DLC ideas/prediction/thoughts

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mr.WHO
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DLC ideas/prediction/thoughts

Post by mr.WHO »

Now we know there are at least two DLC planned with confirmation that missing races will be added in DLC.
Egosoft kinda indirectly admitted that they are working on Boron, so to full classic set we just missing the Split. For "less classic" we also miss Terrans (my personal favorites).


Here are my ideas for various DLCs and their key features:

1) Boron and Split Big DLC - as these two were always enemies it seems natural to have DLC where we got access to Boron and Split terriories locked in perpetual conflic with eachother and campaign based around it.
- You could support Boron in their goal to construct chain of Super Forteresses that would break Split will to attack (award - construction plans for Super Fortress).
- You could support Split in their goal to buil massive super destroyers to steam roll Boron defences (award - construction plans for Super Destroyer).
- You can build reputation with both and broker peace solution (you will be awarded with Super destroyer and SUper Fortress construction ship, but not blueprints).
- You can exploit the conflict as Pirate (award - loot!).
- You can use your late game might to defeat both and enforce peace (award - making you late game fleet useful for something :P ).
- new Boron and Split starts.
- military career mechanics

2) Terran Big DLC (Sol, Aldrin, Sectors/systems east to Aldrin including heavily infcted Xenon Sector, plus the sector south to it which would connect entire region to base game Universe.
- Sol and Aldrin connected by Terran build gates.
- Terran USC and ATF merged and no longer separate fleets.
- Aldrin become fully Terran territory, but there are still some unique Aldrin ships for local forces.
- Story is "fight" and "build" about Terran effords to "push Xenons east" after Aldrin gate suddenly reactivated - mix of military missions and well as build/supply/logistic mission for Terran stations and outpost build after gradual push out of Xenons.
- Unique Terran equipment - jump drives: a) Normal Terran Jump drives act like X-Rebirth capship jump drive, but without the need for local jump beacon. b) Advance Terran Jump drive - allow gateless jumps between systems without the need of Gates, albeil at big fuel/energy consumption and long cooldown (cannot be skipped, unlike in Rebirth where player could used "coolant"). Normal jump drive is locked behind high enough reputation with Terran. Advance jump drive is locked behind completing Terran campaign (you can buy the Adv JD after plot).
- new Terran and Aldrin starts.

3) Xenon and Khaak Big DLC.
- new ships for Xenon and Kha'ak
- more focus on Xenon economy

- new game start - corrupted Xenon AI - you start as corrupted Xenon fighter AI that gained sentience - you have to survive and upgrade (scrap, or your secretely build stations) your CPU/Memory without getting attemtion from local CPU ship - the CPU ship is your overlord that give you missions and directives, but if it notice you're corrupted then will try to purge you.
- Xenons are friendly (unless you pist off the CPU ship) and you have access to Xenon economy.
- All other races are hostile.
- your goal is to become the CPU ship yourself either by secretely ungrading and building your own CPU ship or by hacking/takingover your overlord CPU ship.
- teleporter device is replaced (you do not own physical body) by "consciousness data transfer" so you can freely teleport between ships that you own.

- new game start - Khaak Queen - you start as Khaak Queen aboard stranded Khaak mothership. Mothership arrived in local space by miss-jump and is capable of mineral processing, ship, station construction, hatching of new Khaak NPCs. As Khaak Queen you're physically stranded inside Mothership, but as Khaak are known by telepatic abilities (at least what I remember from X2) you can "assume direct control" of other Khaak in your swarm. Your objective is to find the way back to Khaak space by obtaining various Khaak artifacts left after X3:TC war as well as surviving hunts from the other races that spot your activity.
- other races are hostile.
- new campaign (if you choose not to play Khaak or Xenon) - NPC Khaak mothership is spawned and it tries to build it's forces for invasions (areas where the artifacts are stored). You are contracted by "normal races" to hunt down the Mothership ("Think" and "Fight" by solving various puzzle and exploration quests kinda like old Treasure hunt campaign).

