One of the problems always and maybe is still that there is no supervisor, or an experienced producer looking for the different parts glued together. That means you always get a good quality in details, but an odd overall impression for some regions.
The animations are good, the character models are ok. But nobody seems to notice that they act on ships as if they're glued to the ground, ...while the ship is heavily rolling. Even if we'd have artificial gravity, the crew members are not reacting with a side acceleration. *shrug* Design decision? Still early access? Don't know. Also, somebody mentioned the generic turrets. I know that they have to cut costs, but has nobody realised that the (landing) platforms are looking more like something from Rollercoaster Tycoon if you're a bit nearby? Still alpha i guess. But it'd be nice to get a more advanced version later on.
So far for the constructive critics.
Intrestingly, the model of the old SPP is there. Leaves room for speculations if the w2aypoint system from Rebirth is really a step ahead or still based on the same mathematical methods. As ES is always building on the "foundation" of their own work, you'll find a lot of old garbage in the installation files. That's pretty helpful, as you can use old stuff you already know to see how it looks/works in the new environment. From X1 to XAP and Rebirth, it was never invented, but developed. Someone explained in detail why the Rebirth waypoint system was brand new, spline based and whatever else. I'd be interested to see how this looks like in a bit more free environment. Weren't there fixed points for player complexes? Can be wrong, don't know.
For the PR Gag of teleportation... i couldn't see this one coming. Does somebody actually remember the interviews/teasers and news videos for X3:Reunion? Back in the days when X2 was outdated, and the brand new X game was launched they talked about the transportation device.... so you don't have to sit at the wrong end of the universe while sh*t happens somewhere else. You just should get those goggles out... and it'd so cool to hop instantly into action and fly a ship of your choice REMOTELY! Whaaaaat a revolutionary idea. Uh, no wait, that was the drone feature advertised for Rebirth (which was advertised for X3:Reunion also. You know, the upper left monitor, where you could see what the target is doing. Did you know you can steer a ship under your control in X3 by using the upper left monitor? Drones weren't invented in Rebirth, The method was introduced for Reunion. The teleportation...hmmmm... wait.... anyone remembering the "TRANSPORTER" (
https://www.egosoft.com/support/faq/faq ... &version=4)? Not the film, the
device sold ingame? Do i hear a faint teleportation somewhere?
Oh, wait... i found the brand new RESEARCH idea also:
https://www.youtube.com/watch?v=RY8OB0kUxno
Now, just for myself, i'll wait and see how the new part will be reviewed. I'm not impressed, as the old Reunion (not Rebirth) trailers are still comparable. If you consider their sheer age, i don't know if the foundation graphic would be better.
https://www.youtube.com/watch?v=y-k0HjvPvro Foundation may just run better on Windows 10.