Hello,
You have a good game but could you review the fleet management orders.
When I ask the attack of a station, part of the fleet will attack the construction storage, another the station next door, another a carrier, and other unrelated stuff, and of course it is the same for the reminder, impossible to get them out properly.
If I delete the orders manually to make them resume their default orders it lasts five seconds and they start attacking something in the corner
thanks
fleet management
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Re: fleet management
There are tons of threads asking for an overhaul of the Fleet Management and how it works.franck5216 wrote: ↑Fri, 1. Feb 19, 16:32 When I ask the attack of a station, part of the fleet will attack the construction storage, another the station next door, another a carrier, and other unrelated stuff, and of course it is the same for the reminder, impossible to get them out properly.
imho, you should be able to set not only global Orders, but suborders under the Global level. They could then be chained as otyher options, so if AI is trying to make decisions, it can fall to the next in queue.
Not sure if it's a bug or not, but have reported many times where you get Orders stuck in a loop marked as *Critical*, you cannot cancel them and just have to wait for the AI to say, "could not perform last order"If I delete the orders manually to make them resume their default orders it lasts five seconds and they start attacking something in the corner

I am hoping this is something that will be addressed so at worst, you can override the Orders, retake control of a stuck ship and so on.
Like you said, having "Attack Enemy" is too broad a scope for orders. Unless you use the option to Attack Next and make a list.
I would like to see a list where you can choose Attack Enemy Ships, Attack Enemy Stations, Defend ship from Fighters, Defend ship from Missiles, etc. So you have a better way to control how your ships perform and how.
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Re: fleet management
To start, the stations would be destroyed, otherwise it would be worth managing if it cannot be destroyed?