Getting crew to repair small ship seems almost impossible. Also can`t leave the damn station.

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Socratatus
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Getting crew to repair small ship seems almost impossible. Also can`t leave the damn station.

Post by Socratatus »

Ok, so i`m still on a Station in the Void in an asteroid field and still being told "Danger" while I walk about the Station-

I`ve been waiting for the 3 service crew on my small personal fighter to repair my ship somewhat since it was damaged getting here. There is no other way. i can`t repair it cos the game don`t let me (although I could if i was in space) and there`s no shipyard here. However, it looks like my crew are going to take forever.

Now I`ve seen crew on my large Freighters repair them relatively fast. So it seems to be numbers matter.

But that doesn`t work on smaller ships since you can`t have a lot of service crew. So the logic is wrong. It should be figured round to the CAPACITY of the ship and HOW MANY crew there are just how fast a repair can be done, so a 100 crew ship will repair faster if it has 90 men as opposed to 10 and a 4 service capacity ship will repair faster if it has 4 crew than 2.

Perhaps I`m seeing it wrong, but that`s how it looks right now.


Guess i`m going to have to take a chance and try to rush out of the field on my 70% damaged ship.

edit... wait maybe I can call in my npc fighter to pick me up.
Last edited by Socratatus on Fri, 1. Mar 19, 01:59, edited 3 times in total.
1. Please do more on NPC civilian/uniform variety, and bio customisations, Devs.
2. Stations need sirens/warnings when enemy is close in numbers or Station in danger of destruction (in Sandbox).
Yes, for immersion. Thankyou ahead of time. (Edit: This is actually happening!!!)

"No problem can withstand the assault of sustained thinking."
"Before acting 'out of the box', consider why the box was there in the first place."
consiefe
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Re: Getting crew to repair ship seems almost impossible if ship small.

Post by consiefe »

Yeah +1 for faster crew repair.

You can go through the danger field with full travel engine speed without taking damage though.
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navlasop
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Re: Getting crew to repair ship seems almost impossible if ship small.

Post by navlasop »

You could just teleport out of the sector, and move it while OOS. The "danger" doesn't trigger OOS, only when you're in the sector.
consiefe
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Re: Getting crew to repair ship seems almost impossible if ship small.

Post by consiefe »

navlasop wrote: Thu, 28. Feb 19, 13:31 You could just teleport out of the sector, and move it while OOS. The "danger" doesn't trigger OOS, only when you're in the sector.
Which is another immersion breaking thing.
Socratatus
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Re: Getting crew to repair ship seems almost impossible if ship small.

Post by Socratatus »

consiefe wrote: Thu, 28. Feb 19, 14:00
navlasop wrote: Thu, 28. Feb 19, 13:31 You could just teleport out of the sector, and move it while OOS. The "danger" doesn't trigger OOS, only when you're in the sector.
Which is another immersion breaking thing.
Took the words right out of my writing. Yes, I refuse to teleport for everything like it`s a big red "I win" button. This just prevents people from discovering faults too and improving the game.
consiefe wrote: Thu, 28. Feb 19, 13:08 Yeah +1 for faster crew repair.

You can go through the danger field with full travel engine speed without taking damage though.
Really? I dunno. I have to slow down to get into the station and it started to rip my ship up. Escaping might work though, thnx.

Update: Edit. Nope, I barely have a chance to leave the protective forcefield before BOOM!

Can`t even repair my ship on the Docks and my crew haven`t repaired a millimetre in hours. Gonna have to call in one of my npc ships or I`m stuck on this Station!!
1. Please do more on NPC civilian/uniform variety, and bio customisations, Devs.
2. Stations need sirens/warnings when enemy is close in numbers or Station in danger of destruction (in Sandbox).
Yes, for immersion. Thankyou ahead of time. (Edit: This is actually happening!!!)

