Rolling Demo

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

mati140
Posts: 46
Joined: Thu, 15. Jan 09, 20:15
x4

Rolling Demo

Post by mati140 »

Hello,

I found myself in an edge case with the X4 system requirements and I wondered, if we will get a benchmarking demo, like in the case of X3 TC. If so, when? I would like to check if I can even run the game before purchasing the collector's edition.
nemesis1982
Posts: 812
Joined: Wed, 29. Oct 08, 12:10
x4

Re: Rolling Demo

Post by nemesis1982 »

That would be a good idea. Question is if they have the resources to do that.
Save game editor XR and CAT/DAT Extractor
Keep in mind that it's still a work in progress although it's taking shape nicely.

If anyone is interested in a new save game editor for X4 and would like to contribute to the creation of one let me know. I do not have sufficient time to create it alone, but if there are enough people who want it and want to contribute we might be able to set something up.
CBJ
EGOSOFT
EGOSOFT
Posts: 54177
Joined: Tue, 29. Apr 03, 00:56
x4

Re: Rolling Demo

Post by CBJ »

The problem with a rolling demo is that it only really gives you an idea of graphics performance. That's really useful in some games, but in X-series games it's only a small part of the picture, as they are usually more CPU-bound than GPU-bound. A rolling demo really doesn't help with that, as the game universe isn't being simulated in the background. A full demo is a more realistic test, but also a lot more work at a time when we're already incredibly busy. So the simple answer is no, it's unlikely that we will be able to create a demo before the game is released; it's possible that we might create one later, as we did for XR, though.
Scoob
Posts: 11170
Joined: Thu, 27. Feb 03, 22:28
x4

Re: Rolling Demo

Post by Scoob »

I think rolling demos are cool, if not technically quite as useful as a performance measure in a deep game like the X series. However, as a marketing tool they can be invaluable. I recall seeing magazines and websites that had never mentioned an X game before talking enthusiastically about Terran Conflict when the rolling demo came out. As certain parts of the demo were rather taxing GPU-wise it got adopted as as GPU stress test for quite a few sites I recall.

So, yes, a rolling demo doesn't help massively with gauging actual in-game performance - certainly later in the game when the CPU is potentially working harder - but it does get the name "X4: Foundations" out there and spoken about by those who might otherwise not cover it. Additionally, as GPU's do get upgraded more frequently than CPU's, as is the nature of things, then it can give an indication of GPU demands at least. If a CPU is struggling just attempting to feed the GPU for what's largely a graphical rolling demo, then that answers a question for someone who's wondering. I can see why you might want to avoid the whole "but it ran the demo fine" argument when people are in that position though...

Of course, I appreciate that a rolling demo would take a chunk of time to implement and by that time the game would likely be launched. I wonder though if it might aid further long-term discussion and further sales. We know X games are traditionally long-term sellers with XBtF still doubtless selling copies today.

It was the original XbtF rolling demo - long before release - that put Egosoft on my radar all that time ago. It came on a magazine cover disc IIRC, remember those? lol. The X2: The Threat rolling demo was dead cool too, I remember being very impressed by the shadows s the Teladi freighter flew over the Condor wasn't it? Years since I watched that...also, we could MOD it...fun times :)

Scoob.
gbjbaanb
Posts: 797
Joined: Sat, 25. Dec 10, 23:07
x4

Re: Rolling Demo

Post by gbjbaanb »

CBJ wrote: Mon, 1. Oct 18, 20:20 The problem with a rolling demo is that it only really gives you an idea of graphics performance. That's really useful in some games, but in X-series games it's only a small part of the picture, as they are usually more CPU-bound than GPU-bound. A rolling demo really doesn't help with that, as the game universe isn't being simulated in the background. A full demo is a more realistic test, but also a lot more work at a time when we're already incredibly busy. So the simple answer is no, it's unlikely that we will be able to create a demo before the game is released; it's possible that we might create one later, as we did for XR, though.
Could you not do a time-limited release on Steam, full functionality (so we can see the bugs) for a weekend and then it closes down and cannot be played. I think I've seen similar on steam before. That woulnd't involve much effort on your part?
CBJ
EGOSOFT
EGOSOFT
Posts: 54177
Joined: Tue, 29. Apr 03, 00:56
x4

Re: Rolling Demo

Post by CBJ »

Maybe after release at some point, but that doesn't help those, like the OP, wanting something before release. The idea of doing it before release is basically a free open beta, and apart from any other issues that would bring, the idea that it wouldn't create much work is ... well, it's about as far from the truth as it's possible to get!
WildAce
Posts: 356
Joined: Thu, 2. Nov 06, 18:06
x4

