But for now we have modding

something I'm working on
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I love the look of those laser turets! Even the main batteries (though only fired once) sounded more impactful. Do you have a link to the mod?Shuulo wrote: ↑Tue, 19. Mar 19, 16:06 Yeah, I believe ego should do much more work for the fight to feel right.
But for now we have modding
something I'm working on
Not yet, this will be a full overhaul of weapon systems that I plan to release this or next week.Morleond wrote: ↑Tue, 19. Mar 19, 16:30I love the look of those laser turets! Even the main batteries (though only fired once) sounded more impactful. Do you have a link to the mod?Shuulo wrote: ↑Tue, 19. Mar 19, 16:06 Yeah, I believe ego should do much more work for the fight to feel right.
But for now we have modding
something I'm working on
I found your anti cap weapon mod. I like the range. I think that is truly how those big guns should be. You didn't list the damage in the mod description. What are the damage stats? And have you noticed if the AI uses the guns right at that range?Shuulo wrote: ↑Tue, 19. Mar 19, 16:56Not yet, this will be a full overhaul of weapon systems that I plan to release this or next week.Morleond wrote: ↑Tue, 19. Mar 19, 16:30I love the look of those laser turets! Even the main batteries (though only fired once) sounded more impactful. Do you have a link to the mod?Shuulo wrote: ↑Tue, 19. Mar 19, 16:06 Yeah, I believe ego should do much more work for the fight to feel right.
But for now we have modding
something I'm working on
As for now, you can check my destroyer anti capital guns (that is basically will be part of bigger mod) on Nexus that I did when was learning modding.
I do not remember the damage now, but you can check this easily in the files, mod is not packed to cat/dat, just navigate to assets/fx/weaponfx/macros, you will find a bullet file there with all parameters, so you can tweak it as you want
The engagement range is that going to be in the weapons overhaul mod? And can you link your mod in this topic for me when you get it done. I created another topic a while back about the range of capital weapons and the mods you are making seem like they will fix all my concerns! Looking forward to seeing your mod.Shuulo wrote: ↑Tue, 19. Mar 19, 17:47I do not remember the damage now, but you can check this easily in the files, mod is not packed to cat/dat, just navigate to assets/fx/weaponfx/macros, you will find a bullet file there with all parameters, so you can tweak it as you wantI remember in general DPS was a tiny bit higher than vanilla.
As for the range - AI uses it more or less OK, in my new mod capital-to-capital engagement distance is 20-15 km and AI is adapting quite good, surprisingly.
in my mod ranges are followingMorleond wrote: ↑Tue, 19. Mar 19, 17:56The engagement range is that going to be in the weapons overhaul mod? And can you link your mod in this topic for me when you get it done. I created another topic a while back about the range of capital weapons and the mods you are making seem like they will fix all my concerns! Looking forward to seeing your mod.