How do I add/create a workforce for a station?

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Net-FX
Posts: 189
Joined: Sat, 18. Mar 06, 00:32
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How do I add/create a workforce for a station?

Post by Net-FX »

Subject line says it all. Help!. lol
D.
Lymark
Posts: 39
Joined: Thu, 10. May 18, 19:35
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Re: How do I add/create a workforce for a station?

Post by Lymark »

You will need a habitation module as well as a container storage to store both medical supplies and food(Soja Husk ,Meat or Nostrop Oil). Once you have all that, your workforce will start to build up slowly.

I heard that cargo drones can be an initial cheap labour, though I didn't notice any increase of workforce with 35+ drones.
Arvel
Posts: 96
Joined: Wed, 8. Aug 12, 22:03
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Re: How do I add/create a workforce for a station?

Post by Arvel »

Anyone know how many workers each size of habitation module can support? They're bloody expensive and I haven't lucked out and been able to steal the blueprints yet, so it'd be nice to plan out which size is most suited for my needs.
otto_deluxe
Posts: 95
Joined: Sat, 14. May 05, 10:29
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Re: How do I add/create a workforce for a station?

Post by otto_deluxe »

You should be able to figure it out by scanning NPC stations, if just to verify. You can see a moule list and the workforce is displayed on the map, so if it has 1 M Habitat and 500 work force, the math is easy :lol:

I know for a fact one module has 500 capacity, I think it is the M one. S might be 100, and L might be 2000-ish (the 100and 2000 are probably wrong)
atavistuk
Posts: 130
Joined: Fri, 21. Sep 18, 01:11
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Re: How do I add/create a workforce for a station?

Post by atavistuk »

Teladi S Biome holds 250 workforce. I don't have any other at the moment.
NapalmVFR
Posts: 21
Joined: Mon, 8. Oct 12, 20:44
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Re: How do I add/create a workforce for a station?

Post by NapalmVFR »

Teladi M biome is 500.
Net-FX
Posts: 189
Joined: Sat, 18. Mar 06, 00:32
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Re: How do I add/create a workforce for a station?

Post by Net-FX »

Lymark wrote: Thu, 6. Dec 18, 20:58 You will need a habitation module as well as a container storage to store both medical supplies and food(Soja Husk ,Meat or Nostrop Oil). Once you have all that, your workforce will start to build up slowly.

I heard that cargo drones can be an initial cheap labour, though I didn't notice any increase of workforce with 35+ drones.
Outstanding. Thanks for the info. Shame there is no game manual. Not sure what Egosoft were thinking on this one TBH. All I gotta do now is figure out how to assign a trade ship to my factory now lol.
D.
atavistuk
Posts: 130
Joined: Fri, 21. Sep 18, 01:11
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Re: How do I add/create a workforce for a station?

Post by atavistuk »

First, give the factory a manager, and give the manager a budget (They should tell you how much you need to give them to run the station in a 'upkeep mission')

Then it's a simple case of selecting a suitable ship you own, rightclicking the station and near the bottom should be 'trade for station' and 'mine for station' and 'defend station' set of options. Assign the ship to whichever it is you need and they should do the rest on their own.
Zealoth
Posts: 125
Joined: Tue, 15. Dec 09, 15:44
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Re: How do I add/create a workforce for a station?

Post by Zealoth »

How did you get drones on the quack station? I had to resort to manually fulfil the drone part orders as no one seemed to be interested in doing that. Including idling station haulers :/

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