Is walking in station/ship/wherever required to play?

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eRe4s3r
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Re: Is walking in station/ship/wherever required to play?

Post by eRe4s3r »

DaMuncha wrote: Wed, 3. Oct 18, 13:02 Sounds like computer games arnt your thing.
Only thing not my thing is things that waste my time for no good reason that I can't skip. Walking around by the way, is to me an anti-feature, does not belong in X games and should never have been in them. Unless you go the full way and make walking around exciting (like Star Citizen maybe tries if it ever releases). If you don't do that much with it though, then what is the point?

Like, explain to me what is the gameplay reason I have to walk from cockpit to a cockpit when I land on a bigger ship with a smaller ship... for sure that is a thing that should be instant with a docking computer. Only ask if that is gonna be this way or not.
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vukica
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Re: Is walking in station/ship/wherever required to play?

Post by vukica »

Vandragorax wrote: Tue, 2. Oct 18, 18:05 As well as what others have said about controlling the camera yourself being much better than watching a video where someone is moving the screen around without your input, I would also say that the videos and screens so far have had a VERY wide FOV which to me causes a little bit of a distorted look to them.

I'm very much hoping that the FOV slider is still in the game options, if so then it's also likely that reducing the FOV will reduce motion sickness significantly. I don't really understand how anyone can play a PC game at 90+ FOV yet these videos/screenshots sometimes are looking like they are at 110 FOV or more... and I'm even on an ultra-widescreen monitor, but I never put it that high in say Euro Truck/American Truck Sim, it's always around 70 to be most comfortable.

Each to their own of course, but personally that is one thing that can cause significant headaches :)
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Now, FOV is crucial for sim racing, but for everything else one should at least try to get close to the correct FOV.
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Re: Is walking in station/ship/wherever required to play?

Post by Inchronoth »

eRe4s3r wrote: Wed, 3. Oct 18, 13:13
DaMuncha wrote: Wed, 3. Oct 18, 13:02 Sounds like computer games arnt your thing.
Only thing not my thing is things that waste my time for no good reason that I can't skip. Walking around by the way, is to me an anti-feature, does not belong in X games and should never have been in them. Unless you go the full way and make walking around exciting (like Star Citizen maybe tries if it ever releases). If you don't do that much with it though, then what is the point?

Like, explain to me what is the gameplay reason I have to walk from cockpit to a cockpit when I land on a bigger ship with a smaller ship... for sure that is a thing that should be instant with a docking computer. Only ask if that is gonna be this way or not.
For me walking breaks the immersion, never liked it. I want to trade, think, explore and fight, not walk :)
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Re: Is walking in station/ship/wherever required to play?

Post by Silla »

Liking or disliking walking is a fair choice when it comes to X, yet one should keep in mind that this is technology/skill to be developed over time. Even if characters animations are still eventually somewhat clunky...I’m quite optimistic that EGO will learn with time or earn enough for getting an addition to the team to improve up on it if it should become more important down the line.
Last edited by Silla on Wed, 3. Oct 18, 13:42, edited 1 time in total.
gbjbaanb
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Re: Is walking in station/ship/wherever required to play?

Post by gbjbaanb »

Inchronoth wrote: Wed, 3. Oct 18, 13:21
eRe4s3r wrote: Wed, 3. Oct 18, 13:13
DaMuncha wrote: Wed, 3. Oct 18, 13:02 Sounds like computer games arnt your thing.
Only thing not my thing is things that waste my time for no good reason that I can't skip. Walking around by the way, is to me an anti-feature, does not belong in X games and should never have been in them. Unless you go the full way and make walking around exciting (like Star Citizen maybe tries if it ever releases). If you don't do that much with it though, then what is the point?

Like, explain to me what is the gameplay reason I have to walk from cockpit to a cockpit when I land on a bigger ship with a smaller ship... for sure that is a thing that should be instant with a docking computer. Only ask if that is gonna be this way or not.
For me walking breaks the immersion, never liked it. I want to trade, think, explore and fight, not walk :)
If I wanted to ruin a good game by walking around, I'd play golf! :)
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Re: Is walking in station/ship/wherever required to play?