4) Gateway small DLC (one new sector and one "unique" new system).
- new campaign - you are contacted by the group of scientist, who discovered new sector with aparently malfuntioning gate.
- that malfunctioning gate work in the way that it connect to randomly generated system (kind like Unfocussed Jump Drive sector from X3, but entire system scale) - after pre defined timer the gate loose the connection - system and all ship inside are purged from game - if you are inside the system - you're dead.
- the aim of campaign is supporting the scientist with gate research. Intially you help them build research station near the gate (simble build logisic missions). Then you will be given varios missions:
a) Exploration mission - you're sent into the new systems for exploration, scans, artifact recovery etc.
b) Escort mission - you escort scientist research ship on a trip inside the system.
c) Expand research outpost.
d) Enemies at the gates - there a chance that new system connect to Xenon or Pirate infested system and you have to hold the gate and defend research outpost untill gate reconnect again.
- after time with these missions you will be able to extend the time between gate reconnection (and in the same time expand the generated system as initial "short loops" will require that only small area to be generated).
- ultimate rewards will the "gate control" and "gate stabilisation" where you will be able to force gate reconnect (to generate new system) as well as stop the timer (e.g if you find the system you like you can keep it as your private system).

5) Black Flag small Pirate DLC.
- adding various pirate clans and Pirate unique ships.
- expansion of pirate economy and behaviours.
- ability to employ pirates (e.g. to sabotage your competitors).
- unique pirate/boarding equipment.
- new pirate game starts.
- campaign to become famous pirate (story campaign).
Athelus
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Re: DLC ideas/prediction/thoughts

Post by Athelus »

I'm really hoping for the Terran faction to come back, my favourite aesthetic in x3- that said, I'm liking the new ships so far.
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Re: DLC ideas/prediction/thoughts

Post by Skeeter »

Boron dlc is a must, not too fussed about split.

Im more wanting fresh races/faces. A hidden gate suddendly is discovered which leads to a hidden network where new races are discovered. That would be sweet and bring some much needed new feelings of playing something new and fresh which i have missed since that jump accident in xbtf which took you to a new corner of the universe where you met the teladi for the first time. Id love to do that again.
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Re: DLC ideas/prediction/thoughts

Post by Tomonor »

Planetary landing with ground unit combat DLC sounds good enough for me.

Also, X Universe and Star Wars and Star Trek and Avengers crossover DLC. Mhm.
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Re: DLC ideas/prediction/thoughts

Post by Tenlar Scarflame »

I am ALL IN for some Split-focused DLC. :split: Especially if their vessel designs are similar to the ones we got in X2. I would throw money at a chance to fly the tiny-Klingon-bird-of-prey Mamba again.

I'm guessing the two confirmed DLCs will be for two of the three missing species (Terran, Split, Boron) - in my opinion, chances are SLIGHTLY higher we'll be getting the Terrans and Split. It would defs make a lot of sense (but would be a lot of work) for the Boron and Split to both be featured in a single DLC, though, so if that happens, I'd bet on the other one being Terran focused.
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mr.WHO
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Re: DLC ideas/prediction/thoughts

Post by mr.WHO »

Skeeter wrote: Tue, 2. Oct 18, 21:14 Im more wanting fresh races/faces. A hidden gate suddendly is discovered which leads to a hidden network where new races are discovered. That would be sweet and bring some much needed new feelings of playing something new and fresh which i have missed since that jump accident in xbtf which took you to a new corner of the universe where you met the teladi for the first time. Id love to do that again.
I think it would be hard to create a new race that feel fresh and unique. I think we have almost every possible trope except maybe a Borg-like entity.
Adding missing races and expanding existing seems to be much safer option.

Edit: I think that from Egosoft backstory there is one known race that was not covered in-game.
They are some kind of pre-space era aquatic "whale-like creatures" - basically less advance and more clumsy Borons.
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Re: DLC ideas/prediction/thoughts

Post by gastovski »

the game isn't even released and people asking for addional content. this is the new age now, give bit by bit. no i don't want any dlcs whatsoever. include everything in main game and ask no more. if you make an expansion, make it like albion prelude then we'll see.
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Re: DLC ideas/prediction/thoughts

Post by atavistuk »

I wouldn't mind playing as the Xenon one time actually.

Something more along the lines of the OP's Kha'ak Queen idea, where YOU are a Xenon CPU. Maybe not even a ship. A station, or part of one, with little more than an N or whatever the mining ship was in X:R.

