X-Rebirth compatible mods found so far

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aquarius79
Posts: 25
Joined: Sun, 22. Feb 09, 01:52
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X-Rebirth compatible mods found so far

Post by aquarius79 »

Im testing some of the old mods from X-Rebirth
everything i find i will dump here
*Revealthingz - reveals all sectors
*Unlock stationscans - when approaching a station 1 scan is enough to scan the whole thing. just point and wait, the scan will engage automaticly. it says 100% but you prolly only get 85%. Search for an external station like a satelite or something similar

https://drive.google.com/drive/folders/ ... CrLPTVOH9C
captainradish
Posts: 190
Joined: Sat, 30. Apr 05, 06:09
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Re: X-Rebirth compatible mods found so far

Post by captainradish »

I made this mod work: https://github.com/Sylvrwynd/XRebirth_GM_ALL

I *think* I had to change the version to make the game load it, but I'm not sure.
Stuzy46
Posts: 4
Joined: Tue, 27. Nov 18, 21:53

Re: X-Rebirth compatible mods found so far

Post by Stuzy46 »

captainradish wrote: Sun, 2. Dec 18, 16:16 I made this mod work: https://github.com/Sylvrwynd/XRebirth_GM_ALL

I *think* I had to change the version to make the game load it, but I'm not sure.
I had a go at your mod but it's not working.Red out in extensions.If you let me know if i need to do something to make it work i'll give it another go.thanks anyway
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Baconnaise
Posts: 766
Joined: Sat, 23. Nov 13, 15:50
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Re: X-Rebirth compatible mods found so far

Post by Baconnaise »

Stuzy46 wrote: Sun, 2. Dec 18, 17:56
captainradish wrote: Sun, 2. Dec 18, 16:16 I made this mod work: https://github.com/Sylvrwynd/XRebirth_GM_ALL

I *think* I had to change the version to make the game load it, but I'm not sure.
I had a go at your mod but it's not working.Red out in extensions.If you let me know if i need to do something to make it work i'll give it another go.thanks anyway
The mod loads just fine. X-Rebirth went through vast changes in the first two years. Version and dependency checks for mods were common. Anyhoo to get it to load you need to edit the X-Rebirth dependency check located in the "content.xml file. There should be one in every root folder of mod you have installed.

Code: Select all

<dependency version="430"></dependency>
<dependency version="110"></dependency>
Change the 430 version check to 110 if you have the hotfix applied (you should already). If not just 100 for vanilla release. Fin.
Stuzy46
Posts: 4
Joined: Tue, 27. Nov 18, 21:53

Re: X-Rebirth compatible mods found so far

Post by Stuzy46 »

Baconnaise wrote: Sun, 2. Dec 18, 18:23
Stuzy46 wrote: Sun, 2. Dec 18, 17:56
captainradish wrote: Sun, 2. Dec 18, 16:16 I made this mod work: https://github.com/Sylvrwynd/XRebirth_GM_ALL

I *think* I had to change the version to make the game load it, but I'm not sure.
I had a go at your mod but it's not working.Red out in extensions.If you let me know if i need to do something to make it work i'll give it another go.thanks anyway
The mod loads just fine. X-Rebirth went through vast changes in the first two years. Version and dependency checks for mods were common. Anyhoo to get it to load you need to edit the X-Rebirth dependency check located in the "content.xml file. There should be one in every root folder of mod you have installed.

Code: Select all

<dependency version="430"></dependency>
<dependency version="110"></dependency>
Change the 430 version check to 110 if you have the hotfix applied (you should already). If not just 100 for vanilla release. Fin.
Great ..thanks very much.
tigar
Posts: 14
Joined: Mon, 9. Jan 12, 11:43
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Re: X-Rebirth compatible mods found so far

Post by tigar »

Too bad that XRebirth_GM_ALL after changing version number doesnt actually do anything for me :/ oh well
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Baconnaise
Posts: 766
Joined: Sat, 23. Nov 13, 15:50
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Re: X-Rebirth compatible mods found so far

Post by Baconnaise »

Did it ever work though? No clue since I never used it. I was in the starter ship for the Teladi trader start on a new save yesterday and three Xenon totally wrecked me. I only had missiles at the time 1-2 takes them out typically. The only time I felt weak recently. Patch 1.21 so far seems to be just fine.
captainradish
Posts: 190
Joined: Sat, 30. Apr 05, 06:09
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Re: X-Rebirth compatible mods found so far

Post by captainradish »

Baconnaise wrote: Thu, 6. Dec 18, 14:15 Did it ever work though? No clue since I never used it. I was in the starter ship for the Teladi trader start on a new save yesterday and three Xenon totally wrecked me. I only had missiles at the time 1-2 takes them out typically. The only time I felt weak recently. Patch 1.21 so far seems to be just fine.
Still works perfectly for me. I never bothered to change the version number from 1.

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