Im testing some of the old mods from X-Rebirth
everything i find i will dump here
*Revealthingz - reveals all sectors
*Unlock stationscans - when approaching a station 1 scan is enough to scan the whole thing. just point and wait, the scan will engage automaticly. it says 100% but you prolly only get 85%. Search for an external station like a satelite or something similar
https://drive.google.com/drive/folders/ ... CrLPTVOH9C
X-Rebirth compatible mods found so far
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- Posts: 190
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Re: X-Rebirth compatible mods found so far
I made this mod work: https://github.com/Sylvrwynd/XRebirth_GM_ALL
I *think* I had to change the version to make the game load it, but I'm not sure.
I *think* I had to change the version to make the game load it, but I'm not sure.
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- Posts: 4
- Joined: Tue, 27. Nov 18, 21:53
Re: X-Rebirth compatible mods found so far
I had a go at your mod but it's not working.Red out in extensions.If you let me know if i need to do something to make it work i'll give it another go.thanks anywaycaptainradish wrote: ↑Sun, 2. Dec 18, 16:16 I made this mod work: https://github.com/Sylvrwynd/XRebirth_GM_ALL
I *think* I had to change the version to make the game load it, but I'm not sure.
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Re: X-Rebirth compatible mods found so far
The mod loads just fine. X-Rebirth went through vast changes in the first two years. Version and dependency checks for mods were common. Anyhoo to get it to load you need to edit the X-Rebirth dependency check located in the "content.xml file. There should be one in every root folder of mod you have installed.Stuzy46 wrote: ↑Sun, 2. Dec 18, 17:56I had a go at your mod but it's not working.Red out in extensions.If you let me know if i need to do something to make it work i'll give it another go.thanks anywaycaptainradish wrote: ↑Sun, 2. Dec 18, 16:16 I made this mod work: https://github.com/Sylvrwynd/XRebirth_GM_ALL
I *think* I had to change the version to make the game load it, but I'm not sure.
Code: Select all
<dependency version="430"></dependency>
<dependency version="110"></dependency>
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Re: X-Rebirth compatible mods found so far
Great ..thanks very much.Baconnaise wrote: ↑Sun, 2. Dec 18, 18:23The mod loads just fine. X-Rebirth went through vast changes in the first two years. Version and dependency checks for mods were common. Anyhoo to get it to load you need to edit the X-Rebirth dependency check located in the "content.xml file. There should be one in every root folder of mod you have installed.Stuzy46 wrote: ↑Sun, 2. Dec 18, 17:56I had a go at your mod but it's not working.Red out in extensions.If you let me know if i need to do something to make it work i'll give it another go.thanks anywaycaptainradish wrote: ↑Sun, 2. Dec 18, 16:16 I made this mod work: https://github.com/Sylvrwynd/XRebirth_GM_ALL
I *think* I had to change the version to make the game load it, but I'm not sure.Change the 430 version check to 110 if you have the hotfix applied (you should already). If not just 100 for vanilla release. Fin.Code: Select all
<dependency version="430"></dependency> <dependency version="110"></dependency>
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Re: X-Rebirth compatible mods found so far
Too bad that XRebirth_GM_ALL after changing version number doesnt actually do anything for me :/ oh well
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Re: X-Rebirth compatible mods found so far
Did it ever work though? No clue since I never used it. I was in the starter ship for the Teladi trader start on a new save yesterday and three Xenon totally wrecked me. I only had missiles at the time 1-2 takes them out typically. The only time I felt weak recently. Patch 1.21 so far seems to be just fine.
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Re: X-Rebirth compatible mods found so far
Still works perfectly for me. I never bothered to change the version number from 1.Baconnaise wrote: ↑Thu, 6. Dec 18, 14:15 Did it ever work though? No clue since I never used it. I was in the starter ship for the Teladi trader start on a new save yesterday and three Xenon totally wrecked me. I only had missiles at the time 1-2 takes them out typically. The only time I felt weak recently. Patch 1.21 so far seems to be just fine.