Where you are a newly evolved branch of Xenon. The entire faction (Such as it is), tucked away in an Unknown Sector
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Re: DLC ideas/prediction/thoughts

Post by Tomonor »

gastovski wrote: Tue, 2. Oct 18, 22:05 the game isn't even released and people asking for addional content. this is the new age now, give bit by bit. no i don't want any dlcs whatsoever. include everything in main game and ask no more. if you make an expansion, make it like albion prelude then we'll see.
Well to be fair, it was Egosoft who claimed that they are already planning DLCs. We are just giving them marketing plans.
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Re: DLC ideas/prediction/thoughts

Post by Matticus88 »

What about the discovery of an abandoned Station that belonged to the jump gate builders and you find new and really advanced tech in it, that all the races want to get their hands on, causing localised conflict.
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Re: DLC ideas/prediction/thoughts

Post by Vanir »

What about the discovery of Commander Jameson's ship? :twisted:
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Re: DLC ideas/prediction/thoughts

Post by Tomonor »

Matticus88 wrote: Tue, 2. Oct 18, 23:16 What about the discovery of an abandoned Station that belonged to the jump gate builders and you find new and really advanced tech in it, that all the races want to get their hands on, causing localised conflict.
Then we would end up with a second-hand Hub plot.
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Re: DLC ideas/prediction/thoughts

Post by Axeface »

As long as the 1st DLC is the Boron one, im going to be happy.
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Re: DLC ideas/prediction/thoughts

Post by Karvat »

I expect to see all the X3TC races in X4, it will never be a complete game without them, this means that Boron, Split, Khaak and Terran must return
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Re: DLC ideas/prediction/thoughts

Post by Tenlar Scarflame »

Vanir wrote: Tue, 2. Oct 18, 23:25 What about the discovery of Commander Jameson's ship? :twisted:
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repatomonor wrote: Wed, 3. Oct 18, 00:17
Matticus88 wrote: Tue, 2. Oct 18, 23:16 What about the discovery of an abandoned Station that belonged to the jump gate builders and you find new and really advanced tech in it, that all the races want to get their hands on, causing localised conflict.
Then we would end up with a second-hand Hub plot.
A rediscovered Hub would be a CRAZY awesome DLC/FreeLC plot. Imagine if it could link to on-the-fly-procedurally-generated empty sectors... :o some of them tiny backwater outposts that managed to survive on their own, but have forgotten the rest of the Commonwealth or even the name of the sector they're in... others that are just starved ruins... others that were never colonized... others that have pockets of Xenon/Khaak that welcome the chance to re-enter the rest of the network...
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Re: DLC ideas/prediction/thoughts

Post by CorruptUser »

From what I understand, Boron won't be in the game at all, not even as a DLC. Mostly due to their stations and such being, well, aquatic. Sure, it's simple enough to just give them reverse scuba suits so they could walk on Teladi stations, but having a Paranid go swimming in the Boron ships would be an extra headache for the team.

Though realistically now that I think about it, the water does give a valid reason for the technologically advanced Borons not having the ultimate fighting ships a la the Terrans. Whereas Teladi and Argon ships have their living quarters taken up by air, the Borons have it all as water, which is much heavier and thus their ships are going to require more energy to get the same maneuvarability as their neighbors...
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Re: DLC ideas/prediction/thoughts

Post by DaMuncha »

CorruptUser wrote: Wed, 3. Oct 18, 05:55 From what I understand, Boron won't be in the game at all, not even as a DLC. Mostly due to their stations and such being, well, aquatic. Sure, it's simple enough to just give them reverse scuba suits so they could walk on Teladi stations, but having a Paranid go swimming in the Boron ships would be an extra headache for the team.

Though realistically now that I think about it, the water does give a valid reason for the technologically advanced Borons not having the ultimate fighting ships a la the Terrans. Whereas Teladi and Argon ships have their living quarters taken up by air, the Borons have it all as water, which is much heavier and thus their ships are going to require more energy to get the same maneuvarability as their neighbors...
I dont see why they cant just wear breathing apparatuses. I mean, we've got space suits for space. For piloting thier ships we just gotta drain the water out of the cockpit.
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Re: DLC ideas/prediction/thoughts

Post by werewolves? »

I hope they integrate the Rebirth sectors into the game. I’m hoping that is part of the plot or DLC.
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Re: DLC ideas/prediction/thoughts

Post by Sandalpocalypse »

it would be way radder for boron ships to have water in them :)
Irrational factors are clearly at work.
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Re: DLC ideas/prediction/thoughts

Post by Silla »

I would not mind a story dlc only....if it is done well!

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