Whats going on here?

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MikeDonner
Posts: 1
Joined: Sat, 8. Dec 18, 03:05
x4

Whats going on here?

Post by MikeDonner »

The Argon Warf and one of the huge trading bases are totally abandoned with the exception of a trader and manager, thats it. What i would expect to be very active bases have no one to hire, which doesnt seem normal. So what's up with that? I know im not the only one experiencing this so im curious why its happening and if its on the going to be fixed list.

Another thing i have been dealing with is my normal satellites sometimes show two ranges, with the information being effected accordingly. 'Normally' they're showing the larger of the two ranges, like when i'm deploying them, but on occasion they show a smaller radius cutting off my trade goods information from bases. Oddly enough after a min or so of time passing, the larger of the two radius's will return. This is defiantly a more serious issue for me if i was ever to be stuck with the smaller radius.

Anyone else having these problems, and are they being addressed? Thanks.
Depriest
Posts: 6
Joined: Mon, 26. Nov 18, 00:07
x4

Re: Whats going on here?

Post by Depriest »

Now that you mention it I was wondering where everyone was when I was looking for a pilot for one of my ships. I ended up finding one or two guys but for the most part the station was a ghost town.
Revenant342
Posts: 225
Joined: Thu, 21. Nov 13, 03:22
x4

Re: Whats going on here?

Post by Revenant342 »

Same with me. Wonder if mass hiring from the upgrade screen scoops 'em all? Non-SY/EQD stations seem okay.
stopherr
Posts: 23
Joined: Sat, 1. Dec 18, 06:46
x4

Re: Whats going on here?

Post by stopherr »

Any station needs a Habitat, Medical, and Food Supplies to have a good population.
Socratatus
Posts: 1626
Joined: Tue, 11. May 04, 15:34
x4

Re: Whats going on here?

Post by Socratatus »

I have this at one base too. I believe it`s the whole economy thing having its effect. It might be a little too pronounced right now, but I don`t think it`s a bug at all. Places which are doing badly economically begin to fail and if, the Player is scooping up everyone that`s avialable from the one place , they aren`t going to be replenished very fast... I suppose war and other factors are kicking in too. Hence `ghost towns` until the economy picks back up.
1. Please do more on NPC civilian/uniform variety, and bio customisations, Devs.
2. Stations need sirens/warnings when enemy is close in numbers or Station in danger of destruction (in Sandbox).
Yes, for immersion. Thankyou ahead of time. (Edit: This is actually happening!!!)

"No problem can withstand the assault of sustained thinking."
"Before acting 'out of the box', consider why the box was there in the first place."
Virusboy
Posts: 63
Joined: Wed, 21. Aug 13, 22:16
x4

Re: Whats going on here?

Post by Virusboy »

Satellites.

Yea I`m getting a large range around mine now. Its more then 30km for sure. up 74km. Have they changed?

Is this range I see the range of there trade offer update? its difficult to tell at a glance which stations are covered and which are not. Maybe I`m reading it wrong
Entrau
Posts: 8
Joined: Tue, 4. Dec 18, 18:04

Re: Whats going on here?

Post by Entrau »

Yup, the first few stations i landed on wete bustling with activity, i went and looked at every ship that had landed and there were npcs all over. Now every single station is a gjost town rarely do i see a M class freighter docked and I NEVER see a frigate or S class ship of any kind, EVER.

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