[WIP] [TC] X3 Galaxy

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Xe-131
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Re: [WIP] [EXPERIMENT] X3 Galaxy

Post by Xe-131 »

celludriel wrote: Wed, 12. Dec 18, 10:54 Well I've learned all I need to , to make a galaxy it seems. There will always be new stuff to learn along the way. Now I also realised I will never be able to make the entire galaxy on my free time by myself. However I did set a scope for what I like to do
You ought to make a video or two on youtube as a tutorial - I was just searching for something similar and came across your sample video of Argon Prime, really great stuff. I'm sure you could turn this into a mini community project if enough people catch on!
Tomonor
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Re: [WIP] [EXPERIMENT] X3 Galaxy

Post by Tomonor »

Quick question: can you set individual soundtrack files to systems, or are they not related with each other?
Image
RTest
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Re: [WIP] [EXPERIMENT] X3 Galaxy

Post by RTest »

celludriel wrote: Wed, 12. Dec 18, 10:54 Well I've learned all I need to , to make a galaxy it seems. There will always be new stuff to learn along the way. Now I also realised I will never be able to make the entire galaxy on my free time by myself. However I did set a scope for what I like to do

https://i.imgur.com/TQ4Y8cq.png

If I can finish this, you should have a playable galaxy. All races, xenon and pirates. It's still a lot of work though. I'm now looking at ways to automate most of it through some java programming.
Why not do an random galaxy generator?
celludriel
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Re: [WIP] [EXPERIMENT] X3 Galaxy

Post by celludriel »

@repatomonor

Yes you can do that , you can even in a cluster set a different music if you enter another sector in there.

@RTest

Possible but babysteps ...
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X2-Illuminatus
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Re: [WIP] [EXPERIMENT] X3 Galaxy

Post by X2-Illuminatus »

I removed the img tags from several oversized images. Please note the forum rule on allowed image sizes:
Alan Phipps wrote: Fri, 30. Nov 18, 12:57 General Forum Rules

...

8. Images posted should not exceed 640 x 480 and 100kb in size
celludriel
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Re: [WIP] [EXPERIMENT] X3 Galaxy

Post by celludriel »

Ok so I took a few steps back today , and started working on a java tool that inputs json and outputs a flyable galaxy. It's coming together nicely

INPUT: https://github.com/Celludriel/X4_Univer ... alaxy.json

OUTPUT: https://steamuserimages-a.akamaihd.net/ ... 1BE5F66EE/

I still got some work like wrong coordinates for gates and a mistake in the json file for two gates. But I basically have recreated what I did the past two days by hand now, automatically with a click of a button.
XTC0R
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Re: [WIP] [EXPERIMENT] X3 Galaxy

Post by XTC0R »

celludriel wrote: Wed, 12. Dec 18, 21:38 Ok so I took a few steps back today , and started working on a java tool that inputs json and outputs a flyable galaxy. It's coming together nicely

INPUT: https://github.com/Celludriel/X4_Univer ... alaxy.json

OUTPUT: https://steamuserimages-a.akamaihd.net/ ... 1BE5F66EE/

I still got some work like wrong coordinates for gates and a mistake in the json file for two gates. But I basically have recreated what I did the past two days by hand now, automatically with a click of a button.
You impress me more and more every day. We might really get a galaxy editor at the end? ;)
jmattspartacus2
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Re: [WIP] [EXPERIMENT] X3 Galaxy

Post by jmattspartacus2 »

That is beautiful :D keep up the good work!
nickolaiproblem
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Re: [WIP] [EXPERIMENT] X3 Galaxy

Post by nickolaiproblem »

celludriel wrote: Wed, 12. Dec 18, 21:38 Ok so I took a few steps back today , and started working on a java tool that inputs json and outputs a flyable galaxy. It's coming together nicely

INPUT: https://github.com/Celludriel/X4_Univer ... alaxy.json

OUTPUT: https://steamuserimages-a.akamaihd.net/ ... 1BE5F66EE/

I still got some work like wrong coordinates for gates and a mistake in the json file for two gates. But I basically have recreated what I did the past two days by hand now, automatically with a click of a button.
I'm likely what I'm seeing when do you think version 1.0 will come out?
celludriel
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Re: [WIP] [EXPERIMENT] X3 Galaxy

Post by celludriel »

INPUT: https://github.com/Celludriel/X4_Univer ... alaxy.json

OUTPUT: https://steamuserimages-a.akamaihd.net/ ... F844C3F94/

Small progress update, now all stations are being generated by the tool after reading the input from the json. So all balancing can be done in the json.