Re: Rolling Demo

Post by WildAce »

gbjbaanb wrote: Tue, 2. Oct 18, 16:53
CBJ wrote: Mon, 1. Oct 18, 20:20 The problem with a rolling demo is that it only really gives you an idea of graphics performance. That's really useful in some games, but in X-series games it's only a small part of the picture, as they are usually more CPU-bound than GPU-bound. A rolling demo really doesn't help with that, as the game universe isn't being simulated in the background. A full demo is a more realistic test, but also a lot more work at a time when we're already incredibly busy. So the simple answer is no, it's unlikely that we will be able to create a demo before the game is released; it's possible that we might create one later, as we did for XR, though.
Could you not do a time-limited release on Steam, full functionality (so we can see the bugs) for a weekend and then it closes down and cannot be played. I think I've seen similar on steam before. That woulnd't involve much effort on your part?
You can demo the game on steam for 2 hours, plenty of time to check early stage performance and if you like how the game "feels"

Code: Select all

You can request a refund for nearly any purchase on Steam—for any reason. Maybe your PC doesn't meet the hardware requirements; maybe you bought a game by mistake; maybe you played the title for an hour and just didn't like it.

It doesn't matter. Valve will, upon request via help.steampowered.com, issue a refund for any reason, if the request is made within fourteen days of purchase, and the title has been played for less than two hours. There are more details below, but even if you fall outside of the refund rules we’ve described, you can ask for a refund anyway and we’ll take a look.

You will be issued a full refund of your purchase within a week of approval. You will receive the refund in Steam Wallet funds or through the same payment method you used to make the purchase. If, for any reason, Steam is unable to issue a refund via your initial payment method, your Steam Wallet will be credited the full amount. (Some payment methods available through Steam in your country may not support refunding a purchase back to the original payment method. Click here for a full list.)
Where Refunds Apply

The Steam refund offer, within two weeks of purchase and with less than two hours of playtime, applies to games and software applications on the Steam store. Here is an overview of how refunds work with other types of purchases.
Refunds on Downloadable Content
(Steam store content usable within another game or software application, "DLC")

DLC purchased from the Steam store is refundable within fourteen days of purchase, and if the underlying title has been played for less than two hours since the DLC was purchased, so long as the DLC has not been consumed, modified or transferred. Please note that in some cases, Steam will be unable to give refunds for some third party DLC (for example, if the DLC irreversibly levels up a game character). These exceptions will be clearly marked as nonrefundable on the Store page prior to purchase.
Refunds on In-game Purchases

Steam will offer refund for in-game purchases within any Valve-developed games within forty-eight hours of purchase, so long as the in-game item has not been consumed, modified or transferred. Third-party developers will have the option to enable refunds for in-game items on these terms. Steam will tell you at the time of purchase if the game developer has opted to offer refunds on the in-game item you are buying. Otherwise, in-game purchases in non-Valve games are not refundable through Steam.
Refunds on Pre-Purchased Titles

When you pre-purchase a title on Steam (and have paid for the title in advance), you can request a refund at any time prior to release of that title. The standard 14-day/two-hour refund period also applies, starting on the game’s release date.
Steam Wallet Refunds

You may request a refund for Steam Wallet funds within fourteen days of purchase if they were purchased on Steam and if you have not used any of those funds.
Steam Hardware

Within thirty (30) days after delivery, you may request a refund for Steam hardware and accessories purchased via Steam for any reason. You must ship the hardware back to us within fourteen (14) days after requesting the refund, following the instructions we provide you. Please see the Steam Hardware Order Terms for detailed guidelines on the return and cancellation process for Steam hardware and accessories.
Refunds on Bundles

You can receive a full refund for any bundle purchased on the Steam Store, so long as none of the items in the bundle have been transferred, and if the combined usage time for all items in the bundle is less than two hours. If a bundle includes an in-game item or DLC that is not refundable, Steam will tell you if the whole bundle is refundable during check-out.
Purchases Made Outside of Steam

Valve cannot provide refunds for purchases made outside of Steam (for example, CD keys or Steam wallet cards purchased from third parties).
VAC Bans

If you have been banned by VAC (the Valve Anti-Cheat system) on a game, you lose the right to refund that game.
Video Content

We are unable to offer refunds for video content on Steam (e.g. movies, shorts, series, episodes, and tutorials), unless the video is in a bundle with other (non-video) refundable content.
Refunds on Gifts

Unredeemed gifts may be refunded within the standard 14-day/two-hour refund period. Redeemed gifts may be refunded under the same conditions if the gift recipient initiates the refund. Funds used to purchase the gift will be returned to the original purchaser.
EU Right of Withdrawal

For an explanation of how the EU right of withdrawal works for Steam customers, click here.
Abuse

Refunds are designed to remove the risk from purchasing titles on Steam—not as a way to get free games. If it appears to us that you are abusing refunds, we may stop offering them to you. We do not consider it abuse to request a refund on a title that was purchased just before a sale and then immediately rebuying that title for the sale price.
How to Request a Refund

You can request a refund or get other assistance with your Steam purchases at help.steampowered.com.

