

they extend further than the rectangular shape - this was done for performance reasons.
Does it mean this can be fixed by scalling down the resource disc/sphere? Or maybe putting several small spheres instead one big?
It shouldn't be a problem unless someone has like 300+ mining ships there.

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