My station is able to produce certain goods, yet it keeps bying them and thus loses profitzzz
Simple list of goods the station can use. Tickbox what to buy, sell, or both.
[REQ] Station ware-management
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Re: [REQ] Station ware-management
Check under the logistics manager, the option ‘restrict trade with other factions’ sounds like what you describe above!
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---- X3ap BSG: Terra Incognita mod (in development)----
Latest update: 31/01/2014.
Team recruitment: Texture artist
Mod download link:
https://drive.google.com/file/d/0B0S3YB ... ef=2&pli=1
OR
https://goo.gl/TH215l
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Re: [REQ] Station ware-management
It really does not. I ran into the same problems myself. If you restrict trade to other factions, you cannot buy NOR sell to another faction this particular ware. We cannot set a restriction on buy or sell separately.
Also, it is impossible to tell a station NOT to buy something at all : for instance, if I make water and wheat in one station, I don't need to buy water, EVER. I just need to produce it, yet I can't cancel my station's buy order, only minimize the buy price, which doesn't always stop trade. And if I restrict other factions, I can't sell my excess water.
But really, what is lacking is simply the ability to create and cancel buy and sell orders on EVERY ware, no matter if you produce it or not.
As it stands, you can't even make a simple trading station, with no production facilities, that does trade and nothing else. Buy low, sell high, that's econ 101 and yet impossible in this game.
The economy side is really rather poorly handled unfortunately, and that's even before you realise autotraders spend their time making small deliveries that leave their cargo empty at 90%. To cap it off they can't handle trading more than one ware at a time, or buy from several stations to sell in one or several others, it's always one station buy - one station sell. And for that they idle for hours while 'calculating' their trade route... Sorry, rant over
To recap, yes, more options to manage buy/sell orders are sorely needed !
Also, it is impossible to tell a station NOT to buy something at all : for instance, if I make water and wheat in one station, I don't need to buy water, EVER. I just need to produce it, yet I can't cancel my station's buy order, only minimize the buy price, which doesn't always stop trade. And if I restrict other factions, I can't sell my excess water.
But really, what is lacking is simply the ability to create and cancel buy and sell orders on EVERY ware, no matter if you produce it or not.
As it stands, you can't even make a simple trading station, with no production facilities, that does trade and nothing else. Buy low, sell high, that's econ 101 and yet impossible in this game.
The economy side is really rather poorly handled unfortunately, and that's even before you realise autotraders spend their time making small deliveries that leave their cargo empty at 90%. To cap it off they can't handle trading more than one ware at a time, or buy from several stations to sell in one or several others, it's always one station buy - one station sell. And for that they idle for hours while 'calculating' their trade route... Sorry, rant over

To recap, yes, more options to manage buy/sell orders are sorely needed !
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Re: [REQ] Station ware-management
This is second only to player ship building on the list of features we desperately need in game. In the early game it's not that noticeable, but once you start scaling things up it hits you in the face how limited the current system is.LegionOfOne wrote: ↑Tue, 1. Jan 19, 14:53 As it stands, you can't even make a simple trading station, with no production facilities, that does trade and nothing else. Buy low, sell high, that's econ 101 and yet impossible in this game.