[MOD] [AP] LxXRM 3.1 - Lucike XRM Resurrection Modding Package [updated 06.10.2019]

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Taylor2008
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Re: [MOD] [AP] LxXRM - Lucike XRM Resurrection Modding Package

Post by Taylor2008 »

You `re welcome! :)
Landario
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Re: [MOD] [AP] LxXRM - Lucike XRM Resurrection Modding Package

Post by Landario »

Hi,

does it include IEX 1.5b too ?

And if not is it compatible with it ?

Thanx in advance :-)

Cheers
Lando
Mocker67
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Re: [MOD] [AP] LxXRM - Lucike XRM Resurrection Modding Package

Post by Mocker67 »

Is that download link still up? For whatever reason it doesn't seem to want to cooperate with me.

Cheers for all the hard work man, looks like a good time!
Taylor2008
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Re: [MOD] [AP] LxXRM - Lucike XRM Resurrection Modding Package

Post by Taylor2008 »

IEX
Page 5 of this Topic :
EDIT: Based on the included mods, I am quite sure the compability packs by Mythrantar can get this to work with IEX
Also there is X3 - RESURRECTION MOD allready included, really beatifull,so i don`t need IEX on top of it , but you can try see page 5 and of course you need the compatible patch from X3 - RESURRECTION MOD site .

The mod download for LxXRM seems broken ,so i will provide new download link soon, until michtoen repair it...

https://www.dropbox.com/s/i2rcjdg6yc2qc ... 0.zip?dl=0

Please report if you can download...
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Urschleim
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Re: [MOD] [AP] LxXRM - Lucike XRM Resurrection Modding Package

Post by Urschleim »

That´s awesome ! Thanks for your hard work to make this !
kyoo
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Re: Re:

Post by kyoo »

captainradish wrote: Sat, 20. Oct 18, 05:54 SOME cockpits work fine by just dropping in the .cat as a fake patch. Argon cockpits seem to work fine, for example. I haven't gone through all of them, but Terran and Split don't seem to work.
In my case the missing cockpits were caused by the addon folder's loose tships.txt file overwriting the cat/dat with incorrect cockpit scene values. It's a pretty straightforward fix in x3 editor.
Tibbsnak
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Re: [MOD] [AP] LxXRM - Lucike XRM Resurrection Modding Package

Post by Tibbsnak »

I have no idea how it's being done, but sometimes when my universe explorer goes into "buy" mode for fighters or such it'll start spontaneously generating credits. The only time it does this is if it was attacked hard enough to deploy fighters and run. It'll find some random station and dock and undock and redock, and I'll just get spontaneous money in bunches usually ending total in the million or two million area. Though one time it kept at this until I had about 21 mil (from 3). I did the advanced start and got the freighter + that one scout with the built in military scanner and basically set it to universe explorer from the start. Maybe it can teach me the mysteries of magic money.
Cascinova
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Re: [MOD] [AP] LxXRM - Lucike XRM Resurrection Modding Package

Post by Cascinova »

Original download link is broken (not working). The link just times out.
Taylor2008
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Re: [MOD] [AP] LxXRM - Lucike XRM Resurrection Modding Package

Post by Taylor2008 »

Cascinova
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Re: [MOD] [AP] LxXRM - Lucike XRM Resurrection Modding Package

Post by Cascinova »

I cant get the XRM files to download from onedrive, I found a replacement here, https://poisonedparanid.com/file/15/x-rebalance-mod-xrm but it is all in one big zip file. I assume the bat files won't work because it is not 3 parts, is that correct?
Cascinova
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Re: [MOD] [AP] LxXRM - Lucike XRM Resurrection Modding Package

Post by Cascinova »

Cascinova wrote: Thu, 13. Dec 18, 10:14 I cant get the XRM files to download from onedrive, I found a replacement here, https://poisonedparanid.com/file/15/x-rebalance-mod-xrm but it is all in one big zip file. I assume the bat files won't work because it is not 3 parts, is that correct?
Ok, I got another link from a very helpful forum member. I was able to install it all. I had a couple notices about 5 or so lucky scripts that weren't found when the installer finished, but the game seems to be running fine. Wow it looks amazing is all i can say. I can't wait to really get into it. Thanks for all the hard effort.
Taylor2008
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Re: [MOD] [AP] LxXRM - Lucike XRM Resurrection Modding Package

Post by Taylor2008 »

You can copy those files by yourself...
Last edited by Taylor2008 on Sat, 15. Dec 18, 06:49, edited 1 time in total.
Cascinova
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Re: [MOD] [AP] LxXRM - Lucike XRM Resurrection Modding Package

Post by Cascinova »

for some reason everything installs fine except the salvage commands and npc scripts. I guess i will try to install those manually, hopefully it doesnt break the game.

Edit: Ok nevermind, I figured it out, I made a mistake on the step to install the scripts, I thought it was only yes for experts, but anyway I got it now :)
Cascinova
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Re: [MOD] [AP] LxXRM - Lucike XRM Resurrection Modding Package

Post by Cascinova »

Anyone else notice that many of the docks and outposts and factories seem almost empty? like most of the stuff i want to buy , whether it be weapons or satellites is not there...
kyoo
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Re: [MOD] [AP] LxXRM - Lucike XRM Resurrection Modding Package

Post by kyoo »

Cascinova wrote: Sat, 15. Dec 18, 20:01 Anyone else notice that many of the docks and outposts and factories seem almost empty? like most of the stuff i want to buy , whether it be weapons or satellites is not there...
Thats pretty normal for the later x3 editions because many stations start out in places where the local economy can't sustain them. It gets better around 20 hours in when the god ai starts rearranging things.
Taylor2008
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Re: [MOD] [AP] LxXRM - Lucike XRM Resurrection Modding Package

Post by Taylor2008 »

Good profit for you , if you can produce the things...
Cascinova
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Re: [MOD] [AP] LxXRM - Lucike XRM Resurrection Modding Package

Post by Cascinova »

Sounds good thanks for the feedback gents. IM about 12 hours in now, I think i am startin to notice more things to buy already. I played XRM a long time ago, but wow, it seems the universe is so full of pirates, xenon and khak now! It makes it challenging for sure. I haven't even turned on invasions yet, I can't imagine how rought it would be then.
alphalvr
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Re: [MOD] [AP] LxXRM - Lucike XRM Resurrection Modding Package

Post by alphalvr »

if i read it right this looks great, pretty much everything i want.

I was just about to reinstall xrm with all the extras i wanted but looking through 10 year old posts put me off.

Going to give this a try now, thanks for your work.

I am loving X4 but it is waay to easy, the game is just throwing money at me, but i have great hopes for it with a mod or two to tweak it. Feels a bit too consoley.
alphalvr
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Re: [MOD] [AP] LxXRM - Lucike XRM Resurrection Modding Package

Post by alphalvr »

Sorry I seem to have gotten stuck at a install question, it is making my brain hurt trying to figure out what answer it is looking for. I have gone through every post, no-one has mentioned it or I missed it. (makes me think I am being stupid)

You want disable some special parts? (experts only - not recommended)
Install it?(Y/N/q)?

Originally I thought the answer was No, but the actual question seems to reverse what is being asked.....and now I have no idea what I should be putting here.

Help please
Taylor2008
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Re: [MOD] [AP] LxXRM - Lucike XRM Resurrection Modding Package

Post by Taylor2008 »

No amd next question All ...

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