Post by DaMuncha »

eRe4s3r wrote: Wed, 3. Oct 18, 13:13
DaMuncha wrote: Wed, 3. Oct 18, 13:02 Sounds like computer games arnt your thing.
Only thing not my thing is things that waste my time for no good reason that I can't skip. Walking around by the way, is to me an anti-feature, does not belong in X games and should never have been in them. Unless you go the full way and make walking around exciting (like Star Citizen maybe tries if it ever releases). If you don't do that much with it though, then what is the point?

Like, explain to me what is the gameplay reason I have to walk from cockpit to a cockpit when I land on a bigger ship with a smaller ship... for sure that is a thing that should be instant with a docking computer. Only ask if that is gonna be this way or not.
Sounds like COD is more your thing.

Explain to me the reason I should have to drive the McDonalds resturant rather than having McDonalds delivered straight to my door.
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Re: Is walking in station/ship/wherever required to play?

Post by Xenon_Slayer »

Alright, keep it civil or this topic will be closed.
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eRe4s3r
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Re: Is walking in station/ship/wherever required to play?

Post by eRe4s3r »

I just want to know whether we can skip walking from cockpit to cockpit in ship docking context. It's a simple question that OP asked already, but that was not answered (only station was answered). Yeah we can teleport from ship to ship, but that's not what I ask either. It's that specific situation where walking seems actually mandatory since docking is probably not giving the option to teleport to the bridge instantly, or is it?
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Re: Is walking in station/ship/wherever required to play?

Post by atavistuk »

Walking is now mandatory. :wink:
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Re: Is walking in station/ship/wherever required to play?

Post by Clownmug »

I hope flying is not mandatory, it wastes time I could spend staring at menus.
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Re: Is walking in station/ship/wherever required to play?

Post by spacecoyote99 »

Clownmug wrote: Wed, 3. Oct 18, 15:06 I hope flying is not mandatory, it wastes time I could spend staring at menus.
To be fair, that's pretty much true. Once you hire your first NPC captain you could theoretically just sit in a station giving orders forever. :D
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Re: Is walking in station/ship/wherever required to play?

Post by atavistuk »

I honestly pretty much play that way already since X3

(Although in Rebirth I sit on my Marauder Phoenix)

Actually, I'm doing it right now in X3TC, sat in Herron's Nebula with the property screen open as I type this.
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Sandalpocalypse
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Re: Is walking in station/ship/wherever required to play?

Post by Sandalpocalypse »

the point of walking is presenting you as a person in a spaceship, as opposed to basically being a spaceship. It does add a lot in terms of immersion, and is actually a means of conducting actions without going through a menu - for instance leaving a cockpit and activating a panel or going into a ship is an alternative to browsing through menus for every action.

XR went too far in terms of how much walking you had to do, even for the simplest actions. X4 doesnt appear to have walking any further than the docking area and offices directly adjacent to it, and from your bridge to the ship hangar. It will be fine. :)

edit- this isn't actually in opposition to 'menu gameplay' - you can think of walking around and activating things as a means of accessing a menu. It's fine as long as its not a slog, hwich it was in XR.
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fcth
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Re: Is walking in station/ship/wherever required to play?

Post by fcth »

Sandalpocalypse wrote: Thu, 4. Oct 18, 03:45 leaving a cockpit and activating a panel or going into a ship is an alternative to browsing through menu
I think that's really the question, how much of an alternative is it going to be? Walking around may be cool and immersive, but if it is a replacement for the menus rather than an alternative it could be quite a slog instead. For most things it seems like from a game play standpoint (and frankly a realism standpoint as well), being able to quickly navigate the interface is very desirable. I hope we'll at least have the option to interface with stations from our ships (with hotkeys!) instead of having to walk around to various terminals on the stations.
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Re: Is walking in station/ship/wherever required to play?

Post by The_Darkside »

Will there be a 3rd-Person view?
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-Dna-
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Re: Is walking in station/ship/wherever required to play?

