You have that means now, it requires an additional step but it is there: select one or more entities, right-click and select "clear all orders and wait", then issue the desired order. Providing no "critical" condition orders are under way they should be executed immediately.ZaphodBeeblebrox wrote: ↑Sat, 2. Mar 19, 18:46 I want the ability to issue and order and have it acted on immediately.
I want some means of issuing an order that overrides all preceding orders and is left as the only order in the queue.
Trying to control 50-60 ships in 4 different fleets by having to edit each ships order queue in the middle of a battle does not work well.
The only alternative to this I would personally deem acceptable (without adversely affecting my gameplay) is a right-click option of "execute now" (or similar) which would work in a similar way to the approach above except there would not be a notional period of idling between the clear order and execution of the requested order. The steps in this case would be: select one or more entities, issue the desired order, right-click and select "execute now". End effect should be near enough identical in actual practice but it might address concerns about any period of idling.
Ultimately, there are UI issues in V2.0 as well as individual order following issues that seem to be messing things up. The order queuing aspect is the only part of the system that seems to be working better in 2.0 than it did in 1.6, I get less hangs and rendering issues with long order queues in V2.0 versus V1.60.
I have a station with 500+ defence drones and for some reason at one point a large number of them (283 of them) launched to deal with various threats (either in one event or several - not sure) but they seem to refuse to RTB to drone storage. This problem seems to have been made worse in V2.0 (in 1.60 I had noted something similar with the drones on my Carriers and Destroyers) and gives even more weight to individual entity AI behaviours being at fault. I eventually got them to go to internal ship storage but that is less than ideal. I realise drone behaviours are likely to be a separate logic path to NPC piloted ships but the root cause could be the same - individual order execution bugs.