Nope - not even close, just because I disagree with the position of some and indicate community developed mods are the best way to address their wants and desires (at least in some cases) does not make me personally "highly negative".
In the specific case of this thread, what the OP is generally asking for IMO is not necessarily appropriate for the Vanilla game on the whole. The X-games have in the main had a balanced and workable formulae of gameplay and general ideas and the general game formulae is what makes them popular with people like myself. This is not an attack on the individual (unlike your claims to the contrary), it is merely opposing the general ideas being presented - there is a substantial and notable difference.
Egosoft have some ideas planned for X4 v3.0 regarding how the player faction mechanics work but the details have not been disclosed yet, but I am sure as details emerge relevant discussions will happen in these forums. Personally, I hope they do not go too far down the civ-type-game-type diplomacy route but stick more to the patterns they have followed with the X-series to date (no specific reason yet to think they wont stick to existing guidelines).
I know at least some of this forum community may want more content of specific types but where the X-series is concerned that has always been the purview of community developed mods with regards to going above and beyond what Egosoft deliver as part of their vanilla experience. Sometimes, the content of community mods get adopted (normally in the form of either optional DLC or a new game) by Egosoft with the Authors' permission but whether the ideas (either the content as-is or more typically Egosoft's version of it) do or don't get adopted is fundamentally down to Egosoft.
I have seen too many games I have enjoyed totally ruined by concept and/or balance changes to the baseline content being pushed for by the relevant community, for MMOs that can be a totally intractable problem with no workaround and this is due to community developed mods not really being an option for them. Where the X-Series are concerned, Egosoft's traditional approach to adopting community proposed changes is more reasonable - keep the main game in-line with Egosoft's own vision then allow the community to add to it via mods, if any of those mods have content they think they can re-use or adapt then they look into the options to adopt them either in a new game or as entirely optional DLC (c/f signed/approved mods/scripts). I much prefer Egosoft's traditional approach to that which some seem to be expecting.