Post by -Dna- »

fcth wrote: Thu, 4. Oct 18, 06:51
Sandalpocalypse wrote: Thu, 4. Oct 18, 03:45 leaving a cockpit and activating a panel or going into a ship is an alternative to browsing through menu
I think that's really the question, how much of an alternative is it going to be? Walking around may be cool and immersive, but if it is a replacement for the menus rather than an alternative it could be quite a slog instead. For most things it seems like from a game play standpoint (and frankly a realism standpoint as well), being able to quickly navigate the interface is very desirable. I hope we'll at least have the option to interface with stations from our ships (with hotkeys!) instead of having to walk around to various terminals on the stations.
It is not a multiplayer game and being fast to react it is only required when you fly and fight other ships. If I remember correctly, in Assassin's Creed Black Flag you have to walk from your ship to another ship and nobody in the world ranted about the necessity to do it quickly with shortcuts or menus ;) .
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Re: Is walking in station/ship/wherever required to play?

Post by 26072013 »

-Dna- wrote: Thu, 4. Oct 18, 10:10 If I remember correctly, in Assassin's Creed Black Flag you have to walk from your ship to another ship and nobody in the world ranted about the necessity to do it quickly with shortcuts or menus ;) .
But Black Flag is a third person game in the first place and not a space sim.

Walking around might be 'immersive' if the world around you is able to immerse you and when there's some kind of actual value in walking around. But if it - hypothetically - would take one minute to get out the pilot seat of ship A, use an elevator to get down to the landing platform, walk to ship B, use an elevator to get up to the pilot seat and then sit down, then that might be immersive for the first three times, but after the initial wow-factor is over, it would be an awful slog to do and suck any fun out of the game that you actually play to fly space ships in.

So hopefully there is a menu option to instantly switch ships.
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Re: Is walking in station/ship/wherever required to play?

Post by ZaphodBeeblebrox »

So where is this "bible" of computer games development that commands "Thou shalt not have walking in a space sim?"
Why cannot a game that simulates flying in space have RPG elements included?

I have seen Alpha footage from Star Citizen that includes quite a lot walking, talking etc. Are you telling me that this is not also a space sim?
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eRe4s3r
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Re: Is walking in station/ship/wherever required to play?

Post by eRe4s3r »

ZaphodBeeblebrox wrote: Thu, 4. Oct 18, 13:17 So where is this "bible" of computer games development that commands "Thou shalt not have walking in a space sim?"
Why cannot a game that simulates flying in space have RPG elements included?

I have seen Alpha footage from Star Citizen that includes quite a lot walking, talking etc. Are you telling me that this is not also a space sim?
That's quite some projection there, we are only asking how exactly it will work, whether we can skip that particular mandatory walking or not. What people do with that info is pretty much up to them. If you want to walk every single time for full RP and immersion, hey, more power to you. But some of us, we want the option to skip that. (For me, because I play X games for the ships and factories, not for the abysmal character models and interior areas).

It's not a binary choice. You can have your walking simulator, and we have can a real X game that isn't Rebirth 2.0 at the same time. ;)
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spankahontis
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Re: Is walking in station/ship/wherever required to play?

Post by spankahontis »

Here we go again.. "There's a feature I don't like so i'm not playing" *stomps feet*

Like others have said, likely mod NESA will port over to X4.

They've vested too much in Station walking to cancel it, so why whinge about it?
Personally never played a game that deserves a perfect score, but I still liked it, despite it's features I didn't like.
Why people make such a big issue of a feature I wont understand. :gruebel:

eRe4s3r wrote: Thu, 4. Oct 18, 13:43
That's quite some projection there, we are only asking how exactly it will work, whether we can skip that particular mandatory walking or not. What people do with that info is pretty much up to them. If you want to walk every single time for full RP and immersion, hey, more power to you. But some of us, we want the option to skip that. (For me, because I play X games for the ships and factories, not for the abysmal character models and interior areas).

It's not a binary choice. You can have your walking simulator, and we have can a real X game that isn't Rebirth 2.0 at the same time. ;)

You do know that X:Rebirth had Hotkeys and the Side UI where you could just leave a station instantaneously, right?
No having to walk back to your ship press the key panel and walk to cockpit animation.
You could just press a few numbers on your keyboard and just like that, back on the ship.

I'm sure they will have similar or bring back these hotkeys if they don't.
Last edited by spankahontis on Thu, 4. Oct 18, 16:03, edited 1 time in total.
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