Last updated December 6, 2016
gbjbaanb
Posts: 797
Joined: Sat, 25. Dec 10, 23:07
x4

Re: Rolling Demo

Post by gbjbaanb »

WildAce wrote: Tue, 2. Oct 18, 17:19
gbjbaanb wrote: Tue, 2. Oct 18, 16:53
CBJ wrote: Mon, 1. Oct 18, 20:20 The problem with a rolling demo is that it only really gives you an idea of graphics performance. That's really useful in some games, but in X-series games it's only a small part of the picture, as they are usually more CPU-bound than GPU-bound. A rolling demo really doesn't help with that, as the game universe isn't being simulated in the background. A full demo is a more realistic test, but also a lot more work at a time when we're already incredibly busy. So the simple answer is no, it's unlikely that we will be able to create a demo before the game is released; it's possible that we might create one later, as we did for XR, though.
Could you not do a time-limited release on Steam, full functionality (so we can see the bugs) for a weekend and then it closes down and cannot be played. I think I've seen similar on steam before. That woulnd't involve much effort on your part?
You can demo the game on steam for 2 hours, plenty of time to check early stage performance and if you like how the game "feels"
I have a feeling I'd want to play X4 a little longer than 2 hours to get a feel for it....

Sure, I never thought it'd be a pre-release thing, just an option on release day or near after for those concerned about specs, gameplay or whatever.
User avatar
hakenden
Posts: 1398
Joined: Wed, 11. Jan 06, 18:17
x4

Benchmark, Rolling Demo

Post by hakenden »

I missed in XR very much the Option Start as rolling Demo.


It was every time a good Tool to show Friends how impressive X 3 is.

So first:
-to swagger :heuldoch: for Geforc 1080 Ti user :tuichdoch: .

So second:
-as a start point, what is in my System wrong what i can switch .

So third:
-Is my System ready for the next update, Dlc.

So last:
As a good Commercial.


Vote for X 4 with rolling Demo feature. :rant:

If XR would have a Benchmark Option we can talk much easyer About X4 System Needs.

And i know XR have a Menu screen with Scenes from XR, but that is not a Benchmark!
Entweder ich finde einen Weg oder ich baue einen "Hannibals Reaktion auf die Mitteilung, man könne die Alpen nicht mit Elefanten überwinden"
WildAce
Posts: 356
Joined: Thu, 2. Nov 06, 18:06
x4

Re: Benchmark, Rolling Demo

Post by WildAce »

There wont be a demo or benchmark option before release.
DaMuncha
Posts: 1394
Joined: Mon, 1. Nov 10, 10:00
x4

Re: Benchmark, Rolling Demo

Post by DaMuncha »

Will X4 use DX12?
Just... another... bug.
fcth
Posts: 226
Joined: Wed, 6. Nov 02, 20:31
x4

Re: Benchmark, Rolling Demo

Post by fcth »

DaMuncha wrote: Wed, 10. Oct 18, 08:41 Will X4 use DX12?
It will use Vulkan.
User avatar
hakenden
Posts: 1398
Joined: Wed, 11. Jan 06, 18:17
x4

Re: Rolling Demo

Post by hakenden »

Tanks a lot for your time and Posts.
Of course i understand time is a short resource and specially in the moment before release.


I know you are a good, hard working Team.

But pleas think about us users.

At the moment is in my Family the bigest talking Point X4.

I see so manny X Gamers in the Forum, the spot for shades in the Videos and Streams to see new things.
I see so manny X Gamers in the Forum to make speculations about X4.
I see so manny X Gamers are happy, the Story goes on.


A rolling demo suport this Feeling.

And of course there is no one forced to do stuff like a rolling demo, but pleas keep in mind
we talk about Dreams.

And Egosoft is summoner of Dreams.

Maybe it is no time now, but pleas think about to bring it a little later.


Do not forget, Stars and Mankind divide the same fate.
Entweder ich finde einen Weg oder ich baue einen "Hannibals Reaktion auf die Mitteilung, man könne die Alpen nicht mit Elefanten überwinden"

Return to “X4: Foundations”