SPiDER wrote: ↑Wed, 27. Feb 19, 17:48
The most annoying thing about this is that pilot skills have been bugged so with miners bought 1100 hours ago right at the start of my game they haven't increased skill at all.....so now have autominers that should have 5 stars and they are still stuck on sectormining only....I just assigned them to stations and gave up on that part until the seminars are implemented.
The conditions for gaining experience is pretty ridiculous.
Gas miners need to pick up enough gas to fill up at least 20% of the cargo hold within a 15 second window to gain any experience beyond 3 stars.
Mineral miners need to pick up a big enough single item mineral chunk to fill up at least 20% of the cargo hold to gain any experience beyond 3 stars.
(Good luck gaining any experience with L Miners.)
Trading requires the deal in question to be over the half point between the average price and the min/max price depending on whether you are buying or selling for it to give any experience beyond 3 stars in piloting/engineering, 2 2/3 stars in management and 4 stars in morale.
Various combat scenarios against ships require the enemy ship to have at least twice the DPS of the ship in question for the pilot and service crew to gain any experience beyond 3 stars in piloting/engineering and 4 stars in morale.
Combat against a station requires you to actually kill the station (not the individual modules or defense elements) to gain any experience beyond 3 stars in piloting/engineering and 4 stars in morale.
Boarding a ship (or claiming a deserted ship) grants experience up to 5 stars in all skills (except management) to the marine.
Repairing a ship passively grants experience up to 5 stars in engineering and morale for the service crew.
I guess we can train our crew by building a station that both buys and sells a certain ware, restrict trade to other factions, set the buy prices to max and sell prices to min, then have our trader repeatedly buy and sell off our own station for free until they max out their skills. (Then reverse the price settings so the station manager gains experience.)
...Looks like an exploit to me.
mr.WHO wrote: ↑Wed, 27. Feb 19, 19:51
Does this affect only free auto-mining ships or also miners assigned to player stations?
Just the free auto-miners. Station miners are the same as before, except with a 5 jump limit at 5 stars. (Jump limit also applies to all Auto Traders.)