Or just having those huge ad signs on it with player defined texts on them xDbaldurhop wrote: ↑Wed, 20. Feb 19, 06:59 Wow! Looks amazing. Looks like a space casino! Would be great to have a casino module that our citizens can blow their hard earned cash on. Does having more shipyards and warfs add to the number of ships that can be built at once? And do they need to be connected to work?
I could put up some signs at least like casino - better then ES spending time on additional interiors.
Each new SY/wharf is an additional queue so yeah - if you have the resources to keep them filled up.
ThanksBrasatoAlBarolo wrote: ↑Wed, 20. Feb 19, 12:08 I'm planning a much smaller (and messy, off course) 4500 population version of this, starting with one for each production facility to support future ship building modules (perhaps in another station).
I still miss some blueprints (antimatter converter factory for example), so I have a long way to go to try to mimic the functionality of your impressive city.
Again, congratulations!

You could just EMP all the needed blueprints. Costs a couple 10k per each that way. To me even feels better then just getting it for cash.