"No problem can withstand the assault of sustained thinking."
"Before acting 'out of the box', consider why the box was there in the first place."
consiefe
Posts: 214
Joined: Thu, 3. Sep 15, 11:23

Re: Getting crew to repair ship seems almost impossible if ship small.

Post by consiefe »

Socratatus wrote: Thu, 28. Feb 19, 14:25
consiefe wrote: Thu, 28. Feb 19, 14:00
navlasop wrote: Thu, 28. Feb 19, 13:31 You could just teleport out of the sector, and move it while OOS. The "danger" doesn't trigger OOS, only when you're in the sector.
Which is another immersion breaking thing.
Took the words right out of my writing. Yes, I refuse to teleport for everything like it`s a big red "I win" button. This just prevents people from discovering faults too and improving the game.
consiefe wrote: Thu, 28. Feb 19, 13:08 Yeah +1 for faster crew repair.

You can go through the danger field with full travel engine speed without taking damage though.
Really? I dunno. I have to slow down to get into the station and it started to rip my ship up. Escaping might work though, thnx.

Update: Edit. Nope, I barely have a chance to leave the protective forcefield before BOOM!

Can`t even repair my ship on the Docks and my crew haven`t repaired a millimetre in hours. Gonna have to call in one of my npc ships or I`m stuck on this Station!!
Then either they increased the damage of the danger zone or you are on a station which is already inside of the hazard so until travel drive charges and gets going with full speed you're toast.
Socratatus
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Re: Getting crew to repair ship seems almost impossible if ship small.

Post by Socratatus »

Then either they increased the damage of the danger zone or you are on a station which is already inside of the hazard so until travel drive charges and gets going with full speed you're toast.
Am I annoying you?

Then why are you even in this thread go play your game. My complaint is at the Devs, not you.
I`m trying to be polite, but the more the Devs pretend these bugs don`t exist, the more I will whine if that`s what it takes. Seems like they only listen to squeaky angry wheels.

I`m the customer, I shall point out errors that stop me going forward whether you like it or not.

Meanwhile...
Called in my npc AI ship. It got so burned by the field and only just made it with even less hull left than my ship. Of course I can`t repair either like I might do if this were a car in a garage.
So that`s it. i`m stuck. Either I use their r******* teleport and pretend nothing`s wrong like most people or I keep whining until they fix the damn thing I paid for. teleport won`t help my damaged ships from destruction either, even if I did Teleport, which I won`t.

However, I`m going to wait and see if my crew repairs the ships that are now Docked in this tar pit trap - which means leaving the computer running 24\7.
1. Please do more on NPC civilian/uniform variety, and bio customisations, Devs.
2. Stations need sirens/warnings when enemy is close in numbers or Station in danger of destruction (in Sandbox).
Yes, for immersion. Thankyou ahead of time. (Edit: This is actually happening!!!)

"No problem can withstand the assault of sustained thinking."
"Before acting 'out of the box', consider why the box was there in the first place."
Techedge
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Re: Getting crew to repair ship seems almost impossible if ship small.

Post by Techedge »

These are not bugs, it's intended that way. The slower you travel inside an hazardous region, the more damage you take. Boosting inside it's a way, using travel drive is a must (and often you can just go above or under the zone, you know space is 3d).

However, now that you are stuck you should try to use all the space inside the dock, from one side to another, to charge the travel drive. Activate travel drive on the edge of the dock and make your way out the longest way, there is a speed limit your ship will respect but your travel drive would still charge and boost you out when you reach the other edge of the dock (without using the shield to boost).
consiefe
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Re: Getting crew to repair ship seems almost impossible if ship small.

Post by consiefe »

Socratatus wrote: Thu, 28. Feb 19, 16:30
Then either they increased the damage of the danger zone or you are on a station which is already inside of the hazard so until travel drive charges and gets going with full speed you're toast.
Am I annoying you?

