You Sir, are great! Thank you for your hard work.
Would it be possible to also add some M sized ships? they dont need to have ship hangars if that would look silly btw... but the M sized combat ships look to brick-like in my opinion .
Atm the M class ships are hard to make I don't know why and I don't know why devs make it that hard to make M class
any custom ship is hard to make because we cant really edit collision meshes without crashing the game. thats why we only got XR ports right now. also S and M ships have animations while docking which L and XL ships dont have.
Man that xenon flag ships is a beast in balance version i like it i like how you make xenons shot fast vanilla weapons can't keep up i lost 1 Taranis and 1 Arawn and bunch of M S ships i hope the snackenak
(https://www.nexusmods.com/x4foundations ... ?tab=posts) is improving his mod for 2.0 can t wait good job on the new ships i like it
Thecrippler wrote: ↑Sat, 9. Feb 19, 20:09
Man that xenon flag ships is a beast in balance version i like it i like how you make xenons shot fast vanilla weapons can't keep up i lost 1 Taranis and 1 Arawn and bunch of M S ships i hope the snackenak
(https://www.nexusmods.com/x4foundations ... ?tab=posts) is improving his mod for 2.0 can t wait good job on the new ships i like it
And i thought the balanced version is a little to easy maybe.
Try the battleship version, it has over 200 weapons and many L turrets.
Did you try it with 2.0 beta?
cant help but notice you're up to 6.0 on 4 ships...any chance that some M class might get in? was thinking an M class drone carrier based on the light carrier in Rebirth.
Thecrippler wrote: ↑Sat, 9. Feb 19, 20:09
Man that xenon flag ships is a beast in balance version i like it i like how you make xenons shot fast vanilla weapons can't keep up i lost 1 Taranis and 1 Arawn and bunch of M S ships i hope the snackenak
(https://www.nexusmods.com/x4foundations ... ?tab=posts) is improving his mod for 2.0 can t wait good job on the new ships i like it
And i thought the balanced version is a little to easy maybe.
Try the battleship version, it has over 200 weapons and many L turrets.
Did you try it with 2.0 beta?
No didn't try the beta 2.0 to be honest I rather wait for the patch to come out Now for the battleship version also didn't try it yet maybe I will give a try
KrYcHokE wrote: ↑Tue, 29. Jan 19, 11:16
In X Rebirth Dirt(color age map) is defined in the "vertex illum" channel as blue color. But .dae lost vertex illum information.
--Upd--
To edit material name in model, you should to open .xmf mesh files in hex editor.
could you explain the dirt map more? i have the issue that my textures turn out rusty
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht
Which program you use? In max you should use vertex paint modifier -> vertex illum channel, blue color in this channel enable dirt map, but in my case after export to .dae vertex illum info will lost, also you can use vertex color to paint your models like egosoft do.
KrYcHokE wrote: ↑Sun, 10. Feb 19, 19:21
Which program you use? In max you should use vertex paint modifier -> vertex illum channel, blue color in this channel enable dirt map, but in my case after export to .dae vertex illum info will lost, also you can use vertex color to paint your models like egosoft do.
blender. painting models with vertex color worked for me. i painted a discoverer green and blue. but i cant even find a option for illum.
also, do you know how to edit collision meshes? some can be edited and some cant.
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht
What ship will come next? Can you teaser it maybe? Cant wait to see this mod grow
XR Ship Pack (adds several ships from XR) Link Weapon Pack (adds several new weapons) Link Economy Overhaul (expands the X4 economy with many new buildings) Link X4 Editor (view stats of objects and make your own mod within a few clicks) Link
Max Bain wrote: ↑Tue, 12. Feb 19, 08:33
What ship will come next? Can you teaser it maybe? Cant wait to see this mod grow
Well i got good news for ya ther are 3 persons working on XR mod you got sco1981 then you got viewtopic.php?f=181&t=405414 by Ojump and snackynak https://www.nexusmods.com/x4foundations ... ?tab=posts just found out recently atm sco1981 is the only person to release active mod so what will Ojump and snackynak bring is unknown but in do time we will see them in action
Max Bain wrote: ↑Tue, 12. Feb 19, 08:33
What ship will come next? Can you teaser it maybe? Cant wait to see this mod grow
Can't decide between Fulmecron of XR, a Pirate flagship or a Argon flagship.
i love to see some L ships atm we got plenty XL for a start ty to you and i have a small request is it possible to add 2x L turrets in front of the Taranis and Arawn balance version
Thecrippler wrote: ↑Tue, 12. Feb 19, 18:57
i love to see some L ships atm we got plenty XL for a start ty to you and i have a small request is it possible to add 2x L turrets in front of the Taranis and Arawn balance version
As you said, Ojump and snackynack are working on converting more XR ships and so some L ones. I will continue to give every race a flagship and then begin to adjust/modify some existing ones and try to make the ships more unique.
It is possible to add these turrets, but then they become a bit strong maybe.
Thecrippler wrote: ↑Tue, 12. Feb 19, 18:57
i love to see some L ships atm we got plenty XL for a start ty to you and i have a small request is it possible to add 2x L turrets in front of the Taranis and Arawn balance version
As you said, Ojump and snackynack are working on converting more XR ships and so some L ones. I will continue to give every race a flagship and then begin to adjust/modify some existing ones and try to make the ships more unique.
It is possible to add these turrets, but then they become a bit strong maybe.
i know what you mine i tried your battleships version they do hell of damage but i like balance version more to vanilla
now i understand you left the antimatter cannon on the balance version that make sense am blinde is a bet
Last edited by Thecrippler on Tue, 12. Feb 19, 20:57, edited 1 time in total.
Max Bain wrote: ↑Tue, 12. Feb 19, 08:33
What ship will come next? Can you teaser it maybe? Cant wait to see this mod grow
Can't decide between Fulmecron of XR, a Pirate flagship or a Argon flagship.
I've have the Fulmekron in X4 right now, but it's size is an issue from what I can tell. Unless you can hit the gates at full travel speed, the ship gets stuck in the gate. I haven't tested it in the 2.0 beta, but the balor that I got in game just stopped showing up in shipyards and won't spawn for some reason in 2.0.