Roger L.S. Griffiths wrote: ↑Thu, 28. Mar 19, 07:22Nope - I have not ignored your point at all, there are good reasons for at least the S-size ships to stay docked at a carrier until needed. I have highlighted at least one of these - transiting environmentally hazardous regions (at least when IS). The other one being that once you get over a certain number of ships you have to wait for them to gather at either end of an inter-system/sector trip (involving one or more gates/accelerators). Also, For long intra-sector trips they are better off-docked most of the time since even the Teladi Condor can have a faster cruise time than most fighters that have been optimised for speed in combat.
They'll bail out of the dock as soon as a Xenon Ship is in range which they tend to spawn around the gate so it's a waste of time anyway to keep the fighters protected from the hazardous regions, and in Faulty Logic, the place is mined to hell.
You need to get your ships and send them to a safe region of Space.
Roger L.S. Griffiths wrote: ↑Thu, 28. Mar 19, 07:22Better response time for docked ships is the entire point of the carrier design versus other ships, as I have highlighted carriers such as the Colossus/Zeus are AT LEAST 5 times faster at deploying their internalised S-size ships than any other ship not designated as a carrier. Internalised S-size ship deployment time for carriers based on empirical assessments done by GCU Grey Area in this thread are about 1 ship/tube/second and the Colossus/Zeus have 10 internalised S-size ship launch tubes.
There are some use cases where fighters are better off staying deployed but that is besides the point and on the most part irrelevant.
They could deploy a hundred times faster, but you don't need to deploy a fighter when they are already outside the ship. (Deja Vu?)
Only it's not irrelevant. You have to go through the whole process of the ships launching and massing towards a target where Escorts are already outside and ready to fight when they're assigned, no faf-on they'll be there the moment an enemy ship is in range.
So you're still not winning me over on that.
If a Fighter is already in the air and the fighter on the Carrier goes up the Lift and Launches (Putting aside the time it needs to fuel, pilot to check systems, heading to the end of the runway, ignite engines and launch etc.) You're telling me that THAT Fighter on the Carrier will catch up to the one that's already 5-10 minutes ahead?
Carriers to me only serve as an aesthetic until they have some actual use that makes them stand out from the other ships; repairing docked Fighters like on actual Fighter Carrier does.
I wont be moved on that.
Roger L.S. Griffiths wrote: ↑Thu, 28. Mar 19, 07:22Carriers in general are being portrayed by some as merely slow moving parking lots - this is at best totally misleading and at worst an out-right fallacy.
Doesn't matter what you think, it's what those playing the game think through their experience, to you it's the best thing since sliced Bread and I wont deny you your opinion (I simply wont agree based on my experience, you're wrong).
To me, it's boring and there are better tactics out there. And I don't even think i've covered the speed of production. A Carrier takes the longest to make while Destroyers are almost half the speed and cheaper. Better to have a bunch of them and add Fighters and Bombers to support them than a Big Slow that's a huge target.
Roger L.S. Griffiths wrote: ↑Thu, 28. Mar 19, 07:22As I pointed out, the general combat capital ship designs in X4 are Hybrid Carrier-Destroyer designs with Destroyers more focused on long-range direct damage (main guns/L turrets) and Carriers more focused on launch/recovery times (number of surface pads plus internalised ship launch tubes). Further to this, Carriers in X4 can carry more missiles and drones for own ship use than Destroyers (c. double in both cases) as it currently stands too.
I'm not denying that a Single Destroyer Vs a Carrier, my moneys on the Carrier winning the fight.
But a whole host of Destroyers that you can build faster and in greater numbers, that Drone and Missile etc, superiority wont account for anything when they're surrounded and the response time of Escort Fighters will reach your Carrier before yours can reach my Destroyers. Those missiles and drones wont account for nothing if I get there first and while your superior armed Carrier is busy holding off the Fighters; in will come the Destroyers with a large enough payload of missiles/torpedos with very little fighter/drone resistance to stop them firing at the Carrier.
So again you're not convincing me here.. Response time! Response time! Response time!
Roger L.S. Griffiths wrote: ↑Thu, 28. Mar 19, 07:22As for the entirely hypothetical introduction of main-race Battleships in vanilla X4, I would not hold my breath - it is anything but inevitable and even *if* they are introduced, I have no doubt Egosoft will balance them appropriately. Carriers are highly unlikely to be made completely redundant by the introduction of Battleships in Vanilla X4 (should it ever happen in the first place).
Battleships from a marketing standpoint are a major part of the Space Sim Experience; even Elite: Dangerous got that one right.
And you tell the majority of X Fans that "Battleships are cancelled"? Sit back and ride the wave on that one matey.
Battleships will likely be slower than Carriers, so without Fighter Support.. They are screwed.
But again, Escort ships at the ready and they'll (Once again) with better response time than ships that have to go through the process of launching before deploying and you wont have your fighters reaching mine in time.
As soon as they reach the Carrier which will already be up to it's Neck in Fighters/Drones, it will get pulverized by the Battleships superior armaments with little distraction from Fighters (If the Destroyers haven't taken it out first?).
Roger L.S. Griffiths wrote: ↑Thu, 28. Mar 19, 07:22The entire main-race/player owned Battleship v. Carriers line of debate is a red herring and irrelevant - they do not exist currently, and there have been no indications by Egosoft that they will be introduced either. It is more based on wishful thinking than reality and is comparable to the long standing I-want-an-M0 line of argument that has been going on in these forums since at least X2. That wish never truely came to pass either, and even when the more powerful M2P/M1P type craft were added late in the X3 sub-series they did not make the less powerful craft completely redundant.
A Red Herring leads to a logical fallacy or seeks to mislead; find that kind of insulting as I could say the exact same thing about your views.
But it's a case of agreeing to disagree here.
I'm imposing a theory based on my personal theory that's simply not been researched which is why it doesn't exist. There are things in the Universe that scientists haven't discovered and theories that have not been proven, are they Red Herrings too?
But reality is, there is people in this topic that I agree with and those that agree with you, to dismiss them as 'irrelevant' is not how you engage different views.
If Egosoft treated opinion as "Irrelevant, that we've made up our Minds", how would Egosoft Fans take to that closed off attitude you think?
Every Space Sim game has their Battleship Class or similar, Egosoft going against convention? Now that IS the Red Herring.
The Split like their Big Ships like a Redneck likes his Big Guns.