BUG 1.50 - Stations do not die / reset HP (savegame in comments) - Updated with 1.50 results

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Alan Phipps
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Re: [1.32] Unkillable stations [UPDATE!!!!]

Post by Alan Phipps »

Spiralrazor wrote: "What point would there be in a savegame included? Its easily reproducible by anyone." The point is that the devs' attention to any one specific issue can be measured in minutes and seconds - if there's no quick and simple repro case that they can fire up then and there then they move on to the next issue. It isn't as if they are waiting for further bug reports.
A dog has a master; a cat has domestic staff.
csaba
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Re: [1.32] Unkillable stations [UPDATE!!!!]

Post by csaba »

Apparently 1.5 beta 4 has a station repair cooldown added.

Can somebody with beta access confirm this fixes the issue?

I'll check it out if no one replies in some time.
Crusader1212
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Kha'ak base is immortal.

Post by Crusader1212 »

1.32 rus
All my patrol ships are going to Kha'ak base, but cant destroy. And even after the xenon bases remain their warehouses, wharves ... also invulnerable, and my ships are trying to destroy them, perceived as an enemy.
Sorry for my english, thanks.
Alan Phipps
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Re: BUG 1.32 - Stations do not die / reset HP (savegame in comments)

Post by Alan Phipps »

Please check this again in 1.50, now released.
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karti
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Re: BUG 1.32 - Stations do not die / reset HP (savegame in comments) - Try again in 1.50

Post by karti »

I briefly re-tested this by killing 7 Stations while watching it with my old 1.32 Save. I did not try to attack/kill Khaak or Xenon Stations, only "normal" NPC Faction owned ones. It would be nice to get some different reports in from other people, ideally someone who tried their hands on Xenon stuff.

Most of my Issues seem fixed, stations are kill-able while watching and while not in System - even Stations with a queued Build Job.

However, there are 2 minor Issues and one last bigger Issue:

Minor:
- If the Station has a Build Job, the AI does not target the Module-in-Build.
- The AI is pretty Bad in targeting non-dead station modules. They will kill the living ones eventually, but will keep shooting the dead ones.
Its trivial to play around those issues by manually shooting the Modules in question, however it makes large scale warfare tricky.

Last Big Issue:
Stations still leave Build Storages behind that are Hostile to you, untargetable by the player and draw the attention of AI Controlled ships (like Ships patrolling a sector or Defending a Position) - rendering the ships that attack them Useless.
csaba
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Re: BUG 1.50 - Stations do not die / reset HP (savegame in comments) - Updated with 1.50 results

Post by csaba »

Works with save since 1.0.



However:
-Indestructible build storages are still a thing

I have to retest this but:
-Ship asked to join the fight that came out of sector targeted the middle/station icon instead of the modules.
csaba
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Re: BUG 1.50 - Stations do not die / reset HP (savegame in comments) - Updated with 1.50 results

Post by csaba »

karti wrote: Thu, 20. Dec 18, 19:24 It would be nice to get some different reports in from other people, ideally someone who tried their hands on Xenon stuff.
Attacking the Xenon defense stations aggros every ship to the middle section and they don't change targets once the middle section is dead. Once you target the first module by selecting it from the map and ordering the wing to "Attack my target" they kill it then one by one go for the modules. For some reason this corrects this issue.

I couldn't get close to a Kha'ak installation cause they seem to endlessly spawn corvettes from it 5-10 a time with 3 Foragers each as wing. And since wing behavior is absolutely rubbish ships die to the swarms quite fast since player owned ships cannot prioritize. Manually killing Kha'ak figthers ain't really an option at this point since they spawn in the 40s every few minutes for this reason OoS is impossible as well. This was with a fleet of 3 destroyers a carrier and 70ish fighters, so now you would need ideally a 100 bombers and hope their turrets kill the spawning fighters. Even then I'm not sure the station is even killabble since it didn't budge from the 100% while other stations almost instantly drop to 99% since the game seems to round down numbers.

I'll try to drop 5 torpedos from a Nemesis on it. If that doesn't move the HP bar nothing does.

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