@nickolaiproblem "when it's done :wink:"
RTest
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Re: [WIP] [EXPERIMENT] X3 Galaxy

Post by RTest »

I will try to create an galaxy generator that generate a json then use your json to xml.
TR0LL
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Re: [WIP] [EXPERIMENT] X3 Galaxy

Post by TR0LL »

Is the size of each sector static or can this be changed?
celludriel
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Re: [WIP] [EXPERIMENT] X3 Galaxy

Post by celludriel »

RTest wrote: Thu, 13. Dec 18, 15:15 I will try to create an galaxy generator that generate a json then use your json to xml.
My json isn't final yet, you can start on it but be weary for changes
TR0LL wrote: Thu, 13. Dec 18, 20:59 Is the size of each sector static or can this be changed?
Annoying more like it, it scales automatically if you add a zone to a sector. Even if you want to add a tiny little gate, it adds 200km of space. So no it's not static, but also hard to control
RTest
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Re: [WIP] [EXPERIMENT] X3 Galaxy

Post by RTest »

i did a basic galaxy generator this afternoon. The red dot are for sector placement and white edge for jump link.
[ external image ]
The next step is to generate a json compatible with the celludriel one.
celludriel
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Re: [WIP] [EXPERIMENT] X3 Galaxy

Post by celludriel »

I've been updating as well and I got entire Argon jobs running modelled from the json

ok so here we are

INPUT: https://github.com/Celludriel/X4_Univer ... alaxy.json

OUTPUT: https://steamuserimages-a.akamaihd.net/ ... F844C3F94/

Full generation of jobs based on the input json ... and all the ships are happily flying around
Riccardoman
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Re: [WIP] [EXPERIMENT] X3 Galaxy

Post by Riccardoman »

You have a talent sir
TR0LL
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Re: [WIP] [EXPERIMENT] X3 Galaxy

Post by TR0LL »

Very good work! So here is a question, is it possible to generate a galaxy that is empty except for resources and have a small hub for each faction and allow them to expand from there? The player could potentially start in their own empty sector with some basic starting stuff and build up. It would be like play a 4X, of... X4....
celludriel
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Re: [WIP] [EXPERIMENT] X3 Galaxy

Post by celludriel »

TR0LL wrote: Fri, 14. Dec 18, 00:04 Very good work! So here is a question, is it possible to generate a galaxy that is empty except for resources and have a small hub for each faction and allow them to expand from there? The player could potentially start in their own empty sector with some basic starting stuff and build up. It would be like play a 4X, of... X4....
Yes that is possible, just needs work writing the generator and figuring out the balance needed for X4 to get it's econ going.

So things will still break in the coming days but for those that absolutly can't wait

https://github.com/Celludriel/x4_x3_gal ... evelop.zip

you can download the zip here and copy the x3galaxy folder to your /extensions folder. It should work ... but diasble it if you want to play a new regular game. This mod removes ALL jobs and god entries on launching a new game even from the official gamestarts.
TR0LL
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Re: [WIP] [EXPERIMENT] X3 Galaxy

Post by TR0LL »

celludriel wrote: Fri, 14. Dec 18, 00:26
TR0LL wrote: Fri, 14. Dec 18, 00:04 Very good work! So here is a question, is it possible to generate a galaxy that is empty except for resources and have a small hub for each faction and allow them to expand from there? The player could potentially start in their own empty sector with some basic starting stuff and build up. It would be like play a 4X, of... X4....
Yes that is possible, just needs work writing the generator and figuring out the balance needed for X4 to get it's econ going.

That is awesome, and could easily be a new mod on its own.
celludriel
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Re: [WIP] [EXPERIMENT] X3 Galaxy

Post by celludriel »

so we have some progress

https://steamuserimages-a.akamaihd.net/ ... 215D46C2F/

next up:

- add connections
- add stations
- add ware producing stations
- *shudder* add jobs

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