1.3 BUG No missile blueprints - Fixed in 1.50
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1.3 BUG No missile blueprints - Fixed in 1.50
As seen here, I can't seem to stock my missile platforms with actual missiles. None of the blueprint vendors have anything I could buy.
Did I miss something or are missile platforms not supported by the game?
Did I miss something or are missile platforms not supported by the game?
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Re: 1.3 BUG No missile blueprints
I'd like to point out that this is still the case in 1.32.
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Re: 1.3 BUG No missile blueprints
viewtopic.php?f=180&t=407233&p=4786257#p4786257
Me too.
No one answered me.
But I found this.
This method is troublesome.
viewtopic.php?f=146&t=406521&p=4781121& ... t#p4781121
Me too.
No one answered me.
But I found this.
This method is troublesome.
viewtopic.php?f=146&t=406521&p=4781121& ... t#p4781121
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Re: 1.3 BUG No missile blueprints
Looking at the beta patch notes, this still doesn't appear to be fixed.
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Re: 1.3 BUG No missile blueprints
I havent found any BPs ither .
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Re: 1.3 BUG No missile blueprints
There is no need for blueprints or any missile parts production. Same as for drones the manager will take care of it if you have ticked the corresponding setting in the Station's Logical Overview.
Cheers Euclid
Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
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Re: 1.3 BUG No missile blueprints
That doesn't sound right. When I scan npc defense stations, I see them having missile blueprints and an actual stock of missile ammunition. My manager never stocks missiles in the first place.
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Re: 1.3 BUG No missile blueprints
Sounds good, doesn't work.
Either I can't tick the box, for whatever reason or I can't assign any missiles to be restocjked, because I'm missing the blueprints.
With the advanced entrepreneur start it is easiest to tell. According to the station it has storage for 20 missiles.
It has two heavy missiles from the start. You can move the slider from 2/2 to 0/2<-- yes not twenty, it allows only up to two missiles despite having space for 20(or maybe ten not 100% sure).
I can also not change the missile type, because I do not have blueprints, understandable at the start, but I have not yet in any game found missile blueprints for stations.
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Re: 1.3 BUG No missile blueprints
Confirmed. It's under investigation. Thanks all for your feedback, appreciated 
Cheers Euclid

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
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Re: 1.3 BUG No missile blueprints
This issue will most likely be addressed in 1.50 release version.
A dog has a master; a cat has domestic staff.
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Re: 1.3 BUG No missile blueprints - Fix coming in 1.50
Fixed in 1.50 ... Merry Christmas @ All 
Cheers Euclid

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
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- Joined: Sat, 5. Jun 10, 12:29
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Re: 1.3 BUG No missile blueprints - Fix coming in 1.50
Uhm... No, not fixed. --> viewtopic.php?f=180&t=409734
Aside from that merry christmas and happy holidays( I hope you get those at least, despite the rocky release? xD )
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Re: 1.3 BUG No missile blueprints - Fixed in 1.50
Well the availability of missile blueprints seems to be fixed, but that linked thread could well be about a different station ammo stocking issue.
A dog has a master; a cat has domestic staff.