[MOD] Fly-by Looting

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Zippe
Posts: 195
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Re: [MOD] Fly-by Looting

Post by Zippe »

Assailer wrote: Thu, 6. Dec 18, 15:33
argon_emperor wrote: Tue, 4. Dec 18, 01:29 Working fine for me, you do realize that the check only runs every 15 seconds right? So you may have to wait a bit. Personally dropped the range down to 1km and upped the frequency to 5 seconds, seems to not cause any extra lag (at least not yet)

However, it seems to be grabbing the actual wares as well, instead of only just personal inventory items/deployables, reading the description I thought it wasn't supposed to grab that stuff?
Yes, thought we try this time to pick up everything we can. X:RB was only dealing with inventory items and ammo. I might change this later when Steam Workshop opens.
A version without the pickup of actual wares would be great, because as soon as you have something in the Ship Inventory you are a pirate Magnet. :)
argon_emperor
Posts: 1225
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Re: [MOD] Fly-by Looting

Post by argon_emperor »

Zippe wrote: Sat, 8. Dec 18, 05:38
Assailer wrote: Thu, 6. Dec 18, 15:33
argon_emperor wrote: Tue, 4. Dec 18, 01:29 Working fine for me, you do realize that the check only runs every 15 seconds right? So you may have to wait a bit. Personally dropped the range down to 1km and upped the frequency to 5 seconds, seems to not cause any extra lag (at least not yet)

However, it seems to be grabbing the actual wares as well, instead of only just personal inventory items/deployables, reading the description I thought it wasn't supposed to grab that stuff?
Yes, thought we try this time to pick up everything we can. X:RB was only dealing with inventory items and ammo. I might change this later when Steam Workshop opens.
A version without the pickup of actual wares would be great, because as soon as you have something in the Ship Inventory you are a pirate Magnet. :)
That's the best part though, suddenly you have an endless supply of free ships coming straight to you XD
[ external image ]
***modified***
"You can get more of what you want with kind words and a gun, than you can with just kind words" - Al Capone
Requiemfang
Posts: 3206
Joined: Thu, 16. Jul 09, 12:24
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Re: [MOD] Fly-by Looting

Post by Requiemfang »

argon_emperor wrote: Sat, 8. Dec 18, 07:53
Zippe wrote: Sat, 8. Dec 18, 05:38
Assailer wrote: Thu, 6. Dec 18, 15:33

Yes, thought we try this time to pick up everything we can. X:RB was only dealing with inventory items and ammo. I might change this later when Steam Workshop opens.
A version without the pickup of actual wares would be great, because as soon as you have something in the Ship Inventory you are a pirate Magnet. :)
That's the best part though, suddenly you have an endless supply of free ships coming straight to you XD
Especially with the bailing script
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Methexonion
Posts: 62
Joined: Thu, 7. Feb 13, 07:24
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Re: [MOD] Fly-by Looting

Post by Methexonion »

I use the steam version and I cannot start the game at all with this mod. It says it runs, but you can only see it at Task Manager. The file in use is the content.xml. At least that's the one that couldn't paste without killing the process first. When fixed I'll surely grab that one. Thanks for your efforts mate.
Requiemfang
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Re: [MOD] Fly-by Looting

Post by Requiemfang »

Methexonion wrote: Sat, 8. Dec 18, 19:35 I use the steam version and I cannot start the game at all with this mod. It says it runs, but you can only see it at Task Manager. The file in use is the content.xml. At least that's the one that couldn't paste without killing the process first. When fixed I'll surely grab that one. Thanks for your efforts mate.
Steam version doesn't work then I guess that means there are some differences between this and the steam version which I assume is the one that was made for X:R. There is no workshop for X4 yet we are stuck with non DRM version of mods :P which the only draw back to is that they don't auto-update.
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alexalsp
Posts: 1896
Joined: Fri, 18. Jul 14, 05:28
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Re: [MOD] Fly-by Looting

Post by alexalsp »

I also have a Steam version and I run it with 15 mods without problems.

But you are not the only one. Most likely, part of the modding is not completed. I think you need to write about this game developers and ask them.

Possibly help you if mod pack in

ext_01.cat /ext_01.dat
Assailer
Posts: 478
Joined: Sun, 25. May 14, 17:45
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Re: [MOD] Fly-by Looting

Post by Assailer »

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