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I converted with online converter asteroid "env_ast_niv_l_01.dae" to OBJ MTL files and now 3DS MAX show textures correctly: screenshot
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Let me know how the polycount is on those roids mate, those things just tank frame rate in belt rings and I would love to know if the mesh is simply just too complex for what it needs to be. I don't have the time to go tinkering with the meshes right now but if you export the roids for me to OBJ with textures added I will take a look and send back some reworked ones and then you can import them back to engine and tell me what happens around the roid rings.Zeron-mk7 wrote: ↑Sun, 9. Dec 18, 17:14I also tried to importing 3D models in 3DS MAX, but new imported models doesn't appears textures, it doesn't show up.
I converted with online converter asteroid "env_ast_niv_l_01.dae" to OBJ MTL files and now 3DS MAX show textures correctly: screenshot![]()
The sig-files are usless. Or i haven´t found the use of them...R_Romach_R wrote: ↑Wed, 12. Dec 18, 20:43Well, I want to replace paranid destroyer, but I'm stuck after unpacking cat\dat: how do you guys convert .xml.sig to just .xml?
I only unpack and pack cat files with viewtopic.php?f=181&t=402452R_Romach_R wrote: ↑Thu, 13. Dec 18, 06:08I'm using win 7 and XRConvertersMain.exe isn't working. All files I unpacked from cat/dat has .sig in them. What am I doing wrong?
P.S.: I never liked paranid capitals, only Nemesis and m3 fighters. Present carrirer not so pretty for me, but it has history...that destroyer doesn't though and so ugly![]()
Well. I did it. With win 7.Lc4Hunter wrote: ↑Wed, 12. Dec 18, 21:55The sig-files are usless. Or i haven´t found the use of them...R_Romach_R wrote: ↑Wed, 12. Dec 18, 20:43Well, I want to replace paranid destroyer, but I'm stuck after unpacking cat\dat: how do you guys convert .xml.sig to just .xml?
Do you already have the XRConverter?
If yes, the syntax is really easy:
XRConvertersMain.exe -importxmf "<EXTRACTEDGAME>" "<PATHTOMODEL>"
Thats it.
For exampe (pathnames are german):
XRConvertersMain.exe -importxmf "D:\Proggis\X4_Modding\X4_Entpackt" "D:\Proggis\X4_Modding\X4_Entpackt\assets\units\size_s\ship_arg_s_fighter_01.xml"
That command will take a few seconds and create a file with the name "ship_arg_s_fighter_01.dae" in the same directory like the specified xml.
And don´t take a look at the parnid destroyer... i started crying when i saw the model![]()
Better take a look at the paranid carrier. It´s a modiefied version of the X3s model. Looks great to me![]()
Try importxmf instead of importxml, I used it. And what is "here" in your path to .xml?ZEFFEZ wrote: ↑Sat, 15. Dec 18, 01:40Hey guys, I have been trying really hard to get this to work and I did not do this like many did but I did this instead, is there anything i am doing wrong?
XRConvertersMain.exe importxml "C:\Users\zzeff\Desktop\GameFile" "C:\Users\zzeff\Desktop\GameFile\assets\units\here\ship_arg_l_destroyer_01.xml"
pause
Which produces this
Usage: XRConvertersMain <action> <folder with .dat file contents> <.xml/.xac/.dae file>
<action>:
importxac: convert .xac to .dae
importxmf: convert .xml/.xmf to .dae
exportxac: convert .dae to .xac
exportxmf: convert .dae to .xml/.xmf
but nothing happens, any help would be greatly appreciated. Thanks!
Yes that was my path to xml and I changed the path to this now for simplicity sakeR_Romach_R wrote: ↑Sat, 15. Dec 18, 10:18Try importxmf instead of importxml, I used it. And what is "here" in your path to .xml?ZEFFEZ wrote: ↑Sat, 15. Dec 18, 01:40Hey guys, I have been trying really hard to get this to work and I did not do this like many did but I did this instead, is there anything i am doing wrong?
XRConvertersMain.exe importxml "C:\Users\zzeff\Desktop\GameFile" "C:\Users\zzeff\Desktop\GameFile\assets\units\here\ship_arg_l_destroyer_01.xml"
pause
Which produces this
Usage: XRConvertersMain <action> <folder with .dat file contents> <.xml/.xac/.dae file>
<action>:
importxac: convert .xac to .dae
importxmf: convert .xml/.xmf to .dae
exportxac: convert .dae to .xac
exportxmf: convert .dae to .xml/.xmf
but nothing happens, any help would be greatly appreciated. Thanks!
Well, I can't help you...because it stoped working for meZEFFEZ wrote: ↑Sat, 15. Dec 18, 20:43Yes that was my path to xml and I changed the path to this now for simplicity sakeR_Romach_R wrote: ↑Sat, 15. Dec 18, 10:18Try importxmf instead of importxml, I used it. And what is "here" in your path to .xml?ZEFFEZ wrote: ↑Sat, 15. Dec 18, 01:40Hey guys, I have been trying really hard to get this to work and I did not do this like many did but I did this instead, is there anything i am doing wrong?
XRConvertersMain.exe importxml "C:\Users\zzeff\Desktop\GameFile" "C:\Users\zzeff\Desktop\GameFile\assets\units\here\ship_arg_l_destroyer_01.xml"
pause
Which produces this
Usage: XRConvertersMain <action> <folder with .dat file contents> <.xml/.xac/.dae file>
<action>:
importxac: convert .xac to .dae
importxmf: convert .xml/.xmf to .dae
exportxac: convert .dae to .xac
exportxmf: convert .dae to .xml/.xmf
but nothing happens, any help would be greatly appreciated. Thanks!
.\XRConvertersMain.exe importxmf "C:\EXTRA\GameFile" "C:\EXTRA\GameFile\assets\ship_arg_l_destroyer_01.xml"
pause
Which produces this
C:\EXTRA\GameFile>.\XRConvertersMain.exe importxmf "C:\EXTRA\GameFile" "C:\EXTRA\GameFile\assets\ship_arg_l_destroyer_01.xml"
I tried using xml instead of xmf as well and I got the same thing as last time, there is a file in my assets that is this "SHIP_ARG_L_DESTROYER_01_DATA" and it is an ANI file, I don't think this is what I am looking for right?, I think it has been there the entire time tho.
And when I use "xml" this is the total of what it produces
C:\EXTRA\GameFile>.\XRConvertersMain.exe importxml "C:\EXTRA\GameFile" "C:\EXTRA\GameFile\assets\ship_arg_l_destroyer_01.xml"
Unknown action.
Usage: XRConvertersMain <action> <folder with .dat file contents> <.xml/.xac/.dae file>
<action>:
importxac: convert .xac to .dae
importxmf: convert .xml/.xmf to .dae
exportxac: convert .dae to .xac
exportxmf: convert .dae to .xml/.xmf
C:\EXTRA\GameFile>pause
Press any key to continue . . .
Problem is, this isn't working...how I did it first time is a questionkillerog wrote: ↑Sat, 15. Dec 18, 23:13It's importxmf to convert. The first argument is the directory you extracted the files. Second is to the xml of the ship you want to convert. The xml file contains the namea of each xmf file used by the model.
Typing this on my phone so I can't check but I'm 95% sure what I just wrote is correct![]()
Yep. That's the problem. When I succeeded first time, I wanted to relocate unpacked files from main game directory...I adjusted path for CatTool and for Coneverter and nothing works.
Thats the question... i can export as an DAE file but converting it to the xmf/xml format doens´t work... maybe the format has changed a bit since rebirth. Maybe the tool needs some more development...