Then why are you even in this thread go play your game. My complaint is at the Devs, not you.
I`m trying to be polite, but the more the Devs pretend these bugs don`t exist, the more I will whine if that`s what it takes. Seems like they only listen to squeaky angry wheels.

I`m the customer, I shall point out errors that stop me going forward whether you like it or not.

Meanwhile...
Called in my npc AI ship. It got so burned by the field and only just made it with even less hull left than my ship. Of course I can`t repair either like I might do if this were a car in a garage.
So that`s it. i`m stuck. Either I use their r******* teleport and pretend nothing`s wrong like most people or I keep whining until they fix the damn thing I paid for. teleport won`t help my damaged ships from destruction either, even if I did Teleport, which I won`t.

However, I`m going to wait and see if my crew repairs the ships that are now Docked in this tar pit trap - which means leaving the computer running 24\7.
Quite the contrary. I don't know how you got that feeling. I was enjoying trying to help you. But if that's the case please write that you don't want any player responses. I am really surprised to get that attitude.

Edit: By the way I criticise the game at least as much as you and I think this is necessary to get a masterpiece X game. I am nowhere near to stop you. It's actually funny how i could manage to mean the other way. In this particular case I had an experience and told you about it. That's just it. :)
Socratatus
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Re: Getting crew to repair ship seems almost impossible if ship small.

Post by Socratatus »

I think I have one last solution...

I`ll wait for an NPC ship to land and I`ll stowaway aboard; let it take me out to safe space, then eject and call one of my Freighters to pick me up. My other ships I`ll leave them until they finally repair- if ever.

At least the game allows for those options if you refuse to teleport. I`ll give that a try.
1. Please do more on NPC civilian/uniform variety, and bio customisations, Devs.
2. Stations need sirens/warnings when enemy is close in numbers or Station in danger of destruction (in Sandbox).
Yes, for immersion. Thankyou ahead of time. (Edit: This is actually happening!!!)

"No problem can withstand the assault of sustained thinking."
"Before acting 'out of the box', consider why the box was there in the first place."
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Brianetta
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Re: Getting crew to repair ship seems almost impossible if ship small.

Post by Brianetta »

Have you tried taking off, and exiting your ship right there above the landing pad? You can use your suit then, and repair whichever ships are nearby (even if they're landed). You can enter a landed ship using your space suit, although it can be a squeeze to get underneath it.
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Socratatus
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Re: Getting crew to repair ship seems almost impossible if ship small.

Post by Socratatus »

Brianetta wrote: Thu, 28. Feb 19, 23:25 Have you tried taking off, and exiting your ship right there above the landing pad? You can use your suit then, and repair whichever ships are nearby (even if they're landed). You can enter a landed ship using your space suit, although it can be a squeeze to get underneath it.
Not a bad idea. So i gave it a try. To my surprise, my ship took damage and blew up while I was just hovering above the Dock within what I thought was the safe forcefield dome. Immediately I launch it takes damage- No time to get out and try repairing. Tried twice same thing. It seems the game sees the ship in the asteroid field and not at the Station once it`s airborne. Could explain why betty keeps repeating her warning. This makes no sense, how are the other ships even flying around?

Looks like a serious bug . Well I left a message in their Technical forum, we`ll see if they bother to acknowledge it.

Ok, back to waiting for a ship that maybe I can stowaway on. Failing that i`ll start a new game. I won`t use Teleport to get out of a bug that should be fixed.
1. Please do more on NPC civilian/uniform variety, and bio customisations, Devs.
2. Stations need sirens/warnings when enemy is close in numbers or Station in danger of destruction (in Sandbox).
Yes, for immersion. Thankyou ahead of time. (Edit: This is actually happening!!!)

"No problem can withstand the assault of sustained thinking."
"Before acting 'out of the box', consider why the box was there in the first place."
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Sam L.R. Griffiths
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Re: Getting crew to repair small ship seems almost impossible. Also can`t leave the damn station.

Post by Sam L.R. Griffiths »

Socratatus wrote: Thu, 28. Feb 19, 13:02Ok, so i`m still on a Station in the Void in an asteroid field and still being told "Danger" while I walk about the Station-
There in lies the problem... the danger area in The Void inflicts a constant rate of damage - to shields first, then hull IME (I have never had a station spawn in one of the danger areas of The Void yet so not sure about the impact on repairs). Sorry to say it but you were ill-advised to try and transit such an area in anything smaller than an M-size ship. Been there, done that - made a similar mistake myself.

The fundamental issue is less about crew repairs and more about the level of environmental damage to the ship, which is near enough Lethal for S-size vessels, punishing for M-size vessels, and a tap on the shoulder (don't dawdle) for L/XL size vessels (in the main)

However, wrt crew capacity and hull repairs it is worth keeping in mind that a crew member will notionally only be able to repair a fixed number of hull points/s each (scaled based on engineering skill) and the crew MUST be assigned to the Service Crew role to conduct repairs (at least AFAIK). While M size vessels may be able to carry of the order of 5 times the crew of an S sized ship the hull strength can be of the order of 5 times more points too. S size hull range is 1.3k to 5k while M size hull range is 5k to 39k. The crew to hull ratio is generally better on the trade ships than it is on the combat oriented vessels too, that is not surprising though since the combat vessels typically have stronger hulls than similarly sized trade ships. Given this, repair speeds (percentage wise) will be heavily dependent on the number of service crew per unit of hull (at least were S/M size ships are concerned - L/XL vessels are a bit more complicated since modules are treated separately from the hull in that case)

To recover from your situation, it is either teleport or call in an M/L/XL size vessel to retrieve you and OOS move the ship to safety. If I were in your shoes though I would probably reload from a save that I made before I got myself in a similar situation.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
Socratatus
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Re: Getting crew to repair small ship seems almost impossible. Also can`t leave the damn station.

Post by Socratatus »

Roger L.S. Griffiths wrote: Fri, 1. Mar 19, 08:18
Socratatus wrote: Thu, 28. Feb 19, 13:02Ok, so i`m still on a Station in the Void in an asteroid field and still being told "Danger" while I walk about the Station-
There in lies the problem... the danger area in The Void inflicts a constant rate of damage - to shields first, then hull IME (I have never had a station spawn in one of the danger areas of The Void yet so not sure about the impact on repairs). Sorry to say it but you were ill-advised to try and transit such an area in anything smaller than an M-size ship. Been there, done that - made a similar mistake myself.

The fundamental issue is less about crew repairs and more about the level of environmental damage to the ship, which is near enough Lethal for S-size vessels, punishing for M-size vessels, and a tap on the shoulder (don't dawdle) for L/XL size vessels (in the main)

However, wrt crew capacity and hull repairs it is worth keeping in mind that a crew member will notionally only be able to repair a fixed number of hull points/s each (scaled based on engineering skill) and the crew MUST be assigned to the Service Crew role to conduct repairs (at least AFAIK). While M size vessels may be able to carry of the order of 5 times the crew of an S sized ship the hull strength can be of the order of 5 times more points too. S size hull range is 1.3k to 5k while M size hull range is 5k to 39k. The crew to hull ratio is generally better on the trade ships than it is on the combat oriented vessels too, that is not surprising though since the combat vessels typically have stronger hulls than similarly sized trade ships. Given this, repair speeds (percentage wise) will be heavily dependent on the number of service crew per unit of hull (at least were S/M size ships are concerned - L/XL vessels are a bit more complicated since modules are treated separately from the hull in that case)

To recover from your situation, it is either teleport or call in an M/L/XL size vessel to retrieve you and OOS move the ship to safety. If I were in your shoes though I would probably reload from a save that I made before I got myself in a similar situation.
ok, great, I know you`re trying to help, but just a few issues.
1. How`s a guy to know before it happens? It was interesting. I thought if I could make it through the field onto a Station i`d be fine. Is this not unreasonable to assume?
2. Why is a station spawning in a severely dangerous radiated zone without warning the Player of the dangers of docking there?
3. Why isn`t the Player ship protected in the Station bubble?

Also I have been playing small. I have only a couple of Freighters. I doubt any of my ships will land in time. I already have two trapped. I guess few play small. Everyone just wants `muh shipyard` and mega ships. So we `smallers` explorers who like doing things the oldschool way get completely overlooked. Contrary to what the Devs and everyone thinks, not everyone wants to own a bazillion things and rule the universe.

But above all, I don`t understand why you refuse see the main issue- It`s a huge bug that needs fixing, and it won`t be fixed if not pointed out- not swept under the carpet with a convenient magical teleport.

I suppose you guys don`t want to look like `whiners` or `haters` and I`m being a `party-pooper`, but you can`t close your eyes to the reality- this is a buggy issue that can affect others and should be fixed. I`ll be the biggest whiner if I have to be to get stuff fixed that are usually ignored because the loudest wailers only care about their shipyards and the mili-second rates a gun can shoot on a frigate ubermensch fleet.

Rant over.

Anyway, still waiting for an NPC ship to land, but I think some are blowing up before they get here.
1. Please do more on NPC civilian/uniform variety, and bio customisations, Devs.
2. Stations need sirens/warnings when enemy is close in numbers or Station in danger of destruction (in Sandbox).
Yes, for immersion. Thankyou ahead of time. (Edit: This is actually happening!!!)

"No problem can withstand the assault of sustained thinking."
"Before acting 'out of the box', consider why the box was there in the first place."
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Sam L.R. Griffiths
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Re: Getting crew to repair small ship seems almost impossible. Also can`t leave the damn station.

Post by Sam L.R. Griffiths »

Socratatus wrote: Fri, 1. Mar 19, 08:581. How`s a guy to know before it happens? It was interesting. I thought if I could make it through the field onto a Station i`d be fine. Is this not unreasonable to assume?
WRT how to know - The fact that you get given the audible danger warning and HUD indication of shield/hull depletion.

As for the rest - assumption is the mother of all big PBCAK mistakes. :wink:
Socratatus wrote: Fri, 1. Mar 19, 08:582. Why is a station spawning in a severely dangerous radiated zone without warning the Player of the dangers of docking there?
Good question - the only comparable case I have seen is a certain Xenon sector.
Socratatus wrote: Fri, 1. Mar 19, 08:583. Why isn`t the Player ship protected in the Station bubble?
It is to a degree - question 2 is probably the key issue in play here. As I pointed out in my earlier post, small ships are more vulnerable to such regions and that is pretty fair and reasonable IMO.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
caltrop
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Re: Getting crew to repair small ship seems almost impossible. Also can`t leave the damn station.

Post by caltrop »

Is the issue that small ship crew only repair the ship when it is *not* docked?

Or do they not repair small ships at all?

Obviously difficult to confirm right now in your current situation

However, given either way it appears to be a bug, I think you can justify teleporting as a one off to get around the problem, then investigate the issue further if you are so minded or just carry on with your game...
GCU Grey Area
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Re: Getting crew to repair small ship seems almost impossible. Also can`t leave the damn station.

Post by GCU Grey Area »

caltrop wrote: Fri, 1. Mar 19, 09:39 Is the issue that small ship crew only repair the ship when it is *not* docked?

Or do they not repair small ships at all?

Obviously difficult to confirm right now in your current situation

However, given either way it appears to be a bug, I think you can justify teleporting as a one off to get around the problem, then investigate the issue further if you are so minded or just carry on with your game...
As far as I can tell there are no free service crew based repairs for S ships, whether docked or undocked (tested both).
Suspect not a bug, simply a choice by the devs that ships this small can't be adequately repaired